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https://github.com/gazebosim/gz-rendering

C++ library designed to provide an abstraction for different rendering engines. It offers unified APIs for creating 3D graphics applications.
https://github.com/gazebosim/gz-rendering

3d-graphics abstraction-layer cpp gazebo gazebosim hacktoberfest ignition-rendering ignition-robotics ogre optix rendering rendering-engines robotics robotics-simulation

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C++ library designed to provide an abstraction for different rendering engines. It offers unified APIs for creating 3D graphics applications.

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README

        

# Gazebo Rendering: Rendering library for robot applications

**Maintainer:** ichen [AT] openrobotics [DOT] org

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Build | Status
-- | --
Test coverage | [![codecov](https://codecov.io/gh/gazebosim/gz-rendering/tree/gz-rendering8/graph/badge.svg)](https://codecov.io/gh/gazebosim/gz-rendering/tree/gz-rendering8)
Ubuntu Jammy | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=gz_rendering-ci-gz-rendering8-jammy-amd64)](https://build.osrfoundation.org/job/gz_rendering-ci-gz-rendering8-jammy-amd64)
Homebrew | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=gz_rendering-ci-gz-rendering8-homebrew-amd64)](https://build.osrfoundation.org/job/gz_rendering-ci-gz-rendering8-homebrew-amd64)
Windows | [![Build Status](https://build.osrfoundation.org/job/gz_rendering-8-win/badge/icon)](https://build.osrfoundation.org/job/gz_rendering-8-win/)

Gazebo Rendering is a C++ library designed to provide an abstraction
for different rendering engines. It offers unified APIs for creating
3D graphics applications.

Gazebo Rendering is a component in the Gazebo framework, a set
of libraries designed to rapidly develop robot applications.

# Table of Contents

[Features](#features)

[Install](#install)

[Usage](#usage)

[Folder Structure](#folder-structure)

[Code of Conduct](#code-of-conduct)

[Contributing](#code-of-contributing)

[Versioning](#versioning)

[License](#license)

# Features

* Support for rendering engines including OGRE and OptiX (experimental)
* Plugin-based architecture. Multiple rendering engine plugins can be loaded at run time.
* Object-oriented scene management.

# Install

See the [installation tutorial](https://gazebosim.org/api/rendering/8/installation.html).

# Usage

The Gazebo Rendering API can be found in the documentation. See the
[installation tutorial](https://gazebosim.org/api/rendering/8/installation.html)
on how to build the documentation files using Doxygen.

You can also take a look at the sample applications in the `examples` folder.

# Folder Structure

* `include/gz/rendering`: Contains all the public header files which will be installed

* `src`: Contains all the C++ source code which are not installed.

* `test`: All integration, performance and regression tests go here, under their
specific folders.

* `examples`: Sample programs to demonstrate different features of gz-rendering

* `doc`: Files used by Doxygen when generating documentation.

Rendering engine plugin implementation code is stored in their own folders

* `ogre` : OGRE 1.x rendering engine plugin

* `ogre2` : OGRE-Next 2.x rendering engine plugin

* `optix` : OptiX rendering engine plugin

# Contributing

Please see
[CONTRIBUTING.md](https://gazebosim.org/docs/all/contributing).

# Code of Conduct

Please see
[CODE_OF_CONDUCT.md](https://github.com/gazebosim/gz-sim/blob/main/CODE_OF_CONDUCT.md).

# Versioning

This library uses [Semantic Versioning](https://semver.org/). Additionally, this library is part of the [Gazebo project](https://gazebosim.org) which periodically releases a versioned set of compatible and complimentary libraries. See the [Gazebo website](https://gazebosim.org) for version and release information.

# License

This library is licensed under [Apache 2.0](https://www.apache.org/licenses/LICENSE-2.0). See also the [LICENSE](https://github.com/gazebosim/gz-rendering/blob/main/LICENSE) file.