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https://github.com/gabstv/ebiten-imgui

Dear ImGui renderer for Ebitengine
https://github.com/gabstv/ebiten-imgui

ebiten ebitengine gamedev go imgui

Last synced: about 2 months ago
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Dear ImGui renderer for Ebitengine

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Dear ImGui for Ebitengine
=========================

A renderer of [cimgui-go](https://github.com/gabstv/cimgui-go) for [Ebitengine](https://github.com/hajimehoshi/ebiten/)!

![preview](assets/preview.png)

Usage:

```go
package main

import (
"fmt"
"image/color"

"github.com/gabstv/ebiten-imgui/v3/imcolor"
ebimgui "github.com/gabstv/ebiten-imgui/v3"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
imgui "github.com/gabstv/cimgui-go"
)

func main() {
gg := &G{
name: "Hello, Dear ImGui",
clearColor: [3]float32{0,0,0},
}

ebiten.SetWindowSize(800, 600)
ebiten.SetWindowTitle(gg.name)

ebiten.RunGame(gg)
}

type G struct {
clearColor [3]float32
floatVal float32
counter int
name string
}

func (g *G) Draw(screen *ebiten.Image) {
screen.Fill(color.RGBA{uint8(g.clearColor[0] * 255), uint8(g.clearColor[1] * 255), uint8(g.clearColor[2] * 255), 255})
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %.2f", ebiten.CurrentTPS()))
ebimgui.Draw(screen)
}

func InputText(label string, buf *string) bool {
return imgui.InputTextWithHint(label, "", buf, 0, nil)
}

func (g *G) Update() error {
ebimgui.Update(1.0 / 60.0)
ebimgui.BeginFrame()
defer ebimgui.EndFrame()

imgui.Text("ภาษาไทย测试조선말") // To display these, you'll need to register a compatible font
imgui.Text("Hello, world!") // Display some text
imgui.SliderFloat("float", &g.floatVal, 0.0, 1.0) // Edit 1 float using a slider from 0.0f to 1.0f
imgui.ColorEdit3("clear color", &g.clearColor) // Edit 3 floats representing a color

//imgui.Checkbox("Demo Window", &showDemoWindow) // Edit bools storing our window open/close state
//imgui.Checkbox("Go Demo Window", &showGoDemoWindow)
//imgui.Checkbox("Another Window", &showAnotherWindow)

if imgui.Button("Button") { // Buttons return true when clicked (most widgets return true when edited/activated)
g.counter++
}
imgui.SameLine()
imgui.Text(fmt.Sprintf("counter = %d", g.counter))

if InputText("Window title", &g.name) {
ebiten.SetWindowTitle(g.name)
}

xcol := imcolor.ToVec4(color.RGBA{
R: 0xFF,
G: 0x00,
B: 0xFF,
A: 0x99,
})

imgui.PushStyleColor_Vec4(imgui.ImGuiCol_Text, xcol)
imgui.Text(fmt.Sprintf("fps = %f", ebiten.CurrentFPS()))
imgui.PopStyleColor()
return nil
}

func (g *G) Layout(outsideWidth, outsideHeight int) (int, int) {
ebimgui.SetDisplaySize(float32(800), float32(600))
return 800, 600
}
```