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https://github.com/flamato/awesome-xr

👓 A collection of awesome XR tools, libraries, frameworks, and software.
https://github.com/flamato/awesome-xr

List: awesome-xr

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👓 A collection of awesome XR tools, libraries, frameworks, and software.

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README

        

# 👓 Awesome XR

A collection of awesome XR tools, libraries, frameworks, and software!

We're happy to take suggestions and contributions if you think we've missed something. Please check our [contributing guidelines](https://github.com/NotionTheory/awesome-xr/blob/master/CONTRIBUTING.md) before doing so.

If you have any further questions, you can find us in the community discord server: [https://discord.gg/CA6narp](https://discord.gg/CA6narp)

* [3D Modeling and Animation Tools](#3d-modeling-and-animation-tools)
* [Analytics](#analytics)
* [Audio Tools](#audio-tools)
* [Development Frameworks](#development-frameworks)
* [Development Libraries](#development-libraries)
* [Hosting and Backend Platforms](hosting-and-backend-platforms)
* [Performance Monitoring](#performance-monitoring)
* [Render Engines](#render-engines)
* [Speech Recognition](#speech-recognition)
* [Visual Effects](#visual-effects)

## 3D Modeling and Animation Tools
* [3DS Max](https://www.autodesk.com/products/3ds-max/overview)
* [Blender](https://www.blender.org/)
* [Cinema 4D](https://www.maxon.net/en-us/products/cinema-4d/overview/)
* [Maya](https://www.autodesk.com/products/maya/overview)
* [Sketchup](https://www.sketchup.com/)
* [Quill](https://quill.fb.com/)

## Analytics
* [Cognitive 3D](https://cognitive3d.com/) (cross-platform analytics SDK that tracks spatial data, object data, and custom events)
* [Observer Analytics](https://observeranalytics.com/) (cross-platform analytics SDK that measures app usage and tracks session performance)
* [Retinad VR](https://www.retinadvr.com/) (cross-platform analytics SDK that provides visual heatmaps and user segmentation based on receptiveness)

## Audio Tools
* [DearVR Spatial Connect](https://www.dearvr.com/products/dearvr-spatial-connect) (audio mixing tool manipulated entirely in VR)
* [DearVR Pro](https://www.dearvr.com/products/dearvr-pro) (suite of DAW plugins and tools for VR audio mixing)
* [FB360 Spatial Workstation](https://facebook360.fb.com/spatial-workstation/) (free software and suite of plugins for VR audio mixing)

## Development Frameworks
* [6D](https://www.6d.ai) (advanced AR development platform built on top of ARCore and ARKit SDKs)
* [8th Wall](https://www.8thwall.com/) (tool for developing and distributing web-based AR experiences)
* [A-frame](https://aframe.io/) (development framework for building VR experiences on the web; maintained by Mozilla)
* [Cry Engine](https://www.cryengine.com/) (robust game engine with support for VR development)
* [InstaVR](http://www.instavr.co/) (web-based tool for creating 360° photo and video experiences)
* [Lens Studio](https://lensstudio.snapchat.com/) (snapchat's tool for creating AR experiences and camera filters)
* [Lumberyard](https://aws.amazon.com/lumberyard/) (game engine with support for VR development)
* [React 360](https://facebook.github.io/react-360/) (development famework for building VR experiences on the web; maintained by Facebook)
* [Roundme](https://roundme.com/) (web-based tool for creating 360° photo tours)
* [Spark AR](https://www.sparkar.com/ar-studio/) (facebook's tool for creating AR experiences and camera filters)
* [Sumerian](https://aws.amazon.com/sumerian/) (development framework for building VR experiences on the web; maintained by Amazon)
* [Torch](https://www.torch.app/) (iOS app for rapidly developing AR applications)
* [Tour Creator](https://vr.google.com/tourcreator/) (web-based tool for creating 360° photo tours)
* [Unity](https://unity3d.com/) (robust game engine with cross-platform support for AR / VR development)
* [Unreal](https://www.unrealengine.com/) (robust game engine with cross-platform support for AR / VR development)
* [Wonda VR](https://www.wondavr.com/) (web-based tool for creating and distributing VR experiences via the browser)

## Development Libraries
* [ARCore](https://developers.google.com/ar/) (development SDK for building AR applications on Android)
* [ARKit](https://developer.apple.com/arkit/) (development SDK for building AR applications on iOS)
* [Vuforia](https://www.vuforia.com/) (development SDK for building cross-platform AR applications)
* [Wikitude](https://www.wikitude.com/) (development SDK for building cross-platform AR applications)

## Hosting & Backend Platforms
* [Amazon GameLift](https://aws.amazon.com/gamelift/) (backend platform for game matchmaking, cross-platform play, and more)
* [Gamesparks](https://www.gamesparks.com/) (backend platform for game leaderboards, chat, matchmaking, and more)
* [Playfab](https://playfab.com/) (backend platform for game commerce, analytics, player management, and more)
* [Photon Engine](https://www.photonengine.com/) (backend platform for game communication, multiplayer, self-hosting, and more)
* [SteamWorks](https://partner.steamgames.com/) (backend platform for game economy, matchmaking, anti-cheat, and more)

## Performance Monitoring
* [Oculus Remote Monitor](https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-remote-monitor/) (debugging tool for performance viewing and console logging on an Oculus mobile device)
* [OVR Metrics Tool](https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-ovrmetricstool/) (tool for viewing performance metrics such as framerate, utilization, heat, and more on an Oculus mobile device)

## Render Engines
* [Arnold](https://www.arnoldrenderer.com/) (standalone render engine by Autodesk)
* [Cycles](https://www.cycles-renderer.org/) (open source standalone render engine by Blender)
* [OctaneRender](https://home.otoy.com/render/octane-render/) (standalone render engine by Otoy)
* [Vray](https://www.chaosgroup.com/) (standalone render engine by Chaos Group)

## Speech Recognition
* [Amazon Transcribe Speech to Text](https://aws.amazon.com/transcribe/) (speech recognition API by Amazon)
* [Google Cloud Speech to Text](https://cloud.google.com/speech-to-text/) (speech recognition API by Google)
* [IBM Watson Speech to Text](https://www.ibm.com/watson/services/speech-to-text/) (speech recognition API by IBM)

## Visual Effects
* [Adobe After Effects](https://www.adobe.com/products/aftereffects.html) (3D compositing tool for lighting, visual effects, post effects, and motion graphics)
* [Fusion](https://www.blackmagicdesign.com/products/fusion/) (3D compositing tool for lighting, visual effects, and post effects that supports workflows inside of VR)
* [Nuke](https://www.foundry.com/products/nuke) (3D compositing tool for lighting, visual effects, and post effects)