https://github.com/eviltwo/splineroads
These are components for creating roads using Unity's Splines.
https://github.com/eviltwo/splineroads
spline splines unity unity3d upm-package upm-packages
Last synced: about 2 months ago
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These are components for creating roads using Unity's Splines.
- Host: GitHub
- URL: https://github.com/eviltwo/splineroads
- Owner: eviltwo
- License: mit
- Created: 2024-12-08T13:31:55.000Z (5 months ago)
- Default Branch: main
- Last Pushed: 2025-02-15T07:07:40.000Z (3 months ago)
- Last Synced: 2025-02-15T08:19:51.588Z (3 months ago)
- Topics: spline, splines, unity, unity3d, upm-package, upm-packages
- Language: C#
- Homepage:
- Size: 384 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
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README
# Spline Roads
These are components for creating roads using Unity's Splines.## Spline Span Instantiate
The basic functionality is the same as the default `SplineInstantiate`, but it has been improved to allow selection of the Spline index, start, and end. Using this, you can plant trees on only part of a path or remove fences midway along a path.
- Allows specification of the Spline index, start, and end points.
- The tilt of objects can be restricted.
- When an object is clicked, the parent object is selected.
- Simplified implementation by removing definitions of certain Spaces.
# Install with UPM
```
https://github.com/eviltwo/SplineRoads.git?path=SplineRoads/Assets/SplineRoads
```# Support My Work
As a solo developer, your financial support would be greatly appreciated and helps me continue working on this project.
- [Asset Store](https://assetstore.unity.com/publishers/12117)
- [Steam](https://store.steampowered.com/curator/45066588)
- [GitHub Sponsors](https://github.com/sponsors/eviltwo)