https://github.com/extrawurst/godot-vs-rapier
compare gdnative rust based physics against Godot built-in physics
https://github.com/extrawurst/godot-vs-rapier
godot physics rust
Last synced: over 1 year ago
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compare gdnative rust based physics against Godot built-in physics
- Host: GitHub
- URL: https://github.com/extrawurst/godot-vs-rapier
- Owner: extrawurst
- Created: 2021-02-01T22:19:33.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-08-04T23:06:14.000Z (almost 5 years ago)
- Last Synced: 2025-02-27T19:35:40.596Z (over 1 year ago)
- Topics: godot, physics, rust
- Language: Rust
- Homepage:
- Size: 31 MB
- Stars: 88
- Watchers: 2
- Forks: 6
- Open Issues: 0
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Metadata Files:
- Readme: readme.md
- Funding: .github/FUNDING.yml
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README
# Godot vs. Rapier
[Rapier](https://rapier.rs) is an open source physics framework written in Rust.
This project pits godots built-in physics against Rapier. It uses [godot-rust](https://github.com/godot-rust/godot-rust) to integrate rustcode in godot using gdnative.

**note**: Godots built-in physics has an open issue for the instability when stacking a lot of rigid bodies: https://github.com/godotengine/godot/issues/2092
## WebGL
finally the webgl export of godot games using gdnative rust works (see the [whole conversation](https://github.com/godot-rust/godot-rust/issues/647))
demo: https://extrawurst.github.io/godot-vs-rapier/