https://github.com/jdsherbert/unreal-engine-health-system
Simple Health System implementation for Unreal Engine. Tracks health of an actor, logs damage, and also fires events from changes.
https://github.com/jdsherbert/unreal-engine-health-system
component cpp health unreal unreal-engine unreal-engine-4 unreal-engine-5 unrealengine
Last synced: about 1 year ago
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Simple Health System implementation for Unreal Engine. Tracks health of an actor, logs damage, and also fires events from changes.
- Host: GitHub
- URL: https://github.com/jdsherbert/unreal-engine-health-system
- Owner: JDSherbert
- License: mit
- Created: 2024-01-16T02:15:18.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-01-18T23:27:43.000Z (over 2 years ago)
- Last Synced: 2025-02-13T22:38:11.596Z (over 1 year ago)
- Topics: component, cpp, health, unreal, unreal-engine, unreal-engine-4, unreal-engine-5, unrealengine
- Language: C++
- Homepage:
- Size: 39.1 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README

# Unreal Engine Health System
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## Overview
This health system provides a simple solution for tracking damage on actors in Unreal Engine.
Just call InflictDamage or Heal in Blueprint to modify health values. You can also set the maximum health and starting health values.
The component will transiently log all health changes for convenience when debugging in playtests too.
The logs are purged at the end of the play session.
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