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https://github.com/enkisoftware/voxel-models

Free voxel models for Avoyd Voxel Editor: make voxel art, export to 3D mesh etc. All downloadable assets are licensed under CC BY 4.0.
https://github.com/enkisoftware/voxel-models

3d 3d-models assets avoyd avoyd-voxel-editor avoyd-worlds avwr cc-by-4 free free-assets game-development heightmaps palettes vox voxel voxel-assets voxel-editors voxel-model voxel-models voxels

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Free voxel models for Avoyd Voxel Editor: make voxel art, export to 3D mesh etc. All downloadable assets are licensed under CC BY 4.0.

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# Voxel Models

Free voxel models suitable for use in [Avoyd Voxel Editor](https://www.avoyd.com) for creating voxel art, export to 3D mesh etc.
All downloadable assets are licensed under a [Creative Commons Attribution 4.0 International License (CC BY 4.0)](https://creativecommons.org/licenses/by/4.0/)

## Voxel Models in Avoyd

How to open files in Avoyd, edit voxel models (including using them as brushes), render and export.

### Open a Voxel Model

To open an Avoyd World file, follow the steps below:
1. [Download Avoyd](https://www.enkisoftware.com/products) - _currently Windows only_.
1. Install and open Avoyd.
1. Download a [compatible file](#file-formats-compatible-with-avoyd) from [this repository](#avoyd-voxel-models) or [other sources](#other-voxel-resources) and save it on your PC.
1. Drag and drop the file into Avoyd.

### Edit Voxels, Explore, Render and Export

The [Avoyd online documentation](https://www.avoyd.com/avoyd-voxel-editor-documentation.html) covers the following subjects and more:
* [Edit Tool Tutorial](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#Tutorial)
* [Import .vox, Minecraft. heightmaps, palettes etc.](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#Import)
* [Explore voxel models using Cameras](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#Cameras)
* [Create high quality Renders](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#Render)
* [Export to Vox](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ExportVox)
* [Export to Mesh for 3D modelling tools like Blender and game engines Unreal, Godot and Unity.](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ExportMesh)

### Add a Model to an Existing World with 'Load World as Paste Brush'

Before using a model as a paste brush, you should first make sure it saved as an Avoyd world file `.avwr` to help speed up the operation.
To load a world as a paste brush, go through the following steps:
1. Open the `Voxel Editor`.
1. Open menu `File > Load World as Paste Brush`.
1. Browse and select an Avoyd world file `.avwr`.
1. Use the world file model as a paste brush. (The paste operation is part of the Edit Tool.)

## File Formats Compatible with Avoyd

* __`.avwr`__ - **Av**oyd **W**o**r**ld file, compressed binary file format (proprietary).
* __`.vox`__ - MagicaVoxel file format.
* __`.mca`, `.nbt`__ - Minecraft Maps and Structures.
* __`.jpg`, `.png`, `.tga`__ - Heightmaps and Palettes.
* __Raw 3D Binary Arrays__ - Data visualisation.
* (__`.obj`__ converted to `.vox` using a [voxeliser](#voxelisers)).

See the [Import into Avoyd documentation](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#Import) for further information.

## Voxel Models

The voxel models are in the Avoyd world `.avwr` file format.
The models in this repository are licenced under CC BY 4.0. The attribution may vary. (_To see a file licence information in Avoyd, open `View > World Properties`_)

### [Boat.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Boat.avwr)
Boat with a red hull, white walls and windows on a block of wavy sea. Kelp and fish are visible and an anchor rests on the sea floor. Voxel model created and rendered in Avoyd Copyright 2022 Rebecca Michalak and Juliette Foucaut, Enkisoftware. (CC BY 4.0)

### [Box_Transparency.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Box_Transparency.avwr)
White box with a door lit from the inside. It is topped by two clear glass boxes: one is half-filled with water; the other is empty and sits inside the larger box, lit from underneath. Voxel model created and rendered in Avoyd Copyright 2022 Doug Binks, Juliette Foucaut, Enkisoftware. (CC BY 4.0)

### [Building_Ruined.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Building_Ruined.avwr)
Four stories modern tower block on a street. Corners of the building are crumbling and vegetation is growing over it. Voxel model created and rendered in Avoyd Copyright 2022 Rebecca Michalak and Enkisoftware. (CC BY 4.0)

### [Camper.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Camper.avwr)
Yellow Volkswagen camper car on the road. Voxel model created and rendered in Avoyd Copyright 2022 Rebecca Michalak and Juliette Foucaut, Enkisoftware. (CC BY 4.0)

### [Cat.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Cat.avwr)
White cat with a purple collar lying on a red cushion. Voxel model created and rendered in Avoyd Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)

### [Cornell_Box.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Cornell_Box.avwr)
Standard Cornell box. Voxel model created and rendered in Avoyd Copyright 2022 Enkisoftware. (CC BY 4.0)

### [Cornell_Box_Empty.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Cornell_Box_Empty.avwr)
Empty Cornell box. Voxel model created and rendered in Avoyd Copyright 2022 Enkisoftware. (CC BY 4.0)

### [Cornfield.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Cornfield.avwr)
Cornfield with a blue tractor. Voxel model created and rendered in Avoyd Copyright 2022 Rebecca Michalak and Enkisoftware. (CC BY 4.0)

### [Crane.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Crane.avwr)
Construction crane. Voxel model created and rendered in Avoyd Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)

### [Drink.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Drink.avwr)
Glass of lemonade with ice, straw and fruit slice. Voxel model created and rendered in Avoyd Copyright 2022 Rebecca Michalak and Enkisoftware. (CC BY 4.0)

### [Fish.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Fish.avwr)
Striped red and copper tropical fish with a cube shaped body and large fins. Voxel model created and rendered in Avoyd Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)

### [House.avwr](https://github.com/enkisoftware/voxel-models/blob/main/House.avwr)
Pink house with windows on all sides, doors and balustrades. Voxel model created and rendered in Avoyd Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)

### [House_Island.avwr](https://github.com/enkisoftware/voxel-models/blob/main/House_Island.avwr)
Three storey house on stilts sitting in water with sun screen walls and fairy lights on the ground floor, a staircase leading to a first floor with windows, ceiling lights and a ceiling opening, and a glass door leading to the external staircase to the terrace. Purple vegetation grows over the building, and a row boat is stored under it. Inspired by Insulo de la Rozoj. Voxel model created and rendered in Avoyd Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)

### [Lion.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Lion.avwr)
Lion lying under a tree. Voxel model created and rendered in Avoyd Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)

### [Mushrooms.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Mushrooms.avwr)
Translucent mushrooms glowing blue in a cave, with floating spores. Large aperture depth of field effect. Voxel model created and rendered in Avoyd Copyright 2022 Rebecca Michalak and Enkisoftware. (CC BY 4.0)

### [Ship_Crashed.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Ship_Crashed.avwr)
Spaceship crashed in a red canyon, burst into flames and smoke. Voxel model created and rendered in Avoyd Copyright 2022 Rebecca Michalak and Enkisoftware. (CC BY 4.0)

### [Space.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Space.avwr)
Spaceship made of greeble metallic sheet transiting near a ringed planet and a bright star. Voxel model created and rendered in Avoyd Copyright 2022 Rebecca Michalak and Enkisoftware. (CC BY 4.0)

### [Spaceship.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Spaceship.avwr)
Spaceship featuring a large ice and glass sphere inside a metal frame. Voxel model created and rendered in Avoyd Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)

### [Tower.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Tower.avwr)
Stone tower with ridged walls and tall, narrow windows. It features three levels linked by an internal staircase and access to the outside. Voxel model created and rendered in Avoyd Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)

### [Tree_Metal.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Tree_Metal.avwr)
Metallic tree featuring a dark trunk and white foliage on a smooth surface. Voxel model created and rendered in Avoyd Copyright 2022 Juliette Foucaut, Enkisoftware. (CC BY 4.0)

### Templates and Maps for Idu

To create maps for the [plant growing game __Idu__](https://idu.cyberplant.ee), follow the [modding guide for Idu](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ExportVoxIdu) with the following files:
* __World Template__: empty world with the Idu materials preconfigured.
* Avoyd [Idu_Template.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Idu_Template.avwr) (CC0)
* MagicaVoxel [Idu_Template.vox](https://github.com/enkisoftware/voxel-models/blob/main/Idu_Template.vox) (CC0)
* __Material Template__: Idu materials. _Load this template into any Avoyd world to overwrite the materials Ids with the Idu materials._
* [Idu_Materials.avmt](https://github.com/enkisoftware/voxel-models/blob/main/Idu_Materials.avmt) (CC0)
* __Examples__: Avoyd worlds ready to [export to `.vox` and load into _Idu_](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ExportVoxIdu).
* [Idu_Stilt_House.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Idu_Stilt_House.avwr) (modified [House_Island](#house_islandavwr)) - Copyright 2023 Enkisoftware. (CC BY 4.0)
* [Idu_Tower.avwr](https://github.com/enkisoftware/voxel-models/blob/main/Idu_Tower.avwr) (scaled down [Tower](#toweravwr)) - Copyright 2023 Enkisoftware. (CC BY 4.0)

# Contributions

If you'd like to contribute your own Avoyd voxel models, please follow the instructions:
* **The work licence must be [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) or more permissive.**
* Avoyd world file `.avwr` configuration:
* Use a short, descriptive file name.
* Specify the license and attribution in the `Notes` field in `View > World Properties`.
* Orient the model along the `y` axis (+y is up). *You can use the Edit Tool's Anchor to visualise the axes.*
* Try to limit the file size to `2MB`. To cleanup and compress the model:
1. Centre the model on origin using `Edit > Move World Centre to Origin`.
1. Reduce the number of Materials to be only those used in the model using `Edit > Remove Unused Materials`.
1. Defragment using `Edit > Defragment the Octree`.
1. Save.
* Open a pull request (PR)
* Do not include any image file.
* Optional - include a link (with alt text) to a screenshot or a render of your model.

# Other Voxel Resources
You can use all these assets and generated outputs in Avoyd.
They may require further permissions to use. Please check their individual licencing conditions.

## Vox Models
You can [open any `.vox` file in Avoyd](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ImportVox).
### Assets
* [Vox models](https://github.com/kluchek/vox-models) by @Kluchek (CC BY 4.0)
* [Mini Mike's Metro Minis](https://github.com/mikelovesrobots/mmmm) by Mike Judge - [@mikelovesrobots](https://github.com/mikelovesrobots) (CC BY 4.0)
* [Game scenes](https://github.com/Akamai-Community/inspiring-game-scenes) (Akamai commission) by Zach Soares (CC BY 4.0)
* [Spaceships and weapons](https://technistguru.itch.io) by @technistguru (CC0 and CC BY 4.0)
* [Vehicles](https://geeksagon.itch.io) by Geeksagon (CC0)
* [Dungeon set](https://austin-io.itch.io/voxel-dungeon-set) by Austin-IO
* [Dungeon assets](https://felixstrefter.itch.io/dungeon-voxel-assets) by Felix Strefter (CC0)
* [Oasis](https://github.com/Phyronnaz/VoxelAssets/tree/master/Oasis) by Hard Cover (CC0)
* [Free Voxel Assets (buildings, environment, food, tools)](https://gorlaks.itch.io/voxel-assets) by Gorlaks (CC BY)
* [Town Tycoon](https://sorceressgamelab.itch.io/town-tycoon-pack) and [Characters](https://sorceressgamelab.itch.io/voxel-characters) by SorceressGameLab
* [Subreddit r/gameassets filtered by "Voxel" flair](https://www.reddit.com/r/gameassets/?f=flair_name%3A%22Voxel%22)
* [OpenGameArt.org](https://opengameart.org/)

## Minecraft Maps
Avoyd imports [.mca and .nbt files](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ImportMinecraft).
### Assets
* [Mattupolis by mattuFIN](https://www.planetminecraft.com/project/mattupolis-large-modern-city-project/)
* [Vokselia/Voxelia](http://vokselia.com)
* [DREHMAL: PRIMORDIAL](https://www.planetminecraft.com/project/drehmal-v2-prim-rdial-12k-x-12k-survival-adventure-map/)
* [Greenfield City](https://www.planetminecraft.com/project/greenfield---new-life-size-city-project/)
### Generators
* [WorldPainter](https://www.worldpainter.net) by [@Captain-Chaos](https://github.com/Captain-Chaos/WorldPainter)

## Heightmaps
Use [import image heightmap](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ImportHeightmap) in Avoyd.
### Assets
* [Motion Forge Pictures Landscape Height Maps](https://www.motionforgepictures.com/height-maps) (CC0 1.0) and [16k x 16k rocky terrain](https://www.artstation.com/blogs/chrisjmitchell/8ddg/landscape-heightmap-16k-free-download) (CC BY 4.0)
* [ambientcg.com Terrains](https://ambientcg.com/list?type=Terrain) and [PBR Materials displacement](https://ambientcg.com/list?type=Material) (CC0 1.0)
* _How to use [GIMP to combine a colour file with displacement in the alpha channel](https://www.reddit.com/r/GIMP/comments/19cjub/pasting_into_an_alpha_channel/ikda6ku/) to import a [coloured heightmap into Avoyd](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ImportHeightmap)_
* [commons.wikimedia.org/wiki/File:Hand_made_terrain_heightmap.png](https://commons.wikimedia.org/wiki/File:Hand_made_terrain_heightmap.png) (CC0 1.0)
* [tangrams.github.io/heightmapper](https://tangrams.github.io/heightmapper) earth map by [www.mapzen.com/blog/tangram-heightmapper](https://www.mapzen.com/blog/tangram-heightmapper)
### Generators
* [L3DT](http://bundysoft.com/L3DT) by Aaron Torpy
* [Scape](https://www.decarpentier.nl/scape) by Giliam de Carpentier
* [WorldPainter](https://www.worldpainter.net) by [@Captain-Chaos](https://github.com/Captain-Chaos/WorldPainter)
## Colour Palettes
Import [Import image palette as materials](https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ImportColour) in Avoyd.
### Assets
* [Lospec Palettes](https://lospec.com/palette-list)
### Generators
* [Super Color Palette](https://supercolorpalette.com/)
* [Adobe Color Wheel](https://color.adobe.com/create/color-wheel/)
* [Google Art Palette Experiment](https://artsexperiments.withgoogle.com/artpalette/)

## Images, HDRIs and 3D models
To import an image as a 2D plane in Avoyd, use `File > Import > Image Heightmap`, select `Palettise Image Colours` and set the `Maximum Height` to `1`.
To import a 3D mesh model, you need to [voxelise](#voxelisers) it first, then import the `.vox` file in Avoyd.
### Assets
* [The Base Mesh](https://thebasemesh.com) 3D models (CC0)
* [Smithonian Open Access](https://www.si.edu/openaccess/) Images and 3D models (CC0)
* [Poly Haven](https://polyhaven.com/) HDRIs, textures and 3D models (CC0)
* [HDRMAPS](https://hdrmaps.com/freebies/) HDRIs and 3D scans (CC BY)
* [ESO](https://www.eso.org/public/images/) Images and 360 panoramas (CC BY 4.0)
* [Unsplash](https://unsplash.com/) Photos ([permissive license](https://unsplash.com/license))
## Voxelisers
Voxelisers convert 3D models to the `.vox` format.
* [MagicaVoxel](https://ephtracy.github.io) by [@ephtracy](https://github.com/ephtracy) for textureless `.obj` files
How to voxelise:
1. Open MagicaVoxel and delete the default cube.
1. Increase the scene size to the voxel resolution you want for the 3D model (maximum 256x256x256).
1. Drag and drop the `.obj` file into MagicaVoxel.
1. Save the `.vox` file.
1. Drag and drop the `.vox` file into Avoyd.
* [VoxTool](https://teardowngame.com/voxtool/) for textured `.obj` files
* How to use [VoxTool to convert `.obj` to MagicaVoxel `.vox` and to Avoyd `.avwr`](https://www.enkisoftware.com/t/6297248447070208)
* [FileToVox and MeshToVox](https://github.com/Zarbuz/FileToVox) by Nicolas Perrier - [@Zarbuz](https://github.com/Zarbuz)
* [Vengi VoxConvert](https://vengi-voxel.github.io/vengi/) by Martin Gerhardy - [@mgerhardy](https://github.com/mgerhardy/)

# Credits

Models and repository - [Juliette Foucaut (Enkisoftware)](http://www.enkisoftware.com/about.html#juliette) - [@juliettef](https://github.com/juliettef)
Models - [Rebecca Michalak](https://www.artstation.com/remichalak)
Suggestion to add link to ambientcg.com - David Williams - [@DavidWilliams81](https://github.com/davidwilliams81)
Suggestion to add link to Oasis model - Martin Gerhardy - [@mgerhardy](https://github.com/mgerhardy/)