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https://github.com/henrikssonkevin/vCOD-Fixes
Fixes for the original 2003 Call of Duty
https://github.com/henrikssonkevin/vCOD-Fixes
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Last synced: 3 months ago
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Fixes for the original 2003 Call of Duty
- Host: GitHub
- URL: https://github.com/henrikssonkevin/vCOD-Fixes
- Owner: henrikssonkevin
- Created: 2017-12-02T22:29:11.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2020-01-18T19:48:20.000Z (almost 5 years ago)
- Last Synced: 2024-04-09T03:11:38.380Z (7 months ago)
- Topics: issues
- Language: ShaderLab
- Homepage:
- Size: 574 KB
- Stars: 2
- Watchers: 2
- Forks: 1
- Open Issues: 3
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- RAWR - vCOD-Fixes - Fixes for the original 2003 Call of Duty. (Gaming / Call of Duty (vCoD / CoDUO))
README
# vCOD-Fixes
Features
- Fixed muzzleflashes for MP44, FG42 and PPSH.
- Fixed and adjusted shellejects for several weapons.
- Added 9mm shell casing from UO for appropriate weapons.
- Fixed some impact FX rendering through walls.
- Fixed the duration of world model pistol firing animation which had too long duration which resulted in animation not playing for each shot.
- Fixed moon sprite for mp_chateau not showing.
- Added winter gloves for american winter viewmodels to align with winter world models.
- Several fixes and adjustments for various weapons including adding missing animations, sounds, adjusting animation time to sync with sounds, removing weapons randomly off-centering during aiming down the sights and more.