https://github.com/eviltwo/terrainparts
Non-destructive terrain modifier for Unity. (update stopped)
https://github.com/eviltwo/terrainparts
terrain terrain-editor unity unity-tools upm upm-package
Last synced: 6 months ago
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Non-destructive terrain modifier for Unity. (update stopped)
- Host: GitHub
- URL: https://github.com/eviltwo/terrainparts
- Owner: eviltwo
- License: mit
- Created: 2024-01-31T08:35:16.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-02-21T14:07:28.000Z (over 1 year ago)
- Last Synced: 2025-04-04T07:42:15.015Z (6 months ago)
- Topics: terrain, terrain-editor, unity, unity-tools, upm, upm-package
- Language: C#
- Homepage:
- Size: 784 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# TerrainParts (update stopped)
Non-destructive terrain modifier for Unity. Place shapes without using terrain paint.
# CAUTION! Update is currently stopped.
I found a better asset with the same idea and will use that in my game development.
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976TerrainParts repository will no longer be updated.
# Install with UPM
```
https://github.com/eviltwo/TerrainParts.git?path=src/TerrainParts/Assets/TerrainParts
```# How to use
- Create new terrain.
- Create new gameobject and attach TerrainSquare component or other.
- Open Window -> TerrainParts in menu.
- Click "Rebuild" button.
- Terrain does not update automatically, so press the button every time after editing.# Features
[Changelog](https://github.com/eviltwo/TerrainParts/blob/main/src/TerrainParts/Assets/TerrainParts/CHANGELOG.md)
| Feature | Status |
| --- | --- |
| Sort processing order | Included |
| Height modify in square | Included |
| Height modify in circle | Included |
| Height modify in spline | Included |
| Texture layer modify | Included |
| Hole modify | Included |
| Tree modify | Included |
| Details modify | Included |
| More shape textures (.png) | Add when I needed |