https://github.com/furkankambay/mechapod
Mechapod: action game made for Shovel Jam 2025
https://github.com/furkankambay/mechapod
game game-jam indie-game indiegame isometric-game itch itchio jam pixelart-game shovel-jam-2025
Last synced: 9 months ago
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Mechapod: action game made for Shovel Jam 2025
- Host: GitHub
- URL: https://github.com/furkankambay/mechapod
- Owner: FurkanKambay
- Created: 2025-07-11T15:15:45.000Z (11 months ago)
- Default Branch: main
- Last Pushed: 2025-07-28T07:44:16.000Z (11 months ago)
- Last Synced: 2025-08-23T04:44:50.484Z (10 months ago)
- Topics: game, game-jam, indie-game, indiegame, isometric-game, itch, itchio, jam, pixelart-game, shovel-jam-2025
- Language: C#
- Homepage: https://furkankambay.itch.io/mechapod
- Size: 5.69 MB
- Stars: 1
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Mechapod 🦀
[
](https://furkankambay.itch.io/mechapod)
[
](https://furkankambay.itch.io/mechapod)
[Shovel Jam 2025 entry](https://itch.io/jam/shovel-jam-2025/rate/3713660) | [▶️ Gameplay Video](https://www.youtube.com/watch?v=BWzBbAGA6Jk)
You are stranded on a dead planet that's been taken over by ancient artificial technology
built by the planet's long-extinct native inhabitants.
Gather **scraps** around the crash site, reverse engineer the fauna's tech to **build** more Frames,
and **upgrade** your Golem for new abilities to ensure your survival.
Will you live to see the light of another day?
Only your skills in the battlefield will tell!
🦀 [★★★★★](https://furkankambay.itch.io/mechapod/rate) Rate the game on itch.io!
## Controls
-
Move Frames & Aim Laser
-
🖱️ Mouse (Move)
🎮 Right Stick
📱 Touchscreen
-
Ability (Fire Laser)
-
🖱️ LMB (Click) | ⌨️ Space
🎮 West Button
## How to play
Use your 🖱️ mouse (🎮 Right Stick, 📱 touchscreen) to lead your Frames into battle!
Collect scrap to buy upgrades, and beat the waves of enemies.
Press 🖱️ LMB (⌨️ Space, 🎮 West Button) to use your Golem's upgraded arm.
Persevere through enemy waves and beat mini-bosses until night 10.
## Credits 🦀
- **Lead, Code**: [Furkan](https://furkankambay.itch.io/)
- **2D & 3D Art**: [Bullstorm](https://bullstorm6.itch.io/)
- **SFX Design**: [Wade](https://wademakesnoise.itch.io/)
- **Music**: [Ryan](https://ryanmelzer.itch.io/)
- **Playtesting**: [Ethan](https://markgrouch.itch.io/), [Azul](https://trulyazul.itch.io/)
## Concept & Inspirations
| Concept Art | Details |
| ----------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
| We were inspired by the "getting an engine started" suggestion in the theme announcement video, and thought about robots/golems. We decided on a two-phase gameplay, similar to games like *9 Kings* and *Dome Keeper*, but with a much simpler day phase, since we wanted to keep the scope very small for the jam. We also had plans for deck-building elements, we scrapped that idea! |
|
| We debated between a medieval fantasy or a sci-fi setting, and ultimately decided on mixing elements of both. *Iron Giant* and *Pacific Rim* were some of the mood directions we went for. |
|
| For the enemies, we thought that the concept of "artificial life taking over" was better represented by "nature" itself, so we went with animal-like robots, which ended up being crabs. We had plans to add more creature types and a unique boss, but we scrapped those due to the small scope. |
## Attributions
- Font: https://jotson.itch.io/gravity-pixel-font
- Audio Engine: FMOD Studio by Firelight Technologies Pty Ltd.
- itch.io CSS: https://nnda.itch.io/pitch