https://github.com/gamemann/extra-spawn-points
Adds extra CT and T spawn points in Counter-Strike: Source and Counter-Strike: Global Offensive.
https://github.com/gamemann/extra-spawn-points
counter-strike counterstrike csgo css cstrike engine extra gaming modding points source sourcemod sourcemod-plugin sourcemod-plugins sourcepawn spawn
Last synced: 5 months ago
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Adds extra CT and T spawn points in Counter-Strike: Source and Counter-Strike: Global Offensive.
- Host: GitHub
- URL: https://github.com/gamemann/extra-spawn-points
- Owner: gamemann
- License: mit
- Created: 2020-07-15T04:58:04.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2022-12-09T12:17:10.000Z (almost 3 years ago)
- Last Synced: 2025-05-07T04:03:49.282Z (5 months ago)
- Topics: counter-strike, counterstrike, csgo, css, cstrike, engine, extra, gaming, modding, points, source, sourcemod, sourcemod-plugin, sourcemod-plugins, sourcepawn, spawn
- Language: SourcePawn
- Homepage: https://bestmods.io/view/cs-esp
- Size: 73.2 KB
- Stars: 21
- Watchers: 2
- Forks: 4
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# Extra Spawn Points
## Description
Adds extra CT and T spawn points in Counter-Strike: Source and Counter-Strike: Global Offensive. This is useful for large servers that have to deal with maps with not enough map spawn points.**NOTE** - When an additional spawn point is being added, it uses the vector and angle from an already existing spawn point for that team.
## ConVars
* **sm_ESP_spawns_t** - Amount of spawn points to enforce on the T team (Default 32).
* **sm_ESP_spawns_ct** - Amount of spawn points to enforce on the CT team (Default 32).
* **sm_ESP_teams** - Which team to add additional spawn points for. 0 = Disabled, 1 = All Teams, 2 = Terrorist only, 3 = Counter-Terrorist only (Default 1).
* **sm_ESP_course** - Whether to enable course mode or not. If 1, when T or CT spawns are at 0, the opposite team will get double the spawn points (Default 1).
* **sm_ESP_debug** - Whether to enable debugging (Default 0).
* **sm_ESP_auto** - Whether to add spawn points when a ConVar is changed. If 1, will add the spawn points as soon as a ConVar is changed (Default 0).
* **sm_ESP_mapstart_delay** - The delay of the timer on map start to add in spawn points (Default 1.0).## Commands
* **sm_addspawns** - Attempts to add spawn points.
* **sm_getspawncount** - Receives the current spawn count on each team.
* **sm_listspawns** - Lists the vectors and angles of each spawn point on each team. Please note a client may have issues outputting all of the details into their console. However, using the server console has been very consistent from what I've seen.## Installation
You'll want to compile the source code (`scripting/ExtraSpawnPoints.sp`). Afterwards, copy/move the compiled `ExtraSpawnPoints.smx` file into the server's `addons/sourcemod/plugins` directory.## Credits
* [Christian Deacon](https://github.com/gamemann)