https://github.com/hemebond/quake-textures
Texture overrides (bump, gloss, luma, etc) for the default Quake textures
https://github.com/hemebond/quake-textures
darkplaces quake textures
Last synced: 5 months ago
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Texture overrides (bump, gloss, luma, etc) for the default Quake textures
- Host: GitHub
- URL: https://github.com/hemebond/quake-textures
- Owner: hemebond
- Created: 2019-01-03T23:04:11.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2025-07-13T05:06:54.000Z (12 months ago)
- Last Synced: 2025-07-13T07:17:42.898Z (12 months ago)
- Topics: darkplaces, quake, textures
- Language: Python
- Size: 9.47 MB
- Stars: 6
- Watchers: 1
- Forks: 0
- Open Issues: 8
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Metadata Files:
- Readme: README.md
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README
# Simple Quake Texture Enhancements
A collection of bump, gloss, and glow textures to enhance the original Quake game textures.
## Installation
Download a [release](https://github.com/hemebond/quake-textures/releases/) and extract directly into your `quake/id1/textures/` directory (create the `textures` directory if it doesn't exist).
## Usage ##
### Settings
The original pixelated Quake look can be achieved by using `nearest` texture filtering. This can be enabled with the console command:
`gl_texturemode gl_nearest_mipmap_linear`
### Realtime Lighting
To get the most out of the textures real-time lighting is required. While the map lights can be used by default for real-time lighting, for best results [custom rtlights files](https://github.com/hemebond/quake-rtlights/) can be used.