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https://github.com/fernandojunior/awesome-moba-papers
Curated list of awesome papers related to MOBAs, Data Analysis, Data Mining, Machine Learning and IA
https://github.com/fernandojunior/awesome-moba-papers
List: awesome-moba-papers
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Curated list of awesome papers related to MOBAs, Data Analysis, Data Mining, Machine Learning and IA
- Host: GitHub
- URL: https://github.com/fernandojunior/awesome-moba-papers
- Owner: fernandojunior
- License: mit
- Created: 2017-08-13T22:18:30.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2017-08-13T22:44:07.000Z (about 7 years ago)
- Last Synced: 2024-05-23T03:05:46.836Z (5 months ago)
- Homepage:
- Size: 6.84 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- ultimate-awesome - awesome-moba-papers - Curated list of awesome papers related to MOBAs, Data Analysis, Data Mining, Machine Learning and IA. (Other Lists / PowerShell Lists)
README
# Awesome MOBA Papers
Curated list of awesome papers related to MOBAs, Data Analysis, Data Mining, Machine Learning and IA.## Binary classification
- [Predicting Player Churn in Multiplayer Games using Goal-Weighted Empowerment](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.401.9126&rep=rep1&type=pdf) (2013)
- [Learning Dota 2 Team Compositions](https://pdfs.semanticscholar.org/f77a/4251575df758b5a401121d465aa109aa0c6a.pdf) (2014)
- [Mining Tracks of Competitive Video Games](http://ac.els-cdn.com/S221267161400081X/1-s2.0-S221267161400081X-main.pdf?_tid=20cd2154-1823-11e7-970a-00000aacb35e&acdnat=1491192661_6a11b8f7058bd48d8c83ad915acebc7b) (2014)
- [To win or not to win? A prediction model to determine the outcome of a DotA2 match](https://cseweb.ucsd.edu/~jmcauley/cse255/reports/wi15/Kaushik_Kalyanaraman.pdf) (2014)
- [DOTA 2 Win Prediction](https://cseweb.ucsd.edu/~jmcauley/cse255/reports/fa15/018.pdf) (2015)
- [Predicting the winning side of DotA2](https://pdfs.semanticscholar.org/3615/82b0926fe14224fcd9a5bb642e9eb3cb0921.pdf) (2015)
- [Quantifying decision impact in MOBA games](http://cs229.stanford.edu/proj2015/251_report.pdf) (2015)
- [Result Prediction by Mining Replays in Dota 2](https://www.diva-portal.org/smash/get/diva2:829556/FULLTEXT01.pdf) (2015)
- [Player Behavior and Optimal Team Composition in Online Multiplayer Games (poster)](https://arxiv.org/pdf/1503.02230.pdf) (2015)
- [Esports Analytics Through Encounter Detection](http://www.sloansportsconference.com/wp-content/uploads/2016/02/Paper1458_final.pdf) (2016)
- [Applications of Machine Learning in Dota 2: Literature Review and Practical Knowledge Sharing](https://dtai.cs.kuleuven.be/events/MLSA16/papers/paper_19.pdf) (2016)## Multi-class classification
- [Classifying Dota 2 Heroes Characters Based on Play Style and Performance](http://spotidoc.com/doc/163929/classifying-dota-2-heroes-based-on-play-style-and-perform?mode=scroll) (2013)
- [Classification of Player Roles in the Team-Based Multi-player Game Dota 2](https://drive.google.com/file/d/0BzZachlrMzDhaDVvclRkbExWZnc/view) (2015)
- [Leadership development through online gaming](https://www.econstor.eu/bitstream/10419/72527/1/743632516.pdf) (2015)## Outlier detection
- [Efficiently detecting outlying behavior in video-game players](https://peerj.com/articles/1502.pdf) (2015)
- [What Did I Do Wrong in My MOBA Game? Mining Patterns Discriminating Deviant Behaviours](http://sci-hub.cc/10.1109/DSAA.2016.75) (2016)## Clustering
- [Clustering Game Behavior Data](http://sci-hub.cc/10.1109/TCIAIG.2014.2376982) (2014)
- [Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of the Ancients 2 (DotA 2)](http://sci-hub.cc/10.1109/GEM.2014.7048109) (2014)## Recommender
- [How Does He Saw Me? A Recommendation Engine for Picking Heroes in Dota 2](http://cs229.stanford.edu/proj2013/PerryConley-HowDoesHeSawMeARecommendationEngineForPickingHeroesInDota2.pdf) (2013)
- [Calculating optimal jungling routes in dota 2 using neural networks and genetic algorithms](http://commerce3.derby.ac.uk/ojs/index.php/gb/article/viewFile/14/12) (2014)
- [A tutor agent for moba games](http://sbgames.org/sbgames2015/anaispdf/computacao-short/147512.pdf) (2015)## BOT
- [Dynamic Difficulty Adjustment Through an Adaptive AI](http://homepages.dcc.ufmg.br/~vnsilva/papers/147312_2.pdf) (2015)
- [On the Development of Intelligent Agents for MOBA Games](http://homepages.dcc.ufmg.br/~vnsilva/papers/147511_2.pdf) (2015)## Data analysis
- [An analysis of online match-based games](http://sci-hub.cc/10.1109/HAVE.2012.6374452) (2012)
- [Ranking factors of team success](http://sci-hub.cc/10.1145/2487788.2488147) (2013)
- [Identifying patterns in combat that are predictive of success in MOBA games](https://people.engr.ncsu.edu/dlrober4/papers/fdg14-combat.pdf) (2014)
- [Social network analysis of high-level players in multiplayer online battle arena game](https://drive.google.com/file/d/0BzZachlrMzDhaW5vd29fZnJPVU0/view) (2014)
- [Stand by your man: An examination of gender disparity in League of Legends](http://sci-hub.cc/10.1177/1555412014567228) (2015)
- [Surrender at 20? matchmaking in league of legends](http://sci-hub.cc/10.1109/GEM.2015.7377234) (2015)
- [Team vs. Team: Success Factors in a Multiplayer Online Battle Arena Game](https://www.researchgate.net/profile/Noshir_Contractor/publication/291363066_Team_vs_Team_Success_Factors_in_a_Multiplayer_Online_Battle_Arena_Game/links/56cc8cd908ae1106370d9a40.pdf) (2015)
- [A qualitative exploration of factors affecting group cohesion and team play in multiplayer online battle arenas (mobas)](http://sci-hub.cc/10.1007/s40869-016-0017-0) (2016)
- [Ping to win? Non-verbal communication and team performance in competitive online multiplayer games](http://alexleavitt.com/papers/2016_CHI_LeavittKeeganClark_PingTeamPerformance.pdf) (2016)
- [What Makes a Strong Team? Using Collective Intelligence to Predict Team Performance in League of Legends](http://mitsloan.mit.edu/shared/ods/documents/?DocumentID=2710) (2017)## Toxicity analysis
- [Decision support of bad player identification in moba games using pagerank based evidence accumulation and normal distribution based confidence interval](https://pdfs.semanticscholar.org/1651/911e75f4eb5b41fd24a5e25b4934b5911c2c.pdf) (2014)
- [Linguistic analysis of toxic behavior in an online video game](https://drive.google.com/file/d/0BzZachlrMzDhTUZHVFVRWVpLSlU/view) (2014)
- [STFU NOOB! predicting crowdsourced decisions on toxic behavior in online games](https://arxiv.org/pdf/1404.5905.pdf) (2014)
- [The identification of deviance and its impact on retention in a multiplayer game](http://sci-hub.cc/10.1145/2531602.2531724) (2014)
- [Toxicity detection in multiplayer online games](http://www.ds.ewi.tudelft.nl/~iosup/Articles/online-games-toxicity15netgames_cr.pdf) (2015)## License
[![CC0](http://mirrors.creativecommons.org/presskit/buttons/88x31/svg/cc-zero.svg)](https://creativecommons.org/publicdomain/zero/1.0/)