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https://github.com/furkankambay/mechapod

Mechapod: action game made for Shovel Jam 2025
https://github.com/furkankambay/mechapod

game game-jam indie-game indiegame isometric-game itch itchio jam pixelart-game shovel-jam-2025

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Mechapod: action game made for Shovel Jam 2025

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# Mechapod 🦀

[available on itch.io](https://furkankambay.itch.io/mechapod)
[combat in Mechapod](https://furkankambay.itch.io/mechapod)

[Shovel Jam 2025 entry](https://itch.io/jam/shovel-jam-2025/rate/3713660) | [▶️ Gameplay Video](https://www.youtube.com/watch?v=BWzBbAGA6Jk)

You are stranded on a dead planet that's been taken over by ancient artificial technology
built by the planet's long-extinct native inhabitants.

Gather **scraps** around the crash site, reverse engineer the fauna's tech to **build** more Frames,
and **upgrade** your Golem for new abilities to ensure your survival.

Will you live to see the light of another day?

Only your skills in the battlefield will tell!

🦀 [★★★★★](https://furkankambay.itch.io/mechapod/rate) Rate the game on itch.io!

## Controls



Move Frames & Aim Laser


🖱️ Mouse (Move)

🎮 Right Stick

📱 Touchscreen


Ability (Fire Laser)


🖱️ LMB (Click) | ⌨️ Space

🎮 West Button


## How to play


Use your 🖱️ mouse (🎮 Right Stick, 📱 touchscreen) to lead your Frames into battle!
Collect scrap to buy upgrades, and beat the waves of enemies.
Press 🖱️ LMB (⌨️ Space, 🎮 West Button) to use your Golem's upgraded arm.
Persevere through enemy waves and beat mini-bosses until night 10.

## Credits 🦀

- **Lead, Code**: [Furkan](https://furkankambay.itch.io/)
- **2D & 3D Art**: [Bullstorm](https://bullstorm6.itch.io/)
- **SFX Design**: [Wade](https://wademakesnoise.itch.io/)
- **Music**: [Ryan](https://ryanmelzer.itch.io/)
- **Playtesting**: [Ethan](https://markgrouch.itch.io/), [Azul](https://trulyazul.itch.io/)

## Concept & Inspirations

| Concept Art | Details |
| ----------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| concept art: battle screen | We were inspired by the "getting an engine started" suggestion in the theme announcement video, and thought about robots/golems. We decided on a two-phase gameplay, similar to games like *9 Kings* and *Dome Keeper*, but with a much simpler day phase, since we wanted to keep the scope very small for the jam. We also had plans for deck-building elements, we scrapped that idea! |
| concept art: 'garage' screen | We debated between a medieval fantasy or a sci-fi setting, and ultimately decided on mixing elements of both. *Iron Giant* and *Pacific Rim* were some of the mood directions we went for. |
| concept art: a robot crab | For the enemies, we thought that the concept of "artificial life taking over" was better represented by "nature" itself, so we went with animal-like robots, which ended up being crabs. We had plans to add more creature types and a unique boss, but we scrapped those due to the small scope. |

## Attributions


- Font: https://jotson.itch.io/gravity-pixel-font
- Audio Engine: FMOD Studio by Firelight Technologies Pty Ltd.
- itch.io CSS: https://nnda.itch.io/pitch