https://github.com/furkankambay/lockpicking
Rigidbody-based lockpicking mechanic in Unity (see Lokpik for new non-Rigidbody version)
https://github.com/furkankambay/lockpicking
game lockpicking locksport unity
Last synced: about 1 month ago
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Rigidbody-based lockpicking mechanic in Unity (see Lokpik for new non-Rigidbody version)
- Host: GitHub
- URL: https://github.com/furkankambay/lockpicking
- Owner: FurkanKambay
- License: mit
- Created: 2020-12-22T16:32:08.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2021-04-01T19:28:16.000Z (about 5 years ago)
- Last Synced: 2025-08-04T14:19:24.503Z (11 months ago)
- Topics: game, lockpicking, locksport, unity
- Language: C#
- Homepage: https://github.com/FurkanKambay/Lokpik
- Size: 1.16 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Lockpicking
Realistic lockpicking mechanic in Unity.
[Here is a preview.](https://i.imgur.com/kuVSn2V.mp4)
## Plans
- The binding pin should provide proper feedback.
- Better 3D models
- Sound
- Option to generate flawed locks (key pin going above the shear line, etc.)
- Obstructing the view of the insides
- We could get away with showing only the pick and the plug. Hopefully, with proper feedback of binding pins, it will be effective.
- This should be an option in case the user wants to have x-ray vision.
- If the visuals are ever not enough, we still have sound.
- Maybe a way to show the tension only visually and not numerically. That way, player has to pay attention to the plug's rotation.
- If possible, spool and serrated driver pins.