Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/fleabitdev/glsp
The GameLisp scripting language
https://github.com/fleabitdev/glsp
Last synced: 3 months ago
JSON representation
The GameLisp scripting language
- Host: GitHub
- URL: https://github.com/fleabitdev/glsp
- Owner: fleabitdev
- License: apache-2.0
- Created: 2020-06-11T13:43:34.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2022-03-08T22:30:49.000Z (over 2 years ago)
- Last Synced: 2024-07-04T23:53:02.362Z (4 months ago)
- Language: Rust
- Homepage: https://gamelisp.rs/
- Size: 2.5 MB
- Stars: 390
- Watchers: 12
- Forks: 13
- Open Issues: 16
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE-APACHE
Awesome Lists containing this project
- awesome-rust - fleabitdev/gamelisp - like scripting language for game development (Libraries / Scripting)
- awesome-rust-cn - fleabitdev/gamelisp - lisk脚本语言 (库 Libraries / 脚本 Scripting)
README
# GameLisp
**GameLisp** is a scripting language for [Rust](https://www.rust-lang.org) game development.
To get started, take a look at the [homepage](https://gamelisp.rs). Please note that GameLisp
currently requires the latest version of **nightly** Rust.*Update, March 2022: My game project is on hold, meaning that GameLisp is not currently under
active maintenance. Due to [issue #36](https://github.com/fleabitdev/glsp/issues/36), the `glsp`
crate will fail to compile when using nightly Rust toolchains newer than 30th September 2021.
Apologies for any inconvenience!*## Contributing
Bug reports and pull requests are welcome. All contributions submitted for inclusion in the work
will be dual-licensed as described below, with no additional terms or conditions.## Roadmap
Short-term goals for the language, in descending order of priority:
- Fix [issue #36](https://github.com/fleabitdev/glsp/issues/36)
- Add test suite
- Add syntax-highlighting for more text editors
- Report the location of mismatched parentheses when parsing
- Work off some technical debt
- Make gc timing more consistent when `"unsafe-internals"` is disabled
- Optimize `forn`, collections, objects, and the write-barrier
- Forbid names like `iter` from being bound as local variables
- Add built-in functions for debugging
- Convenient functions for running a REPL in-game
- Some level of support for hotloading
- Audit the crate's integer conversions and overflow (e.g. `usize as u32` casts)
- Add multiple-value operations for the `DequeOps` trait, like `set_slice` and `starts_with`
- Add bindings to the `regex` and `chrono` crates, behind feature flags
- Experiment with reflection, raw classes or metaclasses, as potential replacements for mixins
and classmacros## License
This project is licensed under either of
- Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or
[http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0))
- MIT license ([LICENSE-MIT](LICENSE-MIT) or
[http://opensource.org/licenses/MIT](http://opensource.org/licenses/MIT))at your option.