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https://github.com/jagt/unity3d-runtime-debug-draw
single file debuging DrawLine/DrawText/etc that works in both Scene/Game view, also works in built PC/mobile builds.
https://github.com/jagt/unity3d-runtime-debug-draw
Last synced: about 2 months ago
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single file debuging DrawLine/DrawText/etc that works in both Scene/Game view, also works in built PC/mobile builds.
- Host: GitHub
- URL: https://github.com/jagt/unity3d-runtime-debug-draw
- Owner: jagt
- Created: 2017-02-12T14:29:18.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2020-06-16T14:49:00.000Z (over 4 years ago)
- Last Synced: 2024-11-10T16:45:50.523Z (2 months ago)
- Language: C#
- Homepage:
- Size: 546 KB
- Stars: 109
- Watchers: 12
- Forks: 23
- Open Issues: 7
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Metadata Files:
- Readme: readme.md
Awesome Lists containing this project
- awesome-unity-open-source-on-github - unity3d-runtime-debug-draw - single file debuging DrawLine/DrawText/etc that works in both Scene/Game view (Script Debug)
README
# Unity3d Runtime Debug Draw
Single file debuging DrawLine/DrawText/etc that works in both Scene/Game view, also works in built PC/mobile builds.
![screenshot](Misc/screenshot.gif)
## Features
* Draw debug lines in built players.
* Additional goodies like draw text, attach texts and else.
* Good old single file library.
* Calls can be easily compiled away in release builds.## Install
Download [RuntimeDebugDraw](Assets/RuntimeDebugDraw.cs) and drop it into your project and you're done. Remember to read the header comments or it might work as intended.
## License
Public Domain
## TODOs/Bugs/Known Issues
* Only tested on Unity 5.3 for now.
* Performance has room for improvement.
* Doesn't work well with camera post processing.
* Draw CapsuleCollider/Mesh/etc.