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https://github.com/godotengine/FBX2glTF
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
https://github.com/godotengine/FBX2glTF
fbx gltf gltf2
Last synced: about 2 months ago
JSON representation
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
- Host: GitHub
- URL: https://github.com/godotengine/FBX2glTF
- Owner: godotengine
- License: other
- Created: 2019-12-25T14:07:26.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2024-10-26T23:09:27.000Z (about 2 months ago)
- Last Synced: 2024-10-27T00:22:11.384Z (about 2 months ago)
- Topics: fbx, gltf, gltf2
- Language: C++
- Homepage:
- Size: 8.48 MB
- Stars: 345
- Watchers: 26
- Forks: 92
- Open Issues: 11
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
- Code of conduct: CODE_OF_CONDUCT.md
Awesome Lists containing this project
- awesome-v-sekai - FBX2glTF FBX to GLTF Converter
README
# FBX2glTF
> [!NOTE]
>
> As of Godot 4.3, FBX2glTF is no longer used. The engine now relies on
> [ufbx](https://github.com/ufbx/ufbx) instead, which is a built-in library
> instead of an external command-line tool.
>
> As such, **in Godot 4.3 or later, you no longer need to set up FBX2glTF**
> to import FBX scenes.A command-line tool for the conversion of 3D model assets on the FBX file format
to the glTF file format.Change skinning-weights to 4 with `--skinning-weights 4`, if your engine does not support the 8 bone weights feature.
Change the default import of the engine to be different from 30 fps if needed, with `--anim-framerate (bake24|bake30|bake60)`.
## License
The FBX2glTF command line tool is distributed under the 3-clause BSD license.
Precompiled binaries include **proprietary code** from the Autodesk FBX SDK 2020,
which is distributed under the
[Autodesk LICENSE AND SERVICES AGREEMENT](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX-SDK-License.rtf).**By downloading and using this tool, you agree to the terms of that Autodesk
proprietary license.**## Platform binaries
Check the [latest release](https://github.com/godotengine/FBX2glTF/releases/latest/)
for the last precompiled binaries for Linux, macOS, and Windows.- Linux x86_64: [`FBX2glTF-linux-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-linux-x86_64.zip)
* It is built on Ubuntu 20.04 and requires glibc 2.31 or newer.
- macOS x86_64: [`FBX2glTF-macos-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-macos-x86_64.zip)
* It should work fine for macOS ARM64 too using Rosetta 2.
- Windows x86_64: [`FBX2glTF-windows-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-windows-x86_64.zip)
* [**Requires Microsot Visual C++ Redistributable.**](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)There are also artifacts of the latest commit for Linux, macOS, and Windows
in the [GitHub Actions](https://github.com/godotengine/FBX2glTF/actions) tab.## Build instructions
Reference the [GitHub workflow](https://github.com/godotengine/FBX2glTF/blob/master/.github/workflows/build.yaml).