https://github.com/glatrix/il2cpp-resolves
A dumped list of some of Unity Engine's Functions, which memory addresses can be found using the method's definition, in Il2cpp.Resolve_icall
https://github.com/glatrix/il2cpp-resolves
il2cpp il2cpp-hacking il2cpp-metadata il2cpp-unity il2cppdumper il2cppresolver
Last synced: about 1 year ago
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A dumped list of some of Unity Engine's Functions, which memory addresses can be found using the method's definition, in Il2cpp.Resolve_icall
- Host: GitHub
- URL: https://github.com/glatrix/il2cpp-resolves
- Owner: Glatrix
- Created: 2022-11-13T22:38:03.000Z (over 3 years ago)
- Default Branch: Glatrix
- Last Pushed: 2024-01-12T16:18:46.000Z (over 2 years ago)
- Last Synced: 2025-01-07T19:59:53.882Z (over 1 year ago)
- Topics: il2cpp, il2cpp-hacking, il2cpp-metadata, il2cpp-unity, il2cppdumper, il2cppresolver
- Homepage:
- Size: 432 KB
- Stars: 16
- Watchers: 1
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.MD
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README
https://discord.gg/X9gdzuJBAZ
```C#
TOKEN: 100663306 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
(C# ) System.IntPtr Unity.Profiling.LowLevel.Unsafe_ProfilerUnsafeUtility_CreateMarker(System.String name,System.UInt16 categoryId,Unity.Profiling.LowLevel.MarkerFlags flags,System.Int32 metadataCount)
TOKEN: 100663307 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) Unity.Jobs.JobHandle::ScheduleBatchedJobs()
(C# ) System.Void Unity.Jobs_JobHandle_ScheduleBatchedJobs()
TOKEN: 100663352 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
(C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable()
(C# ) System.Boolean Unity.Collections.LowLevel.Unsafe_UnsafeUtility_IsBlittable()
TOKEN: 100663353 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
(C# ) System.Void* Unity.Collections.LowLevel.Unsafe_UnsafeUtility_Malloc(System.Int64 size,System.Int32 alignment,Unity.Collections.Allocator allocator)
TOKEN: 100663354 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
(C# ) System.Void Unity.Collections.LowLevel.Unsafe_UnsafeUtility_Free(System.Void* memory,Unity.Collections.Allocator allocator)
TOKEN: 100663355 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type)
(C# ) System.Boolean Unity.Collections.LowLevel.Unsafe_UnsafeUtility_IsBlittable(System.Type type)
TOKEN: 100663366 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
(C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf()
(C# ) System.Int32 Unity.Collections.LowLevel.Unsafe_UnsafeUtility_SizeOf()
TOKEN: 100663367 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
(C# ) System.Int32 UnityEngine_SortingLayer_GetLayerValueFromID(System.Int32 id)
TOKEN: 100663371 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
(C# ) System.Void UnityEngine_AnimationCurve_Internal_Destroy(System.IntPtr ptr)
TOKEN: 100663372 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
(C# ) System.IntPtr UnityEngine_AnimationCurve_Internal_Create(UnityEngine.Keyframe[] keys)
TOKEN: 100663373 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
(C# ) System.Boolean UnityEngine_AnimationCurve_Internal_Equals(System.IntPtr other)
TOKEN: 100663375 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.AnimationCurve::Evaluate(System.Single)
(C# ) System.Single UnityEngine_AnimationCurve_Evaluate(System.Single time)
TOKEN: 100663378 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.AnimationCurve::get_length()
(C# ) System.Int32 UnityEngine_AnimationCurve_get_length()
TOKEN: 100663380 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.AnimationCurve::GetKeys()
(C# ) UnityEngine.Keyframe[] UnityEngine_AnimationCurve_GetKeys()
TOKEN: 100663382 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.AnimationCurve::get_preWrapMode()
(C# ) UnityEngine.WrapMode UnityEngine_AnimationCurve_get_preWrapMode()
TOKEN: 100663383 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)
(C# ) System.Void UnityEngine_AnimationCurve_set_preWrapMode(UnityEngine.WrapMode value)
TOKEN: 100663384 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.AnimationCurve::get_postWrapMode()
(C# ) UnityEngine.WrapMode UnityEngine_AnimationCurve_get_postWrapMode()
TOKEN: 100663385 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)
(C# ) System.Void UnityEngine_AnimationCurve_set_postWrapMode(UnityEngine.WrapMode value)
TOKEN: 100663391 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)
(C# ) System.Void UnityEngine_AnimationCurve_GetKey_Injected(System.Int32 index,UnityEngine.Keyframe& ret)
TOKEN: 100663392 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::Quit(System.Int32)
(C# ) System.Void UnityEngine_Application_Quit(System.Int32 exitCode)
TOKEN: 100663393 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
(C++) UnityEngine.Application::Quit()
(C# ) System.Void UnityEngine_Application_Quit()
TOKEN: 100663394 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_isPlaying()
(C# ) System.Boolean UnityEngine_Application_get_isPlaying()
TOKEN: 100663395 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_isFocused()
(C# ) System.Boolean UnityEngine_Application_get_isFocused()
TOKEN: 100663396 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_buildGUID()
(C# ) System.String UnityEngine_Application_get_buildGUID()
TOKEN: 100663397 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_runInBackground()
(C# ) System.Boolean UnityEngine_Application_get_runInBackground()
TOKEN: 100663398 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_isBatchMode()
(C# ) System.Boolean UnityEngine_Application_get_isBatchMode()
TOKEN: 100663399 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_dataPath()
(C# ) System.String UnityEngine_Application_get_dataPath()
TOKEN: 100663400 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_streamingAssetsPath()
(C# ) System.String UnityEngine_Application_get_streamingAssetsPath()
TOKEN: 100663401 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_persistentDataPath()
(C# ) System.String UnityEngine_Application_get_persistentDataPath()
TOKEN: 100663402 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_temporaryCachePath()
(C# ) System.String UnityEngine_Application_get_temporaryCachePath()
TOKEN: 100663403 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_unityVersion()
(C# ) System.String UnityEngine_Application_get_unityVersion()
TOKEN: 100663404 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_version()
(C# ) System.String UnityEngine_Application_get_version()
TOKEN: 100663405 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_installMode()
(C# ) UnityEngine.ApplicationInstallMode UnityEngine_Application_get_installMode()
TOKEN: 100663406 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_productName()
(C# ) System.String UnityEngine_Application_get_productName()
TOKEN: 100663407 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_cloudProjectId()
(C# ) System.String UnityEngine_Application_get_cloudProjectId()
TOKEN: 100663408 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::OpenURL(System.String)
(C# ) System.Void UnityEngine_Application_OpenURL(System.String url)
TOKEN: 100663409 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_targetFrameRate()
(C# ) System.Int32 UnityEngine_Application_get_targetFrameRate()
TOKEN: 100663410 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::set_targetFrameRate(System.Int32)
(C# ) System.Void UnityEngine_Application_set_targetFrameRate(System.Int32 value)
TOKEN: 100663411 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::SetLogCallbackDefined(System.Boolean)
(C# ) System.Void UnityEngine_Application_SetLogCallbackDefined(System.Boolean defined)
TOKEN: 100663412 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_genuine()
(C# ) System.Boolean UnityEngine_Application_get_genuine()
TOKEN: 100663413 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_genuineCheckAvailable()
(C# ) System.Boolean UnityEngine_Application_get_genuineCheckAvailable()
TOKEN: 100663414 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_platform()
(C# ) UnityEngine.RuntimePlatform UnityEngine_Application_get_platform()
TOKEN: 100663417 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Application::get_systemLanguage()
(C# ) UnityEngine.SystemLanguage UnityEngine_Application_get_systemLanguage()
TOKEN: 100663449 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Cache::Cache_IsValid(System.Int32)
(C# ) System.Boolean UnityEngine_Cache_Cache_IsValid(System.Int32 handle)
TOKEN: 100663451 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Cache::Cache_GetPath(System.Int32)
(C# ) System.String UnityEngine_Cache_Cache_GetPath(System.Int32 handle)
TOKEN: 100663453 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Cache::Cache_SetMaximumDiskSpaceAvailable(System.Int32,System.Int64)
(C# ) System.Void UnityEngine_Cache_Cache_SetMaximumDiskSpaceAvailable(System.Int32 handle,System.Int64 value)
TOKEN: 100663455 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Cache::Cache_SetExpirationDelay(System.Int32,System.Int32)
(C# ) System.Void UnityEngine_Cache_Cache_SetExpirationDelay(System.Int32 handle,System.Int32 value)
TOKEN: 100663456 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Caching::set_compressionEnabled(System.Boolean)
(C# ) System.Void UnityEngine_Caching_set_compressionEnabled(System.Boolean value)
TOKEN: 100663457 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Caching::get_ready()
(C# ) System.Boolean UnityEngine_Caching_get_ready()
TOKEN: 100663471 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Caching::ClearCachedVersionInternal_Injected(System.String,UnityEngine.Hash128&)
(C# ) System.Boolean UnityEngine_Caching_ClearCachedVersionInternal_Injected(System.String assetBundleName,UnityEngine.Hash128& hash)
TOKEN: 100663472 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Caching::ClearCachedVersions_Injected(System.String,UnityEngine.Hash128&,System.Boolean)
(C# ) System.Boolean UnityEngine_Caching_ClearCachedVersions_Injected(System.String assetBundleName,UnityEngine.Hash128& hash,System.Boolean keepInputVersion)
TOKEN: 100663473 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Caching::IsVersionCached_Injected(System.String,System.String,UnityEngine.Hash128&)
(C# ) System.Boolean UnityEngine_Caching_IsVersionCached_Injected(System.String url,System.String assetBundleName,UnityEngine.Hash128& hash)
TOKEN: 100663474 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Caching::AddCache_Injected(System.String,System.Boolean,UnityEngine.Cache&)
(C# ) System.Void UnityEngine_Caching_AddCache_Injected(System.String cachePath,System.Boolean isReadonly,UnityEngine.Cache& ret)
TOKEN: 100663475 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Caching::GetCacheByPath_Injected(System.String,UnityEngine.Cache&)
(C# ) System.Void UnityEngine_Caching_GetCacheByPath_Injected(System.String cachePath,UnityEngine.Cache& ret)
TOKEN: 100663476 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Caching::get_defaultCache_Injected(UnityEngine.Cache&)
(C# ) System.Void UnityEngine_Caching_get_defaultCache_Injected(UnityEngine.Cache& ret)
TOKEN: 100663477 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Caching::get_currentCacheForWriting_Injected(UnityEngine.Cache&)
(C# ) System.Void UnityEngine_Caching_get_currentCacheForWriting_Injected(UnityEngine.Cache& ret)
TOKEN: 100663478 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Caching::set_currentCacheForWriting_Injected(UnityEngine.Cache&)
(C# ) System.Void UnityEngine_Caching_set_currentCacheForWriting_Injected(UnityEngine.Cache& value)
TOKEN: 100663480 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_nearClipPlane()
(C# ) System.Single UnityEngine_Camera_get_nearClipPlane()
TOKEN: 100663481 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_nearClipPlane(System.Single)
(C# ) System.Void UnityEngine_Camera_set_nearClipPlane(System.Single value)
TOKEN: 100663482 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_farClipPlane()
(C# ) System.Single UnityEngine_Camera_get_farClipPlane()
TOKEN: 100663483 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_farClipPlane(System.Single)
(C# ) System.Void UnityEngine_Camera_set_farClipPlane(System.Single value)
TOKEN: 100663484 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_fieldOfView()
(C# ) System.Single UnityEngine_Camera_get_fieldOfView()
TOKEN: 100663485 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_fieldOfView(System.Single)
(C# ) System.Void UnityEngine_Camera_set_fieldOfView(System.Single value)
TOKEN: 100663486 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_renderingPath()
(C# ) UnityEngine.RenderingPath UnityEngine_Camera_get_renderingPath()
TOKEN: 100663487 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
(C# ) System.Void UnityEngine_Camera_set_renderingPath(UnityEngine.RenderingPath value)
TOKEN: 100663488 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_actualRenderingPath()
(C# ) UnityEngine.RenderingPath UnityEngine_Camera_get_actualRenderingPath()
TOKEN: 100663489 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::Reset()
(C# ) System.Void UnityEngine_Camera_Reset()
TOKEN: 100663490 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_allowHDR()
(C# ) System.Boolean UnityEngine_Camera_get_allowHDR()
TOKEN: 100663491 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_allowHDR(System.Boolean)
(C# ) System.Void UnityEngine_Camera_set_allowHDR(System.Boolean value)
TOKEN: 100663492 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_allowMSAA()
(C# ) System.Boolean UnityEngine_Camera_get_allowMSAA()
TOKEN: 100663493 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_allowMSAA(System.Boolean)
(C# ) System.Void UnityEngine_Camera_set_allowMSAA(System.Boolean value)
TOKEN: 100663494 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_allowDynamicResolution()
(C# ) System.Boolean UnityEngine_Camera_get_allowDynamicResolution()
TOKEN: 100663495 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_allowDynamicResolution(System.Boolean)
(C# ) System.Void UnityEngine_Camera_set_allowDynamicResolution(System.Boolean value)
TOKEN: 100663496 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_forceIntoRenderTexture()
(C# ) System.Boolean UnityEngine_Camera_get_forceIntoRenderTexture()
TOKEN: 100663497 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean)
(C# ) System.Void UnityEngine_Camera_set_forceIntoRenderTexture(System.Boolean value)
TOKEN: 100663498 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_orthographicSize()
(C# ) System.Single UnityEngine_Camera_get_orthographicSize()
TOKEN: 100663499 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_orthographicSize(System.Single)
(C# ) System.Void UnityEngine_Camera_set_orthographicSize(System.Single value)
TOKEN: 100663500 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_orthographic()
(C# ) System.Boolean UnityEngine_Camera_get_orthographic()
TOKEN: 100663501 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_orthographic(System.Boolean)
(C# ) System.Void UnityEngine_Camera_set_orthographic(System.Boolean value)
TOKEN: 100663502 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_opaqueSortMode()
(C# ) UnityEngine.Rendering.OpaqueSortMode UnityEngine_Camera_get_opaqueSortMode()
TOKEN: 100663503 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode)
(C# ) System.Void UnityEngine_Camera_set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode value)
TOKEN: 100663504 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_transparencySortMode()
(C# ) UnityEngine.TransparencySortMode UnityEngine_Camera_get_transparencySortMode()
TOKEN: 100663505 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode)
(C# ) System.Void UnityEngine_Camera_set_transparencySortMode(UnityEngine.TransparencySortMode value)
TOKEN: 100663508 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ResetTransparencySortSettings()
(C# ) System.Void UnityEngine_Camera_ResetTransparencySortSettings()
TOKEN: 100663509 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_depth()
(C# ) System.Single UnityEngine_Camera_get_depth()
TOKEN: 100663510 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_depth(System.Single)
(C# ) System.Void UnityEngine_Camera_set_depth(System.Single value)
TOKEN: 100663511 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_aspect()
(C# ) System.Single UnityEngine_Camera_get_aspect()
TOKEN: 100663512 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_aspect(System.Single)
(C# ) System.Void UnityEngine_Camera_set_aspect(System.Single value)
TOKEN: 100663513 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ResetAspect()
(C# ) System.Void UnityEngine_Camera_ResetAspect()
TOKEN: 100663515 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_cullingMask()
(C# ) System.Int32 UnityEngine_Camera_get_cullingMask()
TOKEN: 100663516 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_cullingMask(System.Int32)
(C# ) System.Void UnityEngine_Camera_set_cullingMask(System.Int32 value)
TOKEN: 100663517 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_eventMask()
(C# ) System.Int32 UnityEngine_Camera_get_eventMask()
TOKEN: 100663518 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_eventMask(System.Int32)
(C# ) System.Void UnityEngine_Camera_set_eventMask(System.Int32 value)
TOKEN: 100663519 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_layerCullSpherical()
(C# ) System.Boolean UnityEngine_Camera_get_layerCullSpherical()
TOKEN: 100663520 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_layerCullSpherical(System.Boolean)
(C# ) System.Void UnityEngine_Camera_set_layerCullSpherical(System.Boolean value)
TOKEN: 100663521 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_cameraType()
(C# ) UnityEngine.CameraType UnityEngine_Camera_get_cameraType()
TOKEN: 100663522 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_cameraType(UnityEngine.CameraType)
(C# ) System.Void UnityEngine_Camera_set_cameraType(UnityEngine.CameraType value)
TOKEN: 100663523 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_overrideSceneCullingMask()
(C# ) System.UInt64 UnityEngine_Camera_get_overrideSceneCullingMask()
TOKEN: 100663524 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_overrideSceneCullingMask(System.UInt64)
(C# ) System.Void UnityEngine_Camera_set_overrideSceneCullingMask(System.UInt64 value)
TOKEN: 100663525 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_sceneCullingMask()
(C# ) System.UInt64 UnityEngine_Camera_get_sceneCullingMask()
TOKEN: 100663526 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetLayerCullDistances()
(C# ) System.Single[] UnityEngine_Camera_GetLayerCullDistances()
TOKEN: 100663527 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::SetLayerCullDistances(System.Single[])
(C# ) System.Void UnityEngine_Camera_SetLayerCullDistances(System.Single[] d)
TOKEN: 100663530 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_PreviewCullingLayer()
(C# ) System.Int32 UnityEngine_Camera_get_PreviewCullingLayer()
TOKEN: 100663531 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_useOcclusionCulling()
(C# ) System.Boolean UnityEngine_Camera_get_useOcclusionCulling()
TOKEN: 100663532 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_useOcclusionCulling(System.Boolean)
(C# ) System.Void UnityEngine_Camera_set_useOcclusionCulling(System.Boolean value)
TOKEN: 100663535 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ResetCullingMatrix()
(C# ) System.Void UnityEngine_Camera_ResetCullingMatrix()
TOKEN: 100663538 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_clearFlags()
(C# ) UnityEngine.CameraClearFlags UnityEngine_Camera_get_clearFlags()
TOKEN: 100663539 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
(C# ) System.Void UnityEngine_Camera_set_clearFlags(UnityEngine.CameraClearFlags value)
TOKEN: 100663540 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_depthTextureMode()
(C# ) UnityEngine.DepthTextureMode UnityEngine_Camera_get_depthTextureMode()
TOKEN: 100663541 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
(C# ) System.Void UnityEngine_Camera_set_depthTextureMode(UnityEngine.DepthTextureMode value)
TOKEN: 100663542 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_clearStencilAfterLightingPass()
(C# ) System.Boolean UnityEngine_Camera_get_clearStencilAfterLightingPass()
TOKEN: 100663543 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean)
(C# ) System.Void UnityEngine_Camera_set_clearStencilAfterLightingPass(System.Boolean value)
TOKEN: 100663544 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String)
(C# ) System.Void UnityEngine_Camera_SetReplacementShader(UnityEngine.Shader shader,System.String replacementTag)
TOKEN: 100663545 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ResetReplacementShader()
(C# ) System.Void UnityEngine_Camera_ResetReplacementShader()
TOKEN: 100663546 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_projectionMatrixMode()
(C# ) UnityEngine.Camera.ProjectionMatrixMode UnityEngine_Camera_get_projectionMatrixMode()
TOKEN: 100663547 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_usePhysicalProperties()
(C# ) System.Boolean UnityEngine_Camera_get_usePhysicalProperties()
TOKEN: 100663548 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_usePhysicalProperties(System.Boolean)
(C# ) System.Void UnityEngine_Camera_set_usePhysicalProperties(System.Boolean value)
TOKEN: 100663553 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_focalLength()
(C# ) System.Single UnityEngine_Camera_get_focalLength()
TOKEN: 100663554 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_focalLength(System.Single)
(C# ) System.Void UnityEngine_Camera_set_focalLength(System.Single value)
TOKEN: 100663555 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_gateFit()
(C# ) UnityEngine.Camera.GateFitMode UnityEngine_Camera_get_gateFit()
TOKEN: 100663556 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_gateFit(UnityEngine.Camera.GateFitMode)
(C# ) System.Void UnityEngine_Camera_set_gateFit(UnityEngine.Camera.GateFitMode value)
TOKEN: 100663557 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetGateFittedFieldOfView()
(C# ) System.Single UnityEngine_Camera_GetGateFittedFieldOfView()
TOKEN: 100663564 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_pixelWidth()
(C# ) System.Int32 UnityEngine_Camera_get_pixelWidth()
TOKEN: 100663565 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_pixelHeight()
(C# ) System.Int32 UnityEngine_Camera_get_pixelHeight()
TOKEN: 100663566 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_scaledPixelWidth()
(C# ) System.Int32 UnityEngine_Camera_get_scaledPixelWidth()
TOKEN: 100663567 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_scaledPixelHeight()
(C# ) System.Int32 UnityEngine_Camera_get_scaledPixelHeight()
TOKEN: 100663568 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_targetTexture()
(C# ) UnityEngine.RenderTexture UnityEngine_Camera_get_targetTexture()
TOKEN: 100663569 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
(C# ) System.Void UnityEngine_Camera_set_targetTexture(UnityEngine.RenderTexture value)
TOKEN: 100663570 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_activeTexture()
(C# ) UnityEngine.RenderTexture UnityEngine_Camera_get_activeTexture()
TOKEN: 100663571 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_targetDisplay()
(C# ) System.Int32 UnityEngine_Camera_get_targetDisplay()
TOKEN: 100663572 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_targetDisplay(System.Int32)
(C# ) System.Void UnityEngine_Camera_set_targetDisplay(System.Int32 value)
TOKEN: 100663577 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetCameraBufferWarnings()
(C# ) System.String[] UnityEngine_Camera_GetCameraBufferWarnings()
TOKEN: 100663585 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering()
(C# ) System.Boolean UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering()
TOKEN: 100663586 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean)
(C# ) System.Void UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean value)
TOKEN: 100663588 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ResetWorldToCameraMatrix()
(C# ) System.Void UnityEngine_Camera_ResetWorldToCameraMatrix()
TOKEN: 100663589 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ResetProjectionMatrix()
(C# ) System.Void UnityEngine_Camera_ResetProjectionMatrix()
TOKEN: 100663612 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::FocalLengthToFieldOfView(System.Single,System.Single)
(C# ) System.Single UnityEngine_Camera_FocalLengthToFieldOfView(System.Single focalLength,System.Single sensorSize)
TOKEN: 100663613 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::FieldOfViewToFocalLength(System.Single,System.Single)
(C# ) System.Single UnityEngine_Camera_FieldOfViewToFocalLength(System.Single fieldOfView,System.Single sensorSize)
TOKEN: 100663614 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::HorizontalToVerticalFieldOfView(System.Single,System.Single)
(C# ) System.Single UnityEngine_Camera_HorizontalToVerticalFieldOfView(System.Single horizontalFieldOfView,System.Single aspectRatio)
TOKEN: 100663615 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::VerticalToHorizontalFieldOfView(System.Single,System.Single)
(C# ) System.Single UnityEngine_Camera_VerticalToHorizontalFieldOfView(System.Single verticalFieldOfView,System.Single aspectRatio)
TOKEN: 100663616 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_main()
(C# ) UnityEngine.Camera UnityEngine_Camera_get_main()
TOKEN: 100663617 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_current()
(C# ) UnityEngine.Camera UnityEngine_Camera_get_current()
TOKEN: 100663620 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_stereoEnabled()
(C# ) System.Boolean UnityEngine_Camera_get_stereoEnabled()
TOKEN: 100663621 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_stereoSeparation()
(C# ) System.Single UnityEngine_Camera_get_stereoSeparation()
TOKEN: 100663622 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_stereoSeparation(System.Single)
(C# ) System.Void UnityEngine_Camera_set_stereoSeparation(System.Single value)
TOKEN: 100663623 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_stereoConvergence()
(C# ) System.Single UnityEngine_Camera_get_stereoConvergence()
TOKEN: 100663624 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_stereoConvergence(System.Single)
(C# ) System.Void UnityEngine_Camera_set_stereoConvergence(System.Single value)
TOKEN: 100663625 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance()
(C# ) System.Boolean UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance()
TOKEN: 100663626 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_stereoTargetEye()
(C# ) UnityEngine.StereoTargetEyeMask UnityEngine_Camera_get_stereoTargetEye()
TOKEN: 100663627 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask)
(C# ) System.Void UnityEngine_Camera_set_stereoTargetEye(UnityEngine.StereoTargetEyeMask value)
TOKEN: 100663628 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_stereoActiveEye()
(C# ) UnityEngine.Camera.MonoOrStereoscopicEye UnityEngine_Camera_get_stereoActiveEye()
TOKEN: 100663631 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera.StereoscopicEye)
(C# ) System.Void UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera.StereoscopicEye eye)
TOKEN: 100663634 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ResetStereoProjectionMatrices()
(C# ) System.Void UnityEngine_Camera_ResetStereoProjectionMatrices()
TOKEN: 100663636 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ResetStereoViewMatrices()
(C# ) System.Void UnityEngine_Camera_ResetStereoViewMatrices()
TOKEN: 100663637 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetAllCamerasCount()
(C# ) System.Int32 UnityEngine_Camera_GetAllCamerasCount()
TOKEN: 100663638 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
(C# ) System.Int32 UnityEngine_Camera_GetAllCamerasImpl(UnityEngine.Camera[] cam)
TOKEN: 100663642 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::RenderToCubemapImpl(UnityEngine.Texture,System.Int32)
(C# ) System.Boolean UnityEngine_Camera_RenderToCubemapImpl(UnityEngine.Texture tex,System.Int32 faceMask)
TOKEN: 100663647 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::RenderToCubemapEyeImpl(UnityEngine.RenderTexture,System.Int32,UnityEngine.Camera.MonoOrStereoscopicEye)
(C# ) System.Boolean UnityEngine_Camera_RenderToCubemapEyeImpl(UnityEngine.RenderTexture cubemap,System.Int32 faceMask,UnityEngine.Camera.MonoOrStereoscopicEye stereoEye)
TOKEN: 100663649 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::Render()
(C# ) System.Void UnityEngine_Camera_Render()
TOKEN: 100663650 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String)
(C# ) System.Void UnityEngine_Camera_RenderWithShader(UnityEngine.Shader shader,System.String replacementTag)
TOKEN: 100663651 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::RenderDontRestore()
(C# ) System.Void UnityEngine_Camera_RenderDontRestore()
TOKEN: 100663653 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::SubmitRenderRequestsInternal(System.Object)
(C# ) System.Void UnityEngine_Camera_SubmitRenderRequestsInternal(System.Object requests)
TOKEN: 100663654 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::SetupCurrent(UnityEngine.Camera)
(C# ) System.Void UnityEngine_Camera_SetupCurrent(UnityEngine.Camera cur)
TOKEN: 100663655 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::CopyFrom(UnityEngine.Camera)
(C# ) System.Void UnityEngine_Camera_CopyFrom(UnityEngine.Camera other)
TOKEN: 100663656 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_commandBufferCount()
(C# ) System.Int32 UnityEngine_Camera_get_commandBufferCount()
TOKEN: 100663657 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent)
(C# ) System.Void UnityEngine_Camera_RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent evt)
TOKEN: 100663658 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::RemoveAllCommandBuffers()
(C# ) System.Void UnityEngine_Camera_RemoveAllCommandBuffers()
TOKEN: 100663659 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
(C# ) System.Void UnityEngine_Camera_AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent evt,UnityEngine.Rendering.CommandBuffer buffer)
TOKEN: 100663660 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
(C# ) System.Void UnityEngine_Camera_AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent evt,UnityEngine.Rendering.CommandBuffer buffer,UnityEngine.Rendering.ComputeQueueType queueType)
TOKEN: 100663661 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
(C# ) System.Void UnityEngine_Camera_RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent evt,UnityEngine.Rendering.CommandBuffer buffer)
TOKEN: 100663665 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent)
(C# ) UnityEngine.Rendering.CommandBuffer[] UnityEngine_Camera_GetCommandBuffers(UnityEngine.Rendering.CameraEvent evt)
TOKEN: 100663673 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32)
(C# ) System.Boolean UnityEngine_Camera_GetCullingParameters_Internal(UnityEngine.Camera camera,System.Boolean stereoAware,UnityEngine.Rendering.ScriptableCullingParameters& cullingParameters,System.Int32 managedCullingParametersSize)
TOKEN: 100663674 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_transparencySortAxis_Injected(UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_Camera_get_transparencySortAxis_Injected(UnityEngine.Vector3& ret)
TOKEN: 100663675 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_transparencySortAxis_Injected(UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_Camera_set_transparencySortAxis_Injected(UnityEngine.Vector3& value)
TOKEN: 100663676 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_velocity_Injected(UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_Camera_get_velocity_Injected(UnityEngine.Vector3& ret)
TOKEN: 100663677 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_get_cullingMatrix_Injected(UnityEngine.Matrix4x4& ret)
TOKEN: 100663678 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_set_cullingMatrix_Injected(UnityEngine.Matrix4x4& value)
TOKEN: 100663679 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
(C# ) System.Void UnityEngine_Camera_get_backgroundColor_Injected(UnityEngine.Color& ret)
TOKEN: 100663680 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
(C# ) System.Void UnityEngine_Camera_set_backgroundColor_Injected(UnityEngine.Color& value)
TOKEN: 100663681 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2&)
(C# ) System.Void UnityEngine_Camera_get_sensorSize_Injected(UnityEngine.Vector2& ret)
TOKEN: 100663682 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2&)
(C# ) System.Void UnityEngine_Camera_set_sensorSize_Injected(UnityEngine.Vector2& value)
TOKEN: 100663683 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2&)
(C# ) System.Void UnityEngine_Camera_get_lensShift_Injected(UnityEngine.Vector2& ret)
TOKEN: 100663684 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2&)
(C# ) System.Void UnityEngine_Camera_set_lensShift_Injected(UnityEngine.Vector2& value)
TOKEN: 100663685 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetGateFittedLensShift_Injected(UnityEngine.Vector2&)
(C# ) System.Void UnityEngine_Camera_GetGateFittedLensShift_Injected(UnityEngine.Vector2& ret)
TOKEN: 100663686 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetLocalSpaceAim_Injected(UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_Camera_GetLocalSpaceAim_Injected(UnityEngine.Vector3& ret)
TOKEN: 100663687 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)
(C# ) System.Void UnityEngine_Camera_get_rect_Injected(UnityEngine.Rect& ret)
TOKEN: 100663688 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)
(C# ) System.Void UnityEngine_Camera_set_rect_Injected(UnityEngine.Rect& value)
TOKEN: 100663689 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
(C# ) System.Void UnityEngine_Camera_get_pixelRect_Injected(UnityEngine.Rect& ret)
TOKEN: 100663690 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&)
(C# ) System.Void UnityEngine_Camera_set_pixelRect_Injected(UnityEngine.Rect& value)
TOKEN: 100663691 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&)
(C# ) System.Void UnityEngine_Camera_SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer& color,UnityEngine.RenderBuffer& depth)
TOKEN: 100663692 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&)
(C# ) System.Void UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[] color,UnityEngine.RenderBuffer& depth)
TOKEN: 100663693 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4& ret)
TOKEN: 100663694 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4& ret)
TOKEN: 100663695 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4& value)
TOKEN: 100663696 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_get_projectionMatrix_Injected(UnityEngine.Matrix4x4& ret)
TOKEN: 100663697 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_set_projectionMatrix_Injected(UnityEngine.Matrix4x4& value)
TOKEN: 100663698 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4& ret)
TOKEN: 100663699 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4& value)
TOKEN: 100663700 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4& ret)
TOKEN: 100663701 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_CalculateObliqueMatrix_Injected(UnityEngine.Vector4& clipPlane,UnityEngine.Matrix4x4& ret)
TOKEN: 100663702 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_Camera_WorldToScreenPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3& ret)
TOKEN: 100663703 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_Camera_WorldToViewportPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3& ret)
TOKEN: 100663704 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_Camera_ViewportToWorldPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3& ret)
TOKEN: 100663705 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_Camera_ScreenToWorldPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3& ret)
TOKEN: 100663706 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_Camera_ScreenToViewportPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Vector3& ret)
TOKEN: 100663707 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ViewportToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_Camera_ViewportToScreenPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Vector3& ret)
TOKEN: 100663708 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetFrustumPlaneSizeAt_Injected(System.Single,UnityEngine.Vector2&)
(C# ) System.Void UnityEngine_Camera_GetFrustumPlaneSizeAt_Injected(System.Single distance,UnityEngine.Vector2& ret)
TOKEN: 100663709 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ViewportPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Ray&)
(C# ) System.Void UnityEngine_Camera_ViewportPointToRay_Injected(UnityEngine.Vector2& pos,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Ray& ret)
TOKEN: 100663710 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Ray&)
(C# ) System.Void UnityEngine_Camera_ScreenPointToRay_Injected(UnityEngine.Vector2& pos,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Ray& ret)
TOKEN: 100663711 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::CalculateFrustumCornersInternal_Injected(UnityEngine.Rect&,System.Single,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3[])
(C# ) System.Void UnityEngine_Camera_CalculateFrustumCornersInternal_Injected(UnityEngine.Rect& viewport,System.Single z,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3[] outCorners)
TOKEN: 100663712 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4&,System.Single,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,System.Single,System.Single,UnityEngine.Camera.GateFitMode)
(C# ) System.Void UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4& output,System.Single focalLength,UnityEngine.Vector2& sensorSize,UnityEngine.Vector2& lensShift,System.Single nearClip,System.Single farClip,System.Single gateAspect,UnityEngine.Camera.GateFitMode gateFitMode)
TOKEN: 100663713 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
(C# ) System.Void UnityEngine_Camera_get_scene_Injected(UnityEngine.SceneManagement.Scene& ret)
TOKEN: 100663714 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::set_scene_Injected(UnityEngine.SceneManagement.Scene&)
(C# ) System.Void UnityEngine_Camera_set_scene_Injected(UnityEngine.SceneManagement.Scene& value)
TOKEN: 100663715 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& ret)
TOKEN: 100663716 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_GetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& ret)
TOKEN: 100663717 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_GetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& ret)
TOKEN: 100663718 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_SetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& matrix)
TOKEN: 100663719 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&)
(C# ) System.Void UnityEngine_Camera_SetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& matrix)
TOKEN: 100663733 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
(C# ) System.Void UnityEngine_DebugLogHandler_Internal_Log(UnityEngine.LogType level,UnityEngine.LogOption options,System.String msg,UnityEngine.Object obj)
TOKEN: 100663734 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
(C# ) System.Void UnityEngine_DebugLogHandler_Internal_LogException(System.Exception ex,UnityEngine.Object obj)
TOKEN: 100663744 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
(C# ) System.Int32 UnityEngine_Debug_ExtractStackTraceNoAlloc(System.Byte* buffer,System.Int32 bufferMax,System.String projectFolder)
TOKEN: 100663758 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Debug::get_isDebugBuild()
(C# ) System.Boolean UnityEngine_Debug_get_isDebugBuild()
TOKEN: 100663762 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
(C# ) System.Void UnityEngine_Debug_DrawLine_Injected(UnityEngine.Vector3& start,UnityEngine.Vector3& end,UnityEngine.Color& color,System.Single duration,System.Boolean depthTest)
TOKEN: 100663856 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.RectOffset::InternalCreate()
(C# ) System.IntPtr UnityEngine_RectOffset_InternalCreate()
TOKEN: 100663857 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
(C# ) System.Void UnityEngine_RectOffset_InternalDestroy(System.IntPtr ptr)
TOKEN: 100663858 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.RectOffset::get_left()
(C# ) System.Int32 UnityEngine_RectOffset_get_left()
TOKEN: 100663859 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.RectOffset::set_left(System.Int32)
(C# ) System.Void UnityEngine_RectOffset_set_left(System.Int32 value)
TOKEN: 100663860 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.RectOffset::get_right()
(C# ) System.Int32 UnityEngine_RectOffset_get_right()
TOKEN: 100663861 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.RectOffset::get_top()
(C# ) System.Int32 UnityEngine_RectOffset_get_top()
TOKEN: 100663862 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.RectOffset::set_top(System.Int32)
(C# ) System.Void UnityEngine_RectOffset_set_top(System.Int32 value)
TOKEN: 100663863 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.RectOffset::get_bottom()
(C# ) System.Int32 UnityEngine_RectOffset_get_bottom()
TOKEN: 100663864 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.RectOffset::set_bottom(System.Int32)
(C# ) System.Void UnityEngine_RectOffset_set_bottom(System.Int32 value)
TOKEN: 100663865 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.RectOffset::get_horizontal()
(C# ) System.Int32 UnityEngine_RectOffset_get_horizontal()
TOKEN: 100663866 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.RectOffset::get_vertical()
(C# ) System.Int32 UnityEngine_RectOffset_get_vertical()
TOKEN: 100663868 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
(C# ) System.Void UnityEngine_RectOffset_Remove_Injected(UnityEngine.Rect& rect,UnityEngine.Rect& ret)
TOKEN: 100663872 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_Gizmos_DrawLine_Injected(UnityEngine.Vector3& from,UnityEngine.Vector3& to)
TOKEN: 100663873 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_Gizmos_DrawCube_Injected(UnityEngine.Vector3& center,UnityEngine.Vector3& size)
TOKEN: 100663888 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
(C# ) System.Void UnityEngine_Display_GetSystemExtImpl(System.IntPtr nativeDisplay,System.Int32& w,System.Int32& h)
TOKEN: 100663889 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
(C# ) System.Void UnityEngine_Display_GetRenderingExtImpl(System.IntPtr nativeDisplay,System.Int32& w,System.Int32& h)
TOKEN: 100663890 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
(C# ) System.Int32 UnityEngine_Display_RelativeMouseAtImpl(System.Int32 x,System.Int32 y,System.Int32& rx,System.Int32& ry)
TOKEN: 100663896 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Screen::get_width()
(C# ) System.Int32 UnityEngine_Screen_get_width()
TOKEN: 100663897 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Screen::get_height()
(C# ) System.Int32 UnityEngine_Screen_get_height()
TOKEN: 100663898 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Screen::get_dpi()
(C# ) System.Single UnityEngine_Screen_get_dpi()
TOKEN: 100663899 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
(C# ) System.Void UnityEngine_Screen_RequestOrientation(UnityEngine.ScreenOrientation orient)
TOKEN: 100663900 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Screen::GetScreenOrientation()
(C# ) UnityEngine.ScreenOrientation UnityEngine_Screen_GetScreenOrientation()
TOKEN: 100663903 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Screen::set_sleepTimeout(System.Int32)
(C# ) System.Void UnityEngine_Screen_set_sleepTimeout(System.Int32 value)
TOKEN: 100663905 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Screen::get_fullScreen()
(C# ) System.Boolean UnityEngine_Screen_get_fullScreen()
TOKEN: 100663906 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Screen::get_fullScreenMode()
(C# ) UnityEngine.FullScreenMode UnityEngine_Screen_get_fullScreenMode()
TOKEN: 100663908 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Screen::SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode,System.Int32)
(C# ) System.Void UnityEngine_Screen_SetResolution(System.Int32 width,System.Int32 height,UnityEngine.FullScreenMode fullscreenMode,System.Int32 preferredRefreshRate)
TOKEN: 100663909 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
(C++) UnityEngine.Screen::SetResolution(System.Int32,System.Int32,System.Boolean,System.Int32)
(C# ) System.Void UnityEngine_Screen_SetResolution(System.Int32 width,System.Int32 height,System.Boolean fullscreen,System.Int32 preferredRefreshRate)
TOKEN: 100663910 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
(C++) UnityEngine.Screen::SetResolution(System.Int32,System.Int32,System.Boolean)
(C# ) System.Void UnityEngine_Screen_SetResolution(System.Int32 width,System.Int32 height,System.Boolean fullscreen)
TOKEN: 100663911 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Screen::get_resolutions()
(C# ) UnityEngine.Resolution[] UnityEngine_Screen_get_resolutions()
TOKEN: 100663912 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&)
(C# ) System.Void UnityEngine_Screen_get_currentResolution_Injected(UnityEngine.Resolution& ret)
TOKEN: 100663913 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&)
(C# ) System.Void UnityEngine_Screen_get_safeArea_Injected(UnityEngine.Rect& ret)
TOKEN: 100663914 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
(C# ) System.Int32 UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount()
TOKEN: 100663915 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Graphics::get_activeTier()
(C# ) UnityEngine.Rendering.GraphicsTier UnityEngine_Graphics_get_activeTier()
TOKEN: 100663916 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Graphics::set_activeTier(UnityEngine.Rendering.GraphicsTier)
(C# ) System.Void UnityEngine_Graphics_set_activeTier(UnityEngine.Rendering.GraphicsTier value)
TOKEN: 100663917 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture)
(C# ) System.Void UnityEngine_Graphics_Blit2(UnityEngine.Texture source,UnityEngine.RenderTexture dest)
TOKEN: 100663919 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
(C# ) System.Void UnityEngine_Graphics_ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer buffer)
TOKEN: 100663923 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Graphics::Blit4_Injected(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2&,UnityEngine.Vector2&)
(C# ) System.Void UnityEngine_Graphics_Blit4_Injected(UnityEngine.Texture source,UnityEngine.RenderTexture dest,UnityEngine.Vector2& scale,UnityEngine.Vector2& offset)
TOKEN: 100663929 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.QualitySettings::set_vSyncCount(System.Int32)
(C# ) System.Void UnityEngine_QualitySettings_set_vSyncCount(System.Int32 value)
TOKEN: 100663930 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.QualitySettings::get_activeColorSpace()
(C# ) UnityEngine.ColorSpace UnityEngine_QualitySettings_get_activeColorSpace()
TOKEN: 100663936 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_startWidth()
(C# ) System.Single UnityEngine_LineRenderer_get_startWidth()
TOKEN: 100663937 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_startWidth(System.Single)
(C# ) System.Void UnityEngine_LineRenderer_set_startWidth(System.Single value)
TOKEN: 100663938 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_endWidth()
(C# ) System.Single UnityEngine_LineRenderer_get_endWidth()
TOKEN: 100663939 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_endWidth(System.Single)
(C# ) System.Void UnityEngine_LineRenderer_set_endWidth(System.Single value)
TOKEN: 100663940 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_widthMultiplier()
(C# ) System.Single UnityEngine_LineRenderer_get_widthMultiplier()
TOKEN: 100663941 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_widthMultiplier(System.Single)
(C# ) System.Void UnityEngine_LineRenderer_set_widthMultiplier(System.Single value)
TOKEN: 100663942 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_numCornerVertices()
(C# ) System.Int32 UnityEngine_LineRenderer_get_numCornerVertices()
TOKEN: 100663943 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_numCornerVertices(System.Int32)
(C# ) System.Void UnityEngine_LineRenderer_set_numCornerVertices(System.Int32 value)
TOKEN: 100663944 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_numCapVertices()
(C# ) System.Int32 UnityEngine_LineRenderer_get_numCapVertices()
TOKEN: 100663945 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_numCapVertices(System.Int32)
(C# ) System.Void UnityEngine_LineRenderer_set_numCapVertices(System.Int32 value)
TOKEN: 100663946 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_useWorldSpace()
(C# ) System.Boolean UnityEngine_LineRenderer_get_useWorldSpace()
TOKEN: 100663947 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_useWorldSpace(System.Boolean)
(C# ) System.Void UnityEngine_LineRenderer_set_useWorldSpace(System.Boolean value)
TOKEN: 100663948 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_loop()
(C# ) System.Boolean UnityEngine_LineRenderer_get_loop()
TOKEN: 100663949 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_loop(System.Boolean)
(C# ) System.Void UnityEngine_LineRenderer_set_loop(System.Boolean value)
TOKEN: 100663954 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_positionCount()
(C# ) System.Int32 UnityEngine_LineRenderer_get_positionCount()
TOKEN: 100663955 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_positionCount(System.Int32)
(C# ) System.Void UnityEngine_LineRenderer_set_positionCount(System.Int32 value)
TOKEN: 100663958 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_shadowBias()
(C# ) System.Single UnityEngine_LineRenderer_get_shadowBias()
TOKEN: 100663959 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_shadowBias(System.Single)
(C# ) System.Void UnityEngine_LineRenderer_set_shadowBias(System.Single value)
TOKEN: 100663960 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_generateLightingData()
(C# ) System.Boolean UnityEngine_LineRenderer_get_generateLightingData()
TOKEN: 100663961 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_generateLightingData(System.Boolean)
(C# ) System.Void UnityEngine_LineRenderer_set_generateLightingData(System.Boolean value)
TOKEN: 100663962 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_textureMode()
(C# ) UnityEngine.LineTextureMode UnityEngine_LineRenderer_get_textureMode()
TOKEN: 100663963 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_textureMode(UnityEngine.LineTextureMode)
(C# ) System.Void UnityEngine_LineRenderer_set_textureMode(UnityEngine.LineTextureMode value)
TOKEN: 100663964 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_alignment()
(C# ) UnityEngine.LineAlignment UnityEngine_LineRenderer_get_alignment()
TOKEN: 100663965 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_alignment(UnityEngine.LineAlignment)
(C# ) System.Void UnityEngine_LineRenderer_set_alignment(UnityEngine.LineAlignment value)
TOKEN: 100663966 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::Simplify(System.Single)
(C# ) System.Void UnityEngine_LineRenderer_Simplify(System.Single tolerance)
TOKEN: 100663967 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
(C++) UnityEngine.LineRenderer::BakeMesh(UnityEngine.Mesh,System.Boolean)
(C# ) System.Void UnityEngine_LineRenderer_BakeMesh(UnityEngine.Mesh mesh,System.Boolean useTransform)
TOKEN: 100663968 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::BakeMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean)
(C# ) System.Void UnityEngine_LineRenderer_BakeMesh(UnityEngine.Mesh mesh,UnityEngine.Camera camera,System.Boolean useTransform)
TOKEN: 100663973 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::GetWidthCurveCopy()
(C# ) UnityEngine.AnimationCurve UnityEngine_LineRenderer_GetWidthCurveCopy()
TOKEN: 100663974 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::SetWidthCurve(UnityEngine.AnimationCurve)
(C# ) System.Void UnityEngine_LineRenderer_SetWidthCurve(UnityEngine.AnimationCurve curve)
TOKEN: 100663975 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::GetColorGradientCopy()
(C# ) UnityEngine.Gradient UnityEngine_LineRenderer_GetColorGradientCopy()
TOKEN: 100663976 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::SetColorGradient(UnityEngine.Gradient)
(C# ) System.Void UnityEngine_LineRenderer_SetColorGradient(UnityEngine.Gradient curve)
TOKEN: 100663977 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::GetPositions(UnityEngine.Vector3[])
(C# ) System.Int32 UnityEngine_LineRenderer_GetPositions(UnityEngine.Vector3[] positions)
TOKEN: 100663978 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[])
(C# ) System.Void UnityEngine_LineRenderer_SetPositions(UnityEngine.Vector3[] positions)
TOKEN: 100663979 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
(C++) UnityEngine.LineRenderer::SetPositions(Unity.Collections.NativeArray)
(C# ) System.Void UnityEngine_LineRenderer_SetPositions(Unity.Collections.NativeArray positions)
TOKEN: 100663980 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
(C++) UnityEngine.LineRenderer::SetPositions(Unity.Collections.NativeSlice)
(C# ) System.Void UnityEngine_LineRenderer_SetPositions(Unity.Collections.NativeSlice positions)
TOKEN: 100663981 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
(C++) UnityEngine.LineRenderer::GetPositions(Unity.Collections.NativeArray)
(C# ) System.Int32 UnityEngine_LineRenderer_GetPositions(Unity.Collections.NativeArray positions)
TOKEN: 100663982 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
(C++) UnityEngine.LineRenderer::GetPositions(Unity.Collections.NativeSlice)
(C# ) System.Int32 UnityEngine_LineRenderer_GetPositions(Unity.Collections.NativeSlice positions)
TOKEN: 100663983 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::SetPositionsWithNativeContainer(System.IntPtr,System.Int32)
(C# ) System.Void UnityEngine_LineRenderer_SetPositionsWithNativeContainer(System.IntPtr positions,System.Int32 count)
TOKEN: 100663984 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::GetPositionsWithNativeContainer(System.IntPtr,System.Int32)
(C# ) System.Int32 UnityEngine_LineRenderer_GetPositionsWithNativeContainer(System.IntPtr positions,System.Int32 length)
TOKEN: 100663986 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_startColor_Injected(UnityEngine.Color&)
(C# ) System.Void UnityEngine_LineRenderer_get_startColor_Injected(UnityEngine.Color& ret)
TOKEN: 100663987 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&)
(C# ) System.Void UnityEngine_LineRenderer_set_startColor_Injected(UnityEngine.Color& value)
TOKEN: 100663988 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::get_endColor_Injected(UnityEngine.Color&)
(C# ) System.Void UnityEngine_LineRenderer_get_endColor_Injected(UnityEngine.Color& ret)
TOKEN: 100663989 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&)
(C# ) System.Void UnityEngine_LineRenderer_set_endColor_Injected(UnityEngine.Color& value)
TOKEN: 100663990 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_LineRenderer_SetPosition_Injected(System.Int32 index,UnityEngine.Vector3& position)
TOKEN: 100663991 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.LineRenderer::GetPosition_Injected(System.Int32,UnityEngine.Vector3&)
(C# ) System.Void UnityEngine_LineRenderer_GetPosition_Injected(System.Int32 index,UnityEngine.Vector3& ret)
TOKEN: 100663992 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single)
(C# ) System.Void UnityEngine_MaterialPropertyBlock_SetFloatImpl(System.Int32 name,System.Single value)
TOKEN: 100663993 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture)
(C# ) System.Void UnityEngine_MaterialPropertyBlock_SetTextureImpl(System.Int32 name,UnityEngine.Texture value)
TOKEN: 100663994 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.MaterialPropertyBlock::CreateImpl()
(C# ) System.IntPtr UnityEngine_MaterialPropertyBlock_CreateImpl()
TOKEN: 100663995 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
(C# ) System.Void UnityEngine_MaterialPropertyBlock_DestroyImpl(System.IntPtr mpb)
TOKEN: 100664002 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::GetMaterial()
(C# ) UnityEngine.Material UnityEngine_Renderer_GetMaterial()
TOKEN: 100664003 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::GetSharedMaterial()
(C# ) UnityEngine.Material UnityEngine_Renderer_GetSharedMaterial()
TOKEN: 100664004 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
(C# ) System.Void UnityEngine_Renderer_SetMaterial(UnityEngine.Material m)
TOKEN: 100664005 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
(C# ) System.Void UnityEngine_Renderer_Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock properties)
TOKEN: 100664006 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
(C# ) System.Void UnityEngine_Renderer_Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock dest)
TOKEN: 100664009 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::get_enabled()
(C# ) System.Boolean UnityEngine_Renderer_get_enabled()
TOKEN: 100664010 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::set_enabled(System.Boolean)
(C# ) System.Void UnityEngine_Renderer_set_enabled(System.Boolean value)
TOKEN: 100664011 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
(C# ) System.Void UnityEngine_Renderer_set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode value)
TOKEN: 100664012 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::set_receiveShadows(System.Boolean)
(C# ) System.Void UnityEngine_Renderer_set_receiveShadows(System.Boolean value)
TOKEN: 100664013 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::get_sortingLayerID()
(C# ) System.Int32 UnityEngine_Renderer_get_sortingLayerID()
TOKEN: 100664014 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::set_sortingLayerID(System.Int32)
(C# ) System.Void UnityEngine_Renderer_set_sortingLayerID(System.Int32 value)
TOKEN: 100664015 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::get_sortingOrder()
(C# ) System.Int32 UnityEngine_Renderer_get_sortingOrder()
TOKEN: 100664016 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::set_sortingOrder(System.Int32)
(C# ) System.Void UnityEngine_Renderer_set_sortingOrder(System.Int32 value)
TOKEN: 100664022 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
(C# ) System.Void UnityEngine_Renderer_get_bounds_Injected(UnityEngine.Bounds& ret)
TOKEN: 100664026 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::FindBuiltin(System.String)
(C# ) UnityEngine.Shader UnityEngine_Shader_FindBuiltin(System.String name)
TOKEN: 100664027 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::get_maximumLOD()
(C# ) System.Int32 UnityEngine_Shader_get_maximumLOD()
TOKEN: 100664028 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::set_maximumLOD(System.Int32)
(C# ) System.Void UnityEngine_Shader_set_maximumLOD(System.Int32 value)
TOKEN: 100664029 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::get_globalMaximumLOD()
(C# ) System.Int32 UnityEngine_Shader_get_globalMaximumLOD()
TOKEN: 100664030 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::set_globalMaximumLOD(System.Int32)
(C# ) System.Void UnityEngine_Shader_set_globalMaximumLOD(System.Int32 value)
TOKEN: 100664031 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::get_isSupported()
(C# ) System.Boolean UnityEngine_Shader_get_isSupported()
TOKEN: 100664032 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::get_globalRenderPipeline()
(C# ) System.String UnityEngine_Shader_get_globalRenderPipeline()
TOKEN: 100664033 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::set_globalRenderPipeline(System.String)
(C# ) System.Void UnityEngine_Shader_set_globalRenderPipeline(System.String value)
TOKEN: 100664034 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::EnableKeyword(System.String)
(C# ) System.Void UnityEngine_Shader_EnableKeyword(System.String keyword)
TOKEN: 100664035 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::DisableKeyword(System.String)
(C# ) System.Void UnityEngine_Shader_DisableKeyword(System.String keyword)
TOKEN: 100664036 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::IsKeywordEnabled(System.String)
(C# ) System.Boolean UnityEngine_Shader_IsKeywordEnabled(System.String keyword)
TOKEN: 100664037 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::get_renderQueue()
(C# ) System.Int32 UnityEngine_Shader_get_renderQueue()
TOKEN: 100664038 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::get_disableBatching()
(C# ) UnityEngine.DisableBatchingType UnityEngine_Shader_get_disableBatching()
TOKEN: 100664039 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::WarmupAllShaders()
(C# ) System.Void UnityEngine_Shader_WarmupAllShaders()
TOKEN: 100664040 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::TagToID(System.String)
(C# ) System.Int32 UnityEngine_Shader_TagToID(System.String name)
TOKEN: 100664041 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::IDToTag(System.Int32)
(C# ) System.String UnityEngine_Shader_IDToTag(System.Int32 name)
TOKEN: 100664042 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::PropertyToID(System.String)
(C# ) System.Int32 UnityEngine_Shader_PropertyToID(System.String name)
TOKEN: 100664043 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::GetDependency(System.String)
(C# ) UnityEngine.Shader UnityEngine_Shader_GetDependency(System.String name)
TOKEN: 100664044 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::get_passCount()
(C# ) System.Int32 UnityEngine_Shader_get_passCount()
TOKEN: 100664046 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
(C++) UnityEngine.Shader::Internal_FindPassTagValue(System.Int32,System.Int32)
(C# ) System.Int32 UnityEngine_Shader_Internal_FindPassTagValue(System.Int32 passIndex,System.Int32 tagName)
TOKEN: 100664047 Attributes: [CompilerControlled, Private