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https://github.com/getnamo/TCP-Unreal

Convenience TCP wrapper for Unreal Engine
https://github.com/getnamo/TCP-Unreal

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Convenience TCP wrapper for Unreal Engine

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# TCP-Unreal
Convenience ActorComponent TCP socket wrapper for the Unreal Engine.

[![GitHub release](https://img.shields.io/github/release/getnamo/TCP-Unreal.svg)](https://github.com/getnamo/UDP-Unreal/releases)
[![Github All Releases](https://img.shields.io/github/downloads/getnamo/TCP-Unreal/total.svg)](https://github.com/getnamo/UDP-Unreal/releases)

Meant to be styled like https://github.com/getnamo/SocketIOClient-Unreal but for raw tcp sockets. Due to no dependencies this should work on a wider variety of platforms, but if your platform supports socket.io, I'd highly recommend using https://github.com/getnamo/SocketIOClient-Unreal/releases instead.

## Quick Install & Setup

1. [Download Latest Release](https://github.com/getnamo/TCP-Unreal/releases)
2. Create new or choose project.
3. Browse to your project folder (typically found at Documents/Unreal Project/{Your Project Root})
4. Copy *Plugins* folder into your Project root.
5. Plugin should be now ready to use.

## How to use - Basics

_Not yet written_. For now see https://github.com/getnamo/UDP-Unreal#how-to-use---basics as this plugin follows the udp plugin concepts closely but with bi-directional sockets instead.

Need some simple test servers? Use [tcpEcho.js gist](https://gist.github.com/getnamo/7350f00823f46d9463240160320d03a3) to test ```TCPClientComponent``` and [tcpClient.js](https://gist.github.com/getnamo/396577cb4988188e291774ac7e368368) to test ```TCPServerComponent```.