https://github.com/extendrealityltd/tilia.utilities.objectstateswitcher.unity
Manages the activation state of a Unity GameObject collection and ensures only one Unity GameObject is active at any time
https://github.com/extendrealityltd/tilia.utilities.objectstateswitcher.unity
Last synced: about 1 year ago
JSON representation
Manages the activation state of a Unity GameObject collection and ensures only one Unity GameObject is active at any time
- Host: GitHub
- URL: https://github.com/extendrealityltd/tilia.utilities.objectstateswitcher.unity
- Owner: ExtendRealityLtd
- License: mit
- Created: 2019-11-07T12:11:29.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2024-09-28T14:24:20.000Z (over 1 year ago)
- Last Synced: 2025-03-21T03:11:14.595Z (over 1 year ago)
- Language: C#
- Size: 388 KB
- Stars: 4
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.md
Awesome Lists containing this project
README
[![Tilia logo][Tilia-Image]](#)
> ### Utilities -> Object State Switcher for the Unity Software
> Manages the activation state of a Unity GameObject collection and ensures only one Unity GameObject is active at any time.
[![Release][Version-Release]][Releases]
[![License][License-Badge]][License]
[![Backlog][Backlog-Badge]][Backlog]
## Introduction
The Object State Switcher prefab provides the ability to specify a collection of [Unity] GameObjects and decide the target active state via a visual screen user interface.
An example would be to have a collection of GameObjects and only have one of the GameObjects in the collection active at any one time in the scene. When the switcher index is changed then that new given index becomes the active GameObject and all of the other GameObjects in the collection become deactivated.
This prefab utilizes the `GameObjectStateSwitcher` component from [Zinnia] and adds a Unity UI in screen space for controlling the activated GameObject by simply clicking on the UI buttons to switch active GameObject.
> **Requires** the Unity software version `2018.3.10f1` (or above).
## Getting Started
Please refer to the [installation] guide to install this package.
## Documentation
Please refer to the [How To Guides] for usage of this package.
Further documentation can be found within the [Documentation] directory and at https://academy.vrtk.io
## Contributing
Please refer to the Extend Reality [Contributing guidelines] and the [project coding conventions].
## Code of Conduct
Please refer to the Extend Reality [Code of Conduct].
## License
Code released under the [MIT License][License].
[License-Badge]: https://img.shields.io/github/license/ExtendRealityLtd/Tilia.Utilities.ObjectStateSwitcher.Unity.svg
[Version-Release]: https://img.shields.io/github/release/ExtendRealityLtd/Tilia.Utilities.ObjectStateSwitcher.Unity.svg
[project coding conventions]: https://github.com/ExtendRealityLtd/.github/blob/master/CONVENTIONS/UNITY3D.md
[Tilia-Image]: https://raw.githubusercontent.com/ExtendRealityLtd/related-media/main/github/readme/tilia.png
[License]: LICENSE.md
[Documentation]: Documentation/
[How To Guides]: Documentation/HowToGuides/
[Installation]: Documentation/HowToGuides/Installation/README.md
[Backlog]: http://tracker.vrtk.io
[Backlog-Badge]: https://img.shields.io/badge/project-backlog-78bdf2.svg
[Releases]: ../../releases
[Contributing guidelines]: https://github.com/ExtendRealityLtd/.github/blob/master/CONTRIBUTING.md
[Code of Conduct]: https://github.com/ExtendRealityLtd/.github/blob/master/CODE_OF_CONDUCT.md
[Unity]: https://unity3d.com/
[Zinnia]: https://github.com/ExtendRealityLtd/Zinnia.Unity