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https://github.com/hansschaa/FSM_Command_Patterns
https://github.com/hansschaa/FSM_Command_Patterns
Last synced: 2 months ago
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- Host: GitHub
- URL: https://github.com/hansschaa/FSM_Command_Patterns
- Owner: hansschaa
- Created: 2019-08-23T19:05:42.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-08-16T15:44:56.000Z (over 3 years ago)
- Last Synced: 2024-08-02T05:05:31.477Z (6 months ago)
- Language: C#
- Homepage:
- Size: 56.6 MB
- Stars: 8
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-unity - FSM_Command_Patterns - A basic platform game developed for help to undertanding State pattern and Command pattern. (Scripting)
README
# FSM_Command_Patterns
Example project "Design patterns for Game development" article.![](https://i.imgur.com/5HvIthz.png)
_Current Used Unity Version : 2018.2_
## Description
This project is a basic platform game developed for help to undertanding State pattern and Command pattern,
is very easy extendiblity and adapt to your own project.An article is available in [here](https://ludology.usek.cl/wp-content/uploads/2021/01/LUDOLOGYN2-2020-30-38.pdf)
## Note for this Github version
This version include:
- A Finite state machine implementation for enemies.
- Command pattern implementation for controlling the user input over the warrior character.