https://github.com/guthius/opengraal.client
An open-source, experimental re-implementation of the classic Graal Online client
https://github.com/guthius/opengraal.client
Last synced: 10 months ago
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An open-source, experimental re-implementation of the classic Graal Online client
- Host: GitHub
- URL: https://github.com/guthius/opengraal.client
- Owner: Guthius
- License: mit
- Created: 2023-08-05T09:21:11.000Z (almost 3 years ago)
- Default Branch: master
- Last Pushed: 2025-09-09T23:24:44.000Z (11 months ago)
- Last Synced: 2025-09-10T00:58:43.289Z (11 months ago)
- Language: C++
- Homepage:
- Size: 5.26 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# OpenGraal



An open-source, experimental re-implementation of the classic Graal Online client using modern C++ and raylib.
OpenGraal aims to load legacy assets (levels, tiles, animations, sounds) and provide a lightweight playground for rendering maps, entities, and player animations in a standalone desktop app.
> This project is not affiliated with, endorsed by, or connected to Graal Online or its owners. All trademarks and assets belong to their respective owners.
## Features
- Cross-platform C++20 project using CMake + raylib
- Basic game loop, rendering, and input handling
- Level/tileset loading (`.graal` and `.nw` level files)
- Texture and sound resource management with simple caching
- Animation system with support for `.gani` files
- Simple entity/actor system (player, NPCs, signs)
- Example assets and a starter level for local testing
## Project status
- Early-stage and under development
- APIs and file/folder layout may change
## Requirements
- C++20-capable compiler (Clang, GCC, or MSVC)
- CMake 3.16+
- raylib (installed via your preferred package manager or from source)
Suggested install methods for raylib:
- macOS: `brew install raylib`
- Ubuntu/Debian: `sudo apt-get install libraylib-dev`
- Windows (vcpkg):
- `vcpkg install raylib:x64-windows`
- Configure CMake with `-DCMAKE_TOOLCHAIN_FILE=/scripts/buildsystems/vcpkg.cmake`
## Screenshots
[](.github/screenshot1.png)
[](.github/screenshot2.png)
## Disclaimer
OpenGraal is a educational project designed to explore game programming patterns. It is not associated with the original Graal Online. Please ensure you own the rights to any assets you use.