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https://github.com/heapsio/hide
Heaps IDE
https://github.com/heapsio/hide
Last synced: 6 days ago
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Heaps IDE
- Host: GitHub
- URL: https://github.com/heapsio/hide
- Owner: HeapsIO
- License: bsd-2-clause
- Created: 2017-06-25T14:19:14.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2024-05-23T07:39:29.000Z (6 months ago)
- Last Synced: 2024-05-23T08:44:21.443Z (6 months ago)
- Language: Haxe
- Size: 15.4 MB
- Stars: 504
- Watchers: 16
- Forks: 59
- Open Issues: 31
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-game-engine-dev - Hide - Extensible IDE for the _Heaps_ 3D graphic engine. (Libraries / Haxe)
README
# Hide
[![CI](https://img.shields.io/github/workflow/status/HeapsIO/hide/CI.svg?logo=github)](https://github.com/HeapsIO/hide/actions?query=workflow%3ACI)
![image](https://haxe.org/img/blog/2020-04-06-shirogames-stack/hide.png)
Hide (Heaps IDE) is an extensible editor that can be used as a middleware for various tasks, such as:
- preview 3D models and textures
- edit materials properties
- create timeline based visual effects and movements
- create whole 3D levels, place lights, paint terrain, bake shadow maps and volumetric light maps
- create and edit 2D and 3D particles systems
- edit and modify your [Castle](https://github.com/ncannasse/castle) Database
- extend by adding game specific prefabs
- extend with your own game specific editors## Nightly builds
If you don't want to build Hide from source, you can download a nightly build from [here](http://build.heaps.io:8080/hide/).
## Compiling from source
#### 1. Install Prerequisites
- Install [Haxe](https://haxe.org/) using appropriate installer from https://haxe.org/download/
- Install these libraries:
```
haxelib git heaps https://github.com/HeapsIO/heaps
haxelib git castle https://github.com/ncannasse/castle
haxelib git hxbit https://github.com/ncannasse/hxbit
haxelib git hscript https://github.com/HaxeFoundation/hscript
haxelib git hxnodejs https://github.com/HaxeFoundation/hxnodejs
haxelib git domkit https://github.com/HeapsIO/domkit
haxelib git hx3compat https://github.com/HaxeFoundation/hx3compat
```#### 2. Build Heaps IDE
- Clone this repo
- Run `haxe hide.hxml`
- This will create hide.js in the bin folder
- If there are errors when compiling, make sure you are using the latest libraries from git#### 3. Install NWJS
- Download and copy [NWJS](https://nwjs.io/) SDK into the `/bin/nwjs` directory
- On OSX, copy all files from `bin` into the `bin/nwjs.app/Contents/Resources/app.nw` folder## Running
- Windows: Run `hide.cmd`
- Linux: Run `nwjs/nw .` (don't miss the trailing space and dot)
- OSX: Open the NWJS application## Configuration
In your project's resource folder, you can create a `props.json` configuration file to override Hide's default settings. Refer to `bin/defaultProps.json` for the list of available settings.
## Extending Hide
### Custom plugin
In your project, create an hxml configuration for building the plugin. Example:
```hxml
# hide-plugin.hxml
-cp src
-lib hide
-lib hxnodejs
-lib castle
--macro hide.Plugin.init()
-js hide-plugin.js
-debug
HideImports
```
`HideImports.hx` here is just a file that lists all the classes you want to embed in your plugin. Example:
```haxe
// HideImports.hx
import prefabs.MyPrefab1;
import prefabs.MyPrefab2;
```
Running `haxe hide-plugin.hxml` should now generate a `hide-plugin.js` plugin file.In your project configuration file (`res/props.json`) you can now include this file like so:
```json
{
"plugins": ["../hide-plugin.js"]
}
```
Aside from javascript plugins, you can add your own stylsheets:
```json
{
"plugins": ["../hide-plugin-style.css"]
}
```### Custom prefab
Example of a project-specific custom prefab:
```haxe
import hrt.prefab.Context;
import hrt.prefab.Library;class MyPrefab extends hrt.prefab.Object3D {
public function new(?parent) {
super(parent);
type = "myprefab";
}override function make(ctx:Context):Context {
var ret = super.make(ctx);
// Custom code...
return ret;
}#if editor
override function getHideProps() : hide.prefab.HideProps {
return { icon : "cog", name : "MyPrefab" };
}#end
static var _ = Library.register("myprefab", MyPrefab);
}
```### Custom file views
You can add your own viewers/editors for files, by extending `hide.view.FileView` class:```haxe
import hide.view.FileView;class CustomView extends FileView {
// onDisplay should create html layout of your view. It is also called each when file is changed externally.
override public function onDisplay()
{
// Example of initial layout setup.
element.html('
');
var tools = new hide.comp.Toolbar(null, element.find(".toolbar"));
var content = element.find(".content"));
// Importantly, use `getPath()` to obtain file path that you can use for filesystem access.
var path = getPath();
// ... your code to fill content
}
// Register the view with specific extensions.
// Extensions starting with `json.` refer to `.json` files with `type` at root
// object being second part of extension ("type": "customView" in this sample).
// Otherwise it is treated as regular file extension.
// Providing icon and createNew is optional. If createNew set, HIDE file tree will have a context menu item to create new file that FileView represents.
static var _ = hide.view.FileTree.registerExtension(CustomView, ["json.customView", "customview"], { icon: "snowflake-o", createNew: "Dialog Context" });
}
```