https://github.com/gpuopen-librariesandsdks/radeonprorenderue
https://github.com/gpuopen-librariesandsdks/radeonprorenderue
Last synced: about 1 year ago
JSON representation
- Host: GitHub
- URL: https://github.com/gpuopen-librariesandsdks/radeonprorenderue
- Owner: GPUOpen-LibrariesAndSDKs
- License: apache-2.0
- Created: 2020-03-17T08:07:48.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2020-11-09T21:29:46.000Z (over 5 years ago)
- Last Synced: 2025-04-13T12:08:09.791Z (about 1 year ago)
- Language: C++
- Homepage: https://gpuopen.com/radeon-prorender-suite/
- Size: 387 MB
- Stars: 23
- Watchers: 11
- Forks: 8
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.txt
Awesome Lists containing this project
README
# RadeonProRenderUE
# Setup project
## Generate Visual Studio files
Right-click on RPR.uproject and select "Generate Visual Studio project files".
It should create a "RPR.sln" file
## Compile
- Open the "RPR.sln" file.
- Check that your build configuration is in "Development Editor" (or "DebugGame Editor")
- Press "Local Windows Debugger" to start the build.
At the end of the build, the project should start.
# Build the RPR plugin for marketplace
## For the first time
You will need to set an environment variable that will tell to the build script where is your UE4 installation.
### Unix (Linux/MacOSX)
- Open a terminal
- Write `setenv UE4_Path **[Path to the root of your UE4 installation]**`. Add **"** around your path if there is spaces in it.
Example :
- `setenv UE4_Path D:/Softwares/UE_4.18`
- `setenv UE4_Path "~/softs/my UE4 installation"`
## Start the build
### Windows
- Enter the directory **BuildPluginTools**
- Start **Build_RPRPlugin_XXX.bat** with **XXX** being the version you want (using double-click)
- Wait for everything to be setup. It will take a while since it will compile the whole plugin and copy some binary/image files.
- Once your build is over, go to **PluginStaging\UE4_[YourUE4Version]**
- Your plugin is right here, ready to be zipped in hosted

You can also use **Build_RPRPlugin_All.bat** to build on all versions.
### Unix (Linux/MacOSX)
- Open a terminal
- Navigate through **RadeonProRenderUE/BuildPluginTools** (use `cd` and `ls` to respectively move among the directories and list files in the current directory).
- Start the build script using `./Build_RPRPlugin.sh`
- The **UE4_Path** should be displayed at the beginning. Check that it is correct.
- Wait for the build to be completed. Press **Ctrl+C** if you want to abort the operation.
- Once your build is over, go to **PluginStaging/UE4_[YourUE4Version]**
- Your plugin is right here, ready to be zipped in hosted