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https://github.com/gildor2/skeledit
Psk/pskx/psa (ActorX) model viewer made with wxWidgets UI.
https://github.com/gildor2/skeledit
3d actorx cross-platform model-viewer opengl skeletal-animation unreal unreal-engine viewer wxwidgets
Last synced: 3 months ago
JSON representation
Psk/pskx/psa (ActorX) model viewer made with wxWidgets UI.
- Host: GitHub
- URL: https://github.com/gildor2/skeledit
- Owner: gildor2
- License: bsd-3-clause
- Created: 2020-02-19T07:39:22.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2020-02-29T09:04:22.000Z (almost 5 years ago)
- Last Synced: 2024-11-01T03:12:15.943Z (3 months ago)
- Topics: 3d, actorx, cross-platform, model-viewer, opengl, skeletal-animation, unreal, unreal-engine, viewer, wxwidgets
- Language: C++
- Homepage:
- Size: 469 KB
- Stars: 38
- Watchers: 4
- Forks: 15
- Open Issues: 0
-
Metadata Files:
- Readme: readme.txt
- License: LICENSE
Awesome Lists containing this project
README
SKELEDIT (Skeletal Mesh Editor)
(c) Konstantin Nosov (Gildor), 2007-2020Please support the development by making a donation here:
https://www.gildor.org/en/donateSystem requirements
~~~~~~~~~~~~~~~~~~~
Windows operating system
x86-compatible CPU
OpenGL 1.1 videocardLinux operating system with wxWidgets 3.0 and OpenGL 1.1, no CPU limitations because the source
code is cross-platform.Web resources
~~~~~~~~~~~~~
SkelEdit thread at gildor.org forums:
https://www.gildor.org/smf/index.php/topic,91.0.htmlCommand line options
~~~~~~~~~~~~~~~~~~~~
SkelEdit - launch SkelEdit application
SkelEdit - open psk or pskx file on startupAdditional information
~~~~~~~~~~~~~~~~~~~~~~
SkelEdit was made as a tool for importing and tuning ActorX meshes and animations for one game
project. It's creation is relative to the umodel, if you need information about reasons of its
appearance and its purpose you may get some information here: https://www.gildor.org/en/about
(find "SkelEdit" word in the text if you're too lazy to read full article). Also check the forum
thread mentioned in this readme above.License
~~~~~~~
SkelEdit is currently licensed under the BSD 3-Clause License.
https://github.com/gildor2/SkelEdit/blob/master/LICENSEUsed third-party libraries
~~~~~~~~~~~~~~~~~~~~~~~~~~
wxWidgets - cross-platform GUI library
(c) Julian Smart, Robert Roebling et al
https://www.wxwidgets.org/Changes
~~~~~~~
23.02.2020
- improved CPU usage, limited FPS to 6019.02.2020
- upgraded to wxWidgets 3.1.3
- recompiled with VS201517.09.2015
- recompiled with VC1026.03.2012
- added command line option to open psk/pskx files13.03.2012
- implemented pskx support (both SkeletalMesh and StaticMesh)12.03.2012
- recompiled with VC918.04.2011
- upgraded to wxWidgets 2.9.1 with integrated wxPropertyGrid, compiled with VC721.03.2011
- fixed memory leak when assigning materials to the mesh05.11.2010
- added background gradient effect13.04.2009
- first public release