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https://github.com/enkisoftware/voxel-models
Free voxel models for Avoyd Voxel Editor: make voxel art, export to 3D mesh etc. All downloadable assets are licensed under CC BY 4.0.
https://github.com/enkisoftware/voxel-models
3d 3d-models assets avoyd avoyd-voxel-editor avoyd-worlds avwr cc-by-4 free free-assets game-development heightmaps palettes vox voxel voxel-assets voxel-editors voxel-model voxel-models voxels
Last synced: 1 day ago
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Free voxel models for Avoyd Voxel Editor: make voxel art, export to 3D mesh etc. All downloadable assets are licensed under CC BY 4.0.
- Host: GitHub
- URL: https://github.com/enkisoftware/voxel-models
- Owner: enkisoftware
- License: other
- Created: 2022-10-02T16:05:38.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2024-12-21T17:23:10.000Z (7 days ago)
- Last Synced: 2024-12-21T18:26:45.317Z (7 days ago)
- Topics: 3d, 3d-models, assets, avoyd, avoyd-voxel-editor, avoyd-worlds, avwr, cc-by-4, free, free-assets, game-development, heightmaps, palettes, vox, voxel, voxel-assets, voxel-editors, voxel-model, voxel-models, voxels
- Homepage:
- Size: 4.31 MB
- Stars: 41
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
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README
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# Voxel Models
Free voxel models suitable for use in [Avoyd Voxel Editor](https://www.avoyd.com) for creating voxel art, export to 3D mesh etc.
All downloadable assets are licensed under a [Creative Commons Attribution 4.0 International License (CC BY 4.0)](https://creativecommons.org/licenses/by/4.0/)## Voxel Models in Avoyd
How to open files in Avoyd, edit voxel models (including using them as brushes), render and export.
### Open a Voxel Model
To open an Avoyd World file, follow the steps below:
1. [Download Avoyd](https://www.enkisoftware.com/products) - _currently Windows only_.
1. Install and open Avoyd.
1. Download a [compatible file](#file-formats-compatible-with-avoyd) from [this repository](#avoyd-voxel-models) or [other sources](#other-voxel-resources) and save it on your PC.
1. Drag and drop the file into Avoyd.### Edit Voxels, Explore, Render and Export
The [Avoyd online documentation](https://www.avoyd.com/avoyd-voxel-editor-documentation.html) covers the following subjects and more:
* [Edit Tool Tutorial](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#Tutorial)
* [Import .vox, Minecraft. heightmaps, palettes etc.](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#Import)
* [Explore voxel models using Cameras](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#Cameras)
* [Create high quality Renders](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#Render)
* [Export to Vox](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ExportVox)
* [Export to Mesh for 3D modelling tools like Blender and game engines Unreal, Godot and Unity.](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ExportMesh)### Add a Model to an Existing World with 'Load World as Paste Brush'
Before using a model as a paste brush, you should first make sure it saved as an Avoyd world file `.avwr` to help speed up the operation.
To load a world as a paste brush, go through the following steps:
1. Open the `Voxel Editor`.
1. Open menu `File > Load World as Paste Brush`.
1. Browse and select an Avoyd world file `.avwr`.
1. Use the world file model as a paste brush. (The paste operation is part of the Edit Tool.)## File Formats Compatible with Avoyd
* __`.avwr`__ - **Av**oyd **W**o**r**ld file, compressed binary file format (proprietary).
* __`.vox`__ - MagicaVoxel file format.
* __`.mca`, `.nbt`__ - Minecraft Maps and Structures.
* __`.jpg`, `.png`, `.tga`__ - Heightmaps and Palettes.
* __Raw 3D Binary Arrays__ - Data visualisation.
* (__`.obj`__ converted to `.vox` using a [voxeliser](#voxelisers)).See the [Import into Avoyd documentation](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#Import) for further information.
## Voxel Models
The voxel models are in the Avoyd world `.avwr` file format.
The models in this repository are licenced under CC BY 4.0. The attribution may vary. (_To see a file licence information in Avoyd, open `View > World Properties`_)### [Boat.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Boat.avwr)
Copyright 2022 Rebecca Michalak and Juliette Foucaut, Enkisoftware. (CC BY 4.0)### [Box_Transparency.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Box_Transparency.avwr)
Copyright 2022 Doug Binks, Juliette Foucaut, Enkisoftware. (CC BY 4.0)### [Building_Ruined.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Building_Ruined.avwr)
Copyright 2022 Rebecca Michalak and Enkisoftware. (CC BY 4.0)### [Camper.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Camper.avwr)
Copyright 2022 Rebecca Michalak and Juliette Foucaut, Enkisoftware. (CC BY 4.0)### [Cat.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Cat.avwr)
Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)### [Cornell_Box.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Cornell_Box.avwr)
Copyright 2022 Enkisoftware. (CC BY 4.0)### [Cornell_Box_Empty.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Cornell_Box_Empty.avwr)
Copyright 2022 Enkisoftware. (CC BY 4.0)### [Cornfield.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Cornfield.avwr)
Copyright 2022 Rebecca Michalak and Enkisoftware. (CC BY 4.0)### [Crane.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Crane.avwr)
Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)### [Drink.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Drink.avwr)
Copyright 2022 Rebecca Michalak and Enkisoftware. (CC BY 4.0)### [Fish.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Fish.avwr)
Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)### [House.avwr](https://github.com/enkisoftware/voxel-models/blob/main/House.avwr)
Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)### [House_Island.avwr](https://github.com/enkisoftware/voxel-models/blob/main/House_Island.avwr)
Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)### [Lion.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Lion.avwr)
Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)### [Mushrooms.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Mushrooms.avwr)
Copyright 2022 Rebecca Michalak and Enkisoftware. (CC BY 4.0)### [Ship_Crashed.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Ship_Crashed.avwr)
Copyright 2022 Rebecca Michalak and Enkisoftware. (CC BY 4.0)### [Space.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Space.avwr)
Copyright 2022 Rebecca Michalak and Enkisoftware. (CC BY 4.0)### [Spaceship.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Spaceship.avwr)
Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)### [Tower.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Tower.avwr)
Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)### [Tree_Metal.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Tree_Metal.avwr)
Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)### Templates and Maps for Idu
To create maps for the [plant growing game __Idu__](https://idu.cyberplant.ee), follow the [modding guide for Idu](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ExportVoxIdu) with the following files:
* __World Template__: empty world with the Idu materials preconfigured.
* Avoyd [Idu_Template.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Idu_Template.avwr) (CC0)
* MagicaVoxel [Idu_Template.vox](https://github.com/enkisoftware/voxel-models/blob/main/Idu_Template.vox) (CC0)
* __Material Template__: Idu materials. _Load this template into any Avoyd world to overwrite the materials Ids with the Idu materials._
* [Idu_Materials.avmt](https://github.com/enkisoftware/voxel-models/blob/main/Idu_Materials.avmt) (CC0)
* __Examples__: Avoyd worlds ready to [export to `.vox` and load into _Idu_](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ExportVoxIdu).
* [Idu_Stilt_House.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Idu_Stilt_House.avwr) (modified [House_Island](#house_islandavwr)) - Copyright 2023 Enkisoftware. (CC BY 4.0)
* [Idu_Tower.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Idu_Tower.avwr) (scaled down [Tower](#toweravwr)) - Copyright 2023 Enkisoftware. (CC BY 4.0)# Contributions
If you'd like to contribute your own Avoyd voxel models, please follow the instructions:
* **The work licence must be [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) or more permissive.**
* Avoyd world file `.avwr` configuration:
* Use a short, descriptive file name.
* Specify the license and attribution in the `Notes` field in `View > World Properties`.
* Orient the model along the `y` axis (+y is up). *You can use the Edit Tool's Anchor to visualise the axes.*
* Try to limit the file size to `2MB`. To cleanup and compress the model:
1. Centre the model on origin using `Edit > Move World Centre to Origin`.
1. Reduce the number of Materials to be only those used in the model using `Edit > Remove Unused Materials`.
1. Defragment using `Edit > Defragment the Octree`.
1. Save.
* Open a pull request (PR)
* Do not include any image file.
* Optional - include a link (with alt text) to a screenshot or a render of your model.# Other Voxel Resources
You can use all these assets and generated outputs in Avoyd.
They may require further permissions to use. Please check their individual licencing conditions.## Vox Models
You can [open any `.vox` file in Avoyd](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ImportVox).
### Assets
* [Vox models](https://github.com/kluchek/vox-models) by @Kluchek (CC BY 4.0)
* [Mini Mike's Metro Minis](https://github.com/mikelovesrobots/mmmm) by Mike Judge - [@mikelovesrobots](https://github.com/mikelovesrobots) (CC BY 4.0)
* [Game scenes](https://github.com/Akamai-Community/inspiring-game-scenes) (Akamai commission) by Zach Soares (CC BY 4.0)
* [Spaceships and weapons](https://technistguru.itch.io) by @technistguru (CC0 and CC BY 4.0)
* [Vehicles](https://geeksagon.itch.io) by Geeksagon (CC0)
* [Dungeon set](https://austin-io.itch.io/voxel-dungeon-set) by Austin-IO
* [Dungeon assets](https://felixstrefter.itch.io/dungeon-voxel-assets) by Felix Strefter (CC0)
* [Oasis](https://github.com/Phyronnaz/VoxelAssets/tree/master/Oasis) by Hard Cover (CC0)
* [Free Voxel Assets (buildings, environment, food, tools)](https://gorlaks.itch.io/voxel-assets) by Gorlaks (CC BY)
* [Town Tycoon](https://sorceressgamelab.itch.io/town-tycoon-pack) and [Characters](https://sorceressgamelab.itch.io/voxel-characters) by SorceressGameLab
* [Subreddit r/gameassets filtered by "Voxel" flair](https://www.reddit.com/r/gameassets/?f=flair_name%3A%22Voxel%22)
* [OpenGameArt.org](https://opengameart.org/)## Minecraft Maps
Avoyd imports [.mca and .nbt files](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ImportMinecraft).
### Assets
* [Mattupolis by mattuFIN](https://www.planetminecraft.com/project/mattupolis-large-modern-city-project/)
* [Vokselia/Voxelia](http://vokselia.com)
* [DREHMAL: PRIMORDIAL](https://www.planetminecraft.com/project/drehmal-v2-prim-rdial-12k-x-12k-survival-adventure-map/)
* [Greenfield City](https://www.planetminecraft.com/project/greenfield---new-life-size-city-project/)
### Generators
* [WorldPainter](https://www.worldpainter.net) by [@Captain-Chaos](https://github.com/Captain-Chaos/WorldPainter)## Heightmaps
Use [import image heightmap](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ImportHeightmap) in Avoyd.
### Assets
* [Motion Forge Pictures Landscape Height Maps](https://www.motionforgepictures.com/height-maps) (CC0 1.0) and [16k x 16k rocky terrain](https://www.artstation.com/blogs/chrisjmitchell/8ddg/landscape-heightmap-16k-free-download) (CC BY 4.0)
* [ambientcg.com Terrains](https://ambientcg.com/list?type=Terrain) and [PBR Materials displacement](https://ambientcg.com/list?type=Material) (CC0 1.0)
* _How to use [GIMP to combine a colour file with displacement in the alpha channel](https://www.reddit.com/r/GIMP/comments/19cjub/pasting_into_an_alpha_channel/ikda6ku/) to import a [coloured heightmap into Avoyd](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ImportHeightmap)_
* [commons.wikimedia.org/wiki/File:Hand_made_terrain_heightmap.png](https://commons.wikimedia.org/wiki/File:Hand_made_terrain_heightmap.png) (CC0 1.0)
* [tangrams.github.io/heightmapper](https://tangrams.github.io/heightmapper) earth map by [www.mapzen.com/blog/tangram-heightmapper](https://www.mapzen.com/blog/tangram-heightmapper)
### Generators
* [L3DT](http://bundysoft.com/L3DT) by Aaron Torpy
* [Scape](https://www.decarpentier.nl/scape) by Giliam de Carpentier
* [WorldPainter](https://www.worldpainter.net) by [@Captain-Chaos](https://github.com/Captain-Chaos/WorldPainter)
## Colour Palettes
Import [Import image palette as materials](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ImportColour) in Avoyd.
### Assets
* [Lospec Palettes](https://lospec.com/palette-list)
### Generators
* [Super Color Palette](https://supercolorpalette.com/)
* [Adobe Color Wheel](https://color.adobe.com/create/color-wheel/)
* [Google Art Palette Experiment](https://artsexperiments.withgoogle.com/artpalette/)## Images, HDRIs and 3D models
To import an image as a 2D plane in Avoyd, use `File > Import > Image Heightmap`, select `Palettise Image Colours` and set the `Maximum Height` to `1`.
To import a 3D mesh model, you need to [voxelise](#voxelisers) it first, then import the `.vox` file in Avoyd.
### Assets
* [The Base Mesh](https://thebasemesh.com) 3D models (CC0)
* [Smithonian Open Access](https://www.si.edu/openaccess/) Images and 3D models (CC0)
* [Poly Haven](https://polyhaven.com/) HDRIs, textures and 3D models (CC0)
* [HDRMAPS](https://hdrmaps.com/freebies/) HDRIs and 3D scans (CC BY)
* [ESO](https://www.eso.org/public/images/) Images and 360 panoramas (CC BY 4.0)
* [Unsplash](https://unsplash.com/) Photos ([permissive license](https://unsplash.com/license))
## Voxelisers
Voxelisers convert 3D models to the `.vox` format.
* [MagicaVoxel](https://ephtracy.github.io) by [@ephtracy](https://github.com/ephtracy) for textureless `.obj` files
How to voxelise:
1. Open MagicaVoxel and delete the default cube.
1. Increase the scene size to the voxel resolution you want for the 3D model (maximum 256x256x256).
1. Drag and drop the `.obj` file into MagicaVoxel.
1. Save the `.vox` file.
1. Drag and drop the `.vox` file into Avoyd.
* [VoxTool](https://teardowngame.com/voxtool/) for textured `.obj` files
* How to use [VoxTool to convert `.obj` to MagicaVoxel `.vox` and to Avoyd `.avwr`](https://www.enkisoftware.com/t/6297248447070208)
* [FileToVox and MeshToVox](https://github.com/Zarbuz/FileToVox) by Nicolas Perrier - [@Zarbuz](https://github.com/Zarbuz)
* [Vengi VoxConvert](https://vengi-voxel.github.io/vengi/) by Martin Gerhardy - [@mgerhardy](https://github.com/mgerhardy/)# Credits
Models and repository - [Juliette Foucaut (Enkisoftware)](http://www.enkisoftware.com/about.html#juliette) - [@juliettef](https://github.com/juliettef)
Models - [Rebecca Michalak](https://www.artstation.com/remichalak)
Suggestion to add link to ambientcg.com - David Williams - [@DavidWilliams81](https://github.com/davidwilliams81)
Suggestion to add link to Oasis model - Martin Gerhardy - [@mgerhardy](https://github.com/mgerhardy/)