https://github.com/fcornaire/brcreator
Bomb Rush CyberFunk race creator
https://github.com/fcornaire/brcreator
bombrushcyberfunk mod unity
Last synced: about 2 months ago
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Bomb Rush CyberFunk race creator
- Host: GitHub
- URL: https://github.com/fcornaire/brcreator
- Owner: Fcornaire
- License: gpl-2.0
- Created: 2023-09-10T22:28:43.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2023-09-10T22:53:14.000Z (almost 3 years ago)
- Last Synced: 2023-09-11T23:43:26.399Z (almost 3 years ago)
- Topics: bombrushcyberfunk, mod, unity
- Language: C#
- Homepage:
- Size: 60.5 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# BRCreator
A tool that i made to help me make checkpoint for the upcoming race mode in the game "Bomb Rush Cyberfunk" with the netplay mode [SlopCrew](https://github.com/SlopCrew/SlopCrew)
This repository come with 2 plugins :
## BRCreator editor plugin
This Unity plugin let you:
- load a race config
- add/remove checkpoint (basically collider) on the scene
- export the result to be used in the upcoming [SlopCrew 1.5.0](https://github.com/SlopCrew/SlopCrew/milestone/2) version
you can look at [SlopCrew race-config](https://github.com/SlopCrew/race-config) to see how a race config look.
To use, assuming you have used [AssetRiper](https://github.com/AssetRipper/AssetRipper) to extract game assets, you will need to :
- open the approriate Scene (aka the stage) in Unity
- download and copy the Assets\Editor content in your Assets\Editor ripped project.
Unity should compile and prompt you this window:
⚠ You will have to remove all the decompiled code to get rid of unity compilation error and be able to compile the plugin editor ⚠
- create a basic config file or load an existing
- use the Load button on the editor to load the conf
## BRCreator Race plugin
This plugin is mainly for testing a race conf as it will let you load a conf and start a solo race.
To use:
- Build the mod
The Plugin project references DLLs in your game install. Set `BRCPath` as a global environment variable (depending of the IDE) to something like `F:\games\steam\steamapps\common\BombRushCyberfunk` _without a trailing slash_ and compile the plugin.
- copy one race config to the plugin built in your BepInEx plugins directory (a `BRCreatorRacePlugin` directory should had been created)
- open the game and load a save
- press F5 to start the race and check if the pin/ui indicator match the collider added/modified in unity
## Disclaimer
This is all basic stuff i made to help me with the process of creating race.
This can surely be improved.
Don't hesitate to do some PR that add/fix feature or even just make a better tool if you want