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https://github.com/jdsherbert/unreal-engine-plugin-template
Plugin template boilerplate for Unreal Engine.
https://github.com/jdsherbert/unreal-engine-plugin-template
cpp plugin template unreal unreal-engine unreal-engine-4 unreal-engine-5 unrealengine
Last synced: about 1 month ago
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Plugin template boilerplate for Unreal Engine.
- Host: GitHub
- URL: https://github.com/jdsherbert/unreal-engine-plugin-template
- Owner: JDSherbert
- License: unlicense
- Created: 2023-12-01T11:32:33.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2023-12-30T22:46:28.000Z (about 1 year ago)
- Last Synced: 2024-11-10T15:54:05.584Z (3 months ago)
- Topics: cpp, plugin, template, unreal, unreal-engine, unreal-engine-4, unreal-engine-5, unrealengine
- Language: C++
- Homepage:
- Size: 27.3 KB
- Stars: 3
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
![image](https://user-images.githubusercontent.com/43964243/235778441-9dfb45ab-befd-480b-bc30-5eab5dc2efef.png)
# Unreal Engine Plugin Template
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## Overview
A repository containing a dummy Unreal Engine 5 plugin. Contains a folder structure that has been premade to help kickstart the making of new Unreal plugins.For more information I'd strongly recommend following Epic's gameplay module documentation, found here:
- Full Documentation: https://docs.unrealengine.com/5.0/en-US/plugins-in-unreal-engine/For Coding standards, please see here:
- https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/DevelopmentSetup/CodingStandard/If you'd like to get Unreal Engine and use this project template, please follow these steps:
1. Download the Epic launcher: https://www.unrealengine.com/en-US/
2. Install Unreal Engine (whichever version - this template is for 5.3)
3. Clone this projectLemme know if you have any questions or feedback!
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# Guide
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Plugins are collections of code and data that developers can easily enable or disable within the Editor on a per-project basis. Plugins can add runtime gameplay functionality, modify built-in Engine features (or add new ones), create new file types, and extend the capabilities of the Editor with new menus, tool bar commands, and sub-modes.-----------------------------------------------------------------------