https://github.com/evergineteam/vehiclephysicssample
This sample shows how you can use Evergine to perform vehicle physics simulations that interact with other physics elements.
https://github.com/evergineteam/vehiclephysicssample
evergine graphics physics vehicle
Last synced: 10 months ago
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This sample shows how you can use Evergine to perform vehicle physics simulations that interact with other physics elements.
- Host: GitHub
- URL: https://github.com/evergineteam/vehiclephysicssample
- Owner: EvergineTeam
- Created: 2023-02-24T10:56:05.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2025-03-17T11:36:30.000Z (over 1 year ago)
- Last Synced: 2025-05-16T13:43:01.762Z (about 1 year ago)
- Topics: evergine, graphics, physics, vehicle
- Language: C#
- Homepage: https://evergine.com
- Size: 11.6 MB
- Stars: 3
- Watchers: 6
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Physics Sample
### Live Demo here: [Physics Sample](https://vehiclephysics.z6.web.core.windows.net/)
This sample shows how you can use Evergine to perform physics simulations that interact with other physics elements.


Car model created by **[Maker Game Studios](https://sketchfab.com/MakerGamesStudios)** available in **[Sketchfab](https://sketchfab.com/3d-models/real-car-new-d90c7f830f9c41398bb55de4a2e001be)** and adapted for this application.
## Build and Run
- Required Visual Studio 2022 with .NET6 support
### How to use
* **W,A,S,D or ← → ↑ ↓:** Control the vehicle.
* **Space**: Brake.
* **C**: Change camera.
* **Enter, Tab**: Reset the demo.
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