https://github.com/exts/godotsharp-shooter
Side Shooter for godot built using C#
https://github.com/exts/godotsharp-shooter
gamedev godot godot-engine godot3 godotengine mono space-shooter
Last synced: 10 months ago
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Side Shooter for godot built using C#
- Host: GitHub
- URL: https://github.com/exts/godotsharp-shooter
- Owner: exts
- Created: 2018-06-14T14:47:20.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2018-07-11T15:09:10.000Z (almost 8 years ago)
- Last Synced: 2025-04-11T12:19:08.195Z (about 1 year ago)
- Topics: gamedev, godot, godot-engine, godot3, godotengine, mono, space-shooter
- Language: C#
- Size: 192 MB
- Stars: 9
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Godot 3.0 Space Shooter built using C#

This is the source code for a space shooter build using godot 3.0 and c#. It requires a nuget package to run, but you should be able to load this up and build it yourself.
If you want to give it a shot head over to itch.io for a build of the actual game. [Download Here!](https://g4mr.itch.io/godotsharp-shooter "GodotSharp 3.0 Shooter C# Game")
# Notes before opening project & building
- You need to run nuget to restore the nuget packages. Use the following command: `nuget restore SharpShooter.sln`
# Notes for exporting
- You need to include `*.json` for each export templates in order to get the formation json to load. Else you'll see errors in the debug menu and you won't see any enemy ships loading.
Enjoy, I love Godot 3!