https://github.com/gengeomergence/genart
Various Sketches written in Python Language for Processing
https://github.com/gengeomergence/genart
generative-art processing processing-python
Last synced: 8 months ago
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Various Sketches written in Python Language for Processing
- Host: GitHub
- URL: https://github.com/gengeomergence/genart
- Owner: gengeomergence
- Created: 2020-05-19T14:34:58.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-02-19T22:34:08.000Z (almost 5 years ago)
- Last Synced: 2025-03-27T15:32:12.175Z (9 months ago)
- Topics: generative-art, processing, processing-python
- Language: Python
- Homepage:
- Size: 101 MB
- Stars: 98
- Watchers: 7
- Forks: 8
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
# GenArt
Various Artistic Processing Sketches
*note: these sketches use the Python language version of Processing*
New to Processing, and to generative art in general. Here I will keep all of my favorite sketches.
I try to make each sketch file as readable as possible, with values you can edit up at the begining, but feel free to message me
with questions!
DESCRIPTIONS OF FILES:
## [Custom Pseudo Noise Donuts](Custom_PSEUDO_noise)

> A pseudo-noise function, driven by sine, cosine, and linear interpolation. This sketch uses the function in a flowfield
> drawn inside a donut shape
## [SeaCreature:](SeaCreature.pyde)

> Generate perlin noise shapes that resemble life, specifically alien ocean life.
> Designed to look like infrared images taken from an ocean world somewhere in the cosmos.
## [PerlinBrushStroke:](PerlinBrushStroke.pyde)

> Basically rotational perlin noise. Spend some time messing with the settings,
> there are so many different results that can come from this simple code
## [Sin, Tan, and Perlin:](SinTanPerlinExperiment.pyde)

> Another very simple code that has many different results, depending on the settings.
> Generates interesting forms with a characteristic falling sand effect
## [noiseObject:](noiseObject.pyde)
> This sketch uses bezier curves and perlin noise to generate symmetrical objects with bezier curves shooting out,
> not really sure how to explain it, best to experiment with it