https://github.com/expl0it3r/jumpy
A clone of the famous Doodle Jump game. Initially created for the SCC (SFML Community Contest) in the German SFML forum
https://github.com/expl0it3r/jumpy
game gamejam scc sfml
Last synced: 3 months ago
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A clone of the famous Doodle Jump game. Initially created for the SCC (SFML Community Contest) in the German SFML forum
- Host: GitHub
- URL: https://github.com/expl0it3r/jumpy
- Owner: eXpl0it3r
- License: zlib
- Created: 2012-07-19T23:12:48.000Z (about 13 years ago)
- Default Branch: master
- Last Pushed: 2024-08-05T12:18:20.000Z (about 1 year ago)
- Last Synced: 2025-07-01T03:56:12.128Z (3 months ago)
- Topics: game, gamejam, scc, sfml
- Language: C++
- Homepage:
- Size: 2.44 MB
- Stars: 8
- Watchers: 3
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Jumpy
## Description
Jumpy is a clone of the well-known Doodle Jump game created by [Lima Sky](http://www.limasky.com/) and originally developed for iOS but in the meantime also ported to Android.
The first version of Jumpy, back then it had the name 'Doodle Jumpy', was released for the [19th SCC](https://github.com/TankOs/SCC/tree/master/19_DoodleJump) ([SFML Community Contest](https://github.com/TankOs/SCC)) of the German speaking SFML community. Within this one year my skills with C++ and SFML have greatly advanced and SFML itself has undergone big changes, which led me to refactor the game and I've now come to a state where the new version is fully playable. In the future I'll keep refactoring and cleaning up the codebase, perhaps even adding new features.
## Credits
With the refactoring I've introduced the [SmallGameEngine](https://github.com/eXpl0it3r/SmallGameEngine) into the game, it's heavily based on the '[Managing Game States in C++](http://gamedevgeek.com/tutorials/managing-game-states-in-c/)' tutorial by [Anthony Lewis](https://anthonylewis.com/), so a big thanks to him for that tutorial.
And obviously the biggest thank you goes to Laurent, for his awesomeness in constantly developing and maintaining one of the [best C++ libraries](https://www.sfml-dev.org/).