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https://github.com/ffrostfall/ByteNet
An advanced, modern networking library for Luau/Roblox
https://github.com/ffrostfall/ByteNet
buffer luau netcode networking roblox
Last synced: about 2 months ago
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An advanced, modern networking library for Luau/Roblox
- Host: GitHub
- URL: https://github.com/ffrostfall/ByteNet
- Owner: ffrostfall
- License: mit
- Created: 2023-12-06T22:13:58.000Z (11 months ago)
- Default Branch: master
- Last Pushed: 2024-08-07T15:55:58.000Z (3 months ago)
- Last Synced: 2024-09-14T11:13:31.049Z (2 months ago)
- Topics: buffer, luau, netcode, networking, roblox
- Language: Lua
- Homepage: https://ffrostfall.github.io/ByteNet/
- Size: 1.39 MB
- Stars: 71
- Watchers: 7
- Forks: 16
- Open Issues: 11
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
Awesome Lists containing this project
- awesome-roblox - ByteNet - Advanced, modern networking library. (Libraries / Networking)
- awesome-roblox - Bytenet
README
# ByteNet
## Simple, buffer-based networking.
[GitHub](https://github.com/ffrostfall/ByteNet) | [Documentation](https://ffrostfall.github.io/ByteNet/)
ByteNet is an networking library which takes your Luau data, and serializes it into buffers. On the other end, ByteNet deserializes your data, and then feeds it back to your Luau code. You don't need to worry about type validation, optimization, packet structure, etc. ByteNet does all the hard parts for you! Strictly typed with an incredibly basic API that explains itself, ByteNet makes networking simple, easy, and quick. There's very few concepts you need to grasp in order to use ByteNet; it has an incredibly minimalistic & simplistic, yet powerful API.
## Installation
You can install ByteNet on Wally, or through the latest release's `.rbxm` file.
## Performance
ByteNet performs incredibly well compared to non-buffer based libraries like BridgeNet2. This is because ByteNet has a **custom serializer** that takes your Luau data and transforms it into a buffer, sending that and deserializing it on the other side.
## Further contact
You can contact me directly under the ByteNet thread in the [Roblox OSS Server](https://discord.gg/5KjV64PA3d).
Further documentation [here](https://ffrostfall.github.io/ByteNet/).
## License
This project is under the MIT license! so, it's open source