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https://github.com/gperretta/ghosting-time

Two-hours sprint project for macOS. Developed in Unity and C#.
https://github.com/gperretta/ghosting-time

macos sprites-animation unity unity2d-game

Last synced: 2 months ago
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Two-hours sprint project for macOS. Developed in Unity and C#.

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README

          

Ghosting Time 👻

A _Flappy Bird_ alternative clone for macOS, developed in **Unity** and **C#**.

Table of contents


Game mechanics & Gameplay
Unity project

Game mechanics & Gameplay

Ghosting Time is an arcade-style casual game in which the player controls Gary the little ghost on a side-scroller space.

The player will allow the ghost to go through pairs of Hell-fire-topped columns (one on top, one on the bottom) spawning at random heights and with the same distance.
The ghost will automatically go down and it will go higher when the player taps on the **space bar** only.

Each pair of obstacles avoided will increase the score of 1 point.
If the ghost collides with an obstacle, the game will be over!


Screenshot 2023-04-16 at 18 59 45

Unity project

**Components:** Rigid Body 2D to implement ghost physics, Box Collider 2D for collisions, Sprite Renderer, mutiple-sprites Animation for ghost idle movements, new TextMeshPro GUI and Button for the UI.

Every asset was designed using Figma.