https://github.com/gituser12981u2/quark-engine
https://github.com/gituser12981u2/quark-engine
Last synced: 3 months ago
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- Host: GitHub
- URL: https://github.com/gituser12981u2/quark-engine
- Owner: gituser12981u2
- Created: 2026-01-28T20:13:56.000Z (5 months ago)
- Default Branch: main
- Last Pushed: 2026-03-31T22:05:33.000Z (3 months ago)
- Last Synced: 2026-04-04T05:56:09.595Z (3 months ago)
- Language: C++
- Size: 147 KB
- Stars: 1
- Watchers: 0
- Forks: 0
- Open Issues: 3
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Metadata Files:
- Readme: README.md
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README
# quark-engine
## Work in Progress Game Engine for Quake-Style Game
This engine shall be written in Vulkan, targeting macOS, Windows, and Linux. This only supports devices
with Vulkan 1.3+, for dynamic rendering mainly.
The engine shall have
- Custom Physics Engine
- PBR
- Animations
- Water Rendering
- GUI Editor
Advanced possible supports
- Virtualized Geometry
- Global Illumination
The game that shall be made with this engine is a game with movement inspired by quake.
The game shall feature older-quake-like graphics and will likely have a single player,
multiplayer, and a COD zombies inspired mode.
The focus of this game engine is to make a game playable on all devices with little hassle from the game developer.
```bash
make configure
make build
make run
```
Preset selection is automatic by OS/arch via the `Makefile`.
## MVP 1
- [ ] Logger (spdlog)
- [ ] Dynamic Rendering
- [ ] Arbitrary 3d Meshes (Indices and Vertices)
- [ ] Moveable Camera (UBO)
- [ ] Profiler (custom and tracy)
- [ ] ImGUI (profiler output, debug views, options, placing objects with gizmos)
- [ ] Depth pre-pass
- [ ] Textures
- [ ] Material SSBO
- [ ] Lighting (lambert/burley and cook-torrance GGX BRDF for metallic roughness)
- [ ] gITF imports
- [ ] mesh import
- [ ] PBR
- [ ] IBL
- [ ] Forward+ lighting
- [ ] Mipmaps
- [ ] offscreen intermediate pass
- [ ] post processing passes (HDR, bloom, etc)
- [ ] Rendergraph
## MVP 2
- [ ] RmGUI Editor
- [ ] Job System
- [ ] Basic Multithreading for uploader
- [ ] Dynamic picking of threads for jobs
- [ ] ECS
- [ ] Basic physics engine
- [ ] Player Controller
## MVP 3
- [ ] Occlusion culling (gpu)
- [ ] Deferred rendering
- [ ] Streaming
- [ ] GPU indirect passes