https://github.com/imjuniper/flibbert-engine
Read-only mirror of my own git repo
https://github.com/imjuniper/flibbert-engine
cpp game-engine opengl
Last synced: about 2 months ago
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Read-only mirror of my own git repo
- Host: GitHub
- URL: https://github.com/imjuniper/flibbert-engine
- Owner: imjuniper
- Created: 2023-02-14T06:31:06.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2025-10-18T21:11:43.000Z (9 months ago)
- Last Synced: 2025-10-19T12:22:40.548Z (9 months ago)
- Topics: cpp, game-engine, opengl
- Language: C++
- Homepage:
- Size: 1.8 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Flibbert Engine
Flibbert is basically a small framework/engine that I'm working on to learn game engine development, rendering, C++, etc. I started working on it for a class in my game development program. It's a fun learning experience.
## Requirements
- A system that supports OpenGL 4.6
- [CMake 3.31+](https://cmake.org/)
- A C++ compiler supporting C++23 (Clang & MSVC have been tested)
## Current features
- OpenGL rendering backend, with abstractions
- Dear ImGui for UI
- 3D Camera
- Input/event system
## Usage
### Building
Open your terminal and list the available CMake presets using `cmake --list-presets all`, then run the following commands using your chosen presets:
```pwsh
cmake --preset [your-configure-preset]
cmake --build --preset [your-build-preset]
```
### Running
Once built, you can run the `Sandbox[.exe]` executable in the `Binaries/{CONFIG}` folder. The `assets` folder is a symlink to `{PROJECT_DIR}/Sandbox/src/assets` so that they are available from the working directory.
### Packaging
A very barebones CPack config has been added to the Sandbox app. The available package presets can be listed with `cmake --list-presets package`. To package the projets run the following:
```pwsh
cpack --preset [your-package-preset]
```