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https://github.com/evergineteam/vehiclephysicssample

This sample shows how you can use Evergine to perform vehicle physics simulations that interact with other physics elements.
https://github.com/evergineteam/vehiclephysicssample

evergine graphics physics vehicle

Last synced: 10 months ago
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This sample shows how you can use Evergine to perform vehicle physics simulations that interact with other physics elements.

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# Physics Sample

### Live Demo here: [Physics Sample](https://vehiclephysics.z6.web.core.windows.net/)

This sample shows how you can use Evergine to perform physics simulations that interact with other physics elements.

![alt Screenshot](Screenshots/screenshots01.jpg)
![alt Screenshot](Screenshots/screenshots02.jpg)

Car model created by **[Maker Game Studios](https://sketchfab.com/MakerGamesStudios)** available in **[Sketchfab](https://sketchfab.com/3d-models/real-car-new-d90c7f830f9c41398bb55de4a2e001be)** and adapted for this application.

## Build and Run
- Required Visual Studio 2022 with .NET6 support

### How to use

* **W,A,S,D or ← → ↑ ↓:** Control the vehicle.
* **Space**: Brake.
* **C**: Change camera.
* **Enter, Tab**: Reset the demo.
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