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https://github.com/jdxyw/generativeart
Generative Art in Go
https://github.com/jdxyw/generativeart
creative-coding generative generative-art go golang perlin-noise
Last synced: 7 days ago
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Generative Art in Go
- Host: GitHub
- URL: https://github.com/jdxyw/generativeart
- Owner: jdxyw
- License: mit
- Created: 2021-02-26T03:55:17.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2022-01-27T02:47:43.000Z (almost 3 years ago)
- Last Synced: 2024-08-02T14:08:34.018Z (3 months ago)
- Topics: creative-coding, generative, generative-art, go, golang, perlin-noise
- Language: Go
- Homepage:
- Size: 8.62 MB
- Stars: 888
- Watchers: 9
- Forks: 82
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
Awesome Lists containing this project
- awesome-golang-repositories - generativeart
- awesome - generativeart - Generative Art in Go (perlin-noise)
README
# generativeart
[![Go](https://github.com/jdxyw/generativeart/actions/workflows/go.yml/badge.svg)](https://github.com/jdxyw/generativeart/actions/workflows/go.yml)
[![Go Report Card](https://goreportcard.com/badge/github.com/jdxyw/generativeart)](https://goreportcard.com/report/github.com/jdxyw/generativeart)
[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/jdxyw/generativeart/master/LICENSE)`generativeart` is a `Go` package to generate many kinds of generative art. The goal is to collect some excellent generative art (implemented in `R` or `Processing`), and rewrite them in `Go` again. I would paste the original link at the end of this README(If I remember, you can also submit a PR if you found I missed something.). Currently, it supports the following type.
# Table of Contents
- [generativeart](#generativeart)
- [Table of Contents](#table-of-contents)
- [Buy me a coffee](#buy-me-a-coffee)
- [Contributing](#contributing)
- [Types supported](#types-supported)
- [Install](#install)
- [Art Type](#art-type)
- [Docs](#docs)
- [Examples](#examples)
- [General Options](#general-options)
- [Usage and example](#usage-and-example)
- [Junas](#junas)
- [Random Shapes](#random-shapes)
- [Color Circle2](#color-circle2)
- [Circle Grid](#circle-grid)
- [Circle Composes Circle](#circle-composes-circle)
- [Pixel Hole](#pixel-hole)
- [Dots Wave](#dots-wave)
- [Contour Line](#contour-line)
- [Noise Line](#noise-line)
- [Dot Line](#dot-line)
- [Ocean Fish](#ocean-fish)
- [Circle Loop](#circle-loop)
- [Domain Warp](#domain-warp)
- [Circle Noise](#circle-noise)
- [Perlin Perls](#perlin-perls)
- [Color Canva](#color-canva)
- [Julia Set](#julia-set)
- [Black Hole](#black-hole)
- [Silk Sky](#silk-sky)
- [Circle Move](#circle-move)
- [Random Circle](#random-circle)
- [TODO](#todo)
- [Contribution](#contribution)## Buy me a coffee
If you found this package is useful, maybe you could buy me a coffee from [Paypal](https://www.paypal.me/jdxyw).
## Contributing
I am glad to see someone to contribute to this repo, please follow the [CONTRIBUTING.md](https://github.com/jdxyw/generativeart/blob/master/CONTRIBUTING.md) for more information. Or you can just open an issue or PR.
## Types supported
This package is still working in progress. More types would be added. Welcome anyone interested in this field to submit your PR.
- Maze
- Julia Set
- Random Circle Trails
- Silk Smoke
- Spiral Square
- Square Grid
- Circle Line
- Circle Loop
- Silk Sky
- Dot Line
- Swirl
- Point Ribbon
- Janus
- Random Shapes
- Color Circle
- Color Circle2
- Circle Grid
- Contour Line
- Noise Line
- Ocean Fish
- Circle Loop2
- Pixel Hole
- Dots Wave
- Circle Move
- Circle Noise
- Yarn
- Black Hole
- Color Canva
- Domain Warp
- Perlin PerlsFor these kinds of art, the package provides as many parameters to control the appearance.
## Install
The go version I used is `Go 1.16`.
```bash
go get github.com/jdxyw/generativeart
```## Art Type
```go
NewCircleLine(step float64, lineNum int, radius, xaixs, yaixs float64)
NewCircleLoop(radius float64)
NewMaze(step int)
NewRandCicle(mc, msp int, minStep, maxStep, minr, maxr float64, isRandColor bool)
NewSilkSky(circleNum int, sunRadius float64)
NewSilkSmoke(mc, msp int, minStep, maxStep, minRadius, maxRadius float64, isRandColor bool)
NewSpiralSquare(squareNum int, rectSide, decay float64, randColor bool)
NewSwirl(a, b, c, d, xaixs, yaixs float64)
NewDotLine(n int, ras, canv float64, randColor bool)
NewPointRibbon(r float64)
NewJanus(n int, decay float64)
NewRandomShape(shapeNum int)
NewColorCircle(circleNum int)
NewColorCircle2(circleNum int)
NewCircleGrid(circleNumMin, circleNumMax int)
NewContourLine(lineNum int)
NewNoiseLine(n int)
NewCircleLoop2(depth int)
NewPixelHole(dotN int)
NewDotsWave(dotsN int)
NewCircleMove(circleNum int)
NewCircleNoise(dotsN, colorMin, colorMax int)
NewYarn(n int)
NewBlackHole(circleN int, density, circleGap float64)
NewColorCanve(seg float64)
NewDomainWrap(scale, scale2, xOffset, yOffset float64, cmap ColorMapping)
NewPerlinPerls(circleN, dotsN, colorMin, colorMax int)
```## Docs
You could find the docs in the [doc](./docs).
## Examples
You could find examples for all types under [example](./example).
## General Options
```go
type Options struct {
background color.RGBA
foreground color.RGBA
lineColor color.RGBA
lineWidth float64
colorSchema []color.RGBA
nIters int
alpha int
}
```The `Options` is a global option for the whole `canva`. It includes those general parameters used by different kinds of types, such as `background`, `lineColor`, and `colorScheme`.
For those parameters specified for different kinds of art types, they have their own `struct`.
## Usage and example
Below are some selective examples. For more examples, you could check the example folder.
### Junas
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(common.Black)
c.FillBackground()
c.SetColorSchema(common.DarkRed)
c.SetForeground(common.LightPink)
c.Draw(arts.NewJanus(10, 0.2))
c.ToPNG("janus.png")
}
```![](images/janus.png)
### Random Shapes
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(common.White)
c.FillBackground()
c.SetColorSchema([]color.RGBA{
{0xCF, 0x2B, 0x34, 0xFF},
{0xF0, 0x8F, 0x46, 0xFF},
{0xF0, 0xC1, 0x29, 0xFF},
{0x19, 0x6E, 0x94, 0xFF},
{0x35, 0x3A, 0x57, 0xFF},
})
c.Draw(arts.NewRandomShape(150))
c.ToPNG("randomshape.png")
}
```![](images/randomshape.png)
### Color Circle2
```go
func main() {
rand.Seed(time.Now().Unix())
colors := []color.RGBA{
{0x11, 0x60, 0xC6, 0xFF},
{0xFD, 0xD9, 0x00, 0xFF},
{0xF5, 0xB4, 0xF8, 0xFF},
{0xEF, 0x13, 0x55, 0xFF},
{0xF4, 0x9F, 0x0A, 0xFF},
}
c := generativeart.NewCanva(800, 800)
c.SetBackground(common.White)
c.FillBackground()
c.SetColorSchema(colors)
c.Draw(arts.NewColorCircle2(30))
c.ToPNG("colorcircle2.png")
}
```![](images/colorcircle2.png)
### Circle Grid
```go
func main() {
rand.Seed(time.Now().Unix())
colors := []color.RGBA{
{0xED, 0x34, 0x41, 0xFF},
{0xFF, 0xD6, 0x30, 0xFF},
{0x32, 0x9F, 0xE3, 0xFF},
{0x15, 0x42, 0x96, 0xFF},
{0x00, 0x00, 0x00, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
}
c := generativeart.NewCanva(500, 500)
c.SetBackground(color.RGBA{0xDF, 0xEB, 0xF5, 0xFF})
c.FillBackground()
c.SetColorSchema(colors)
c.SetLineWidth(2.0)
c.Draw(arts.NewCircleGrid(4, 6))
c.ToPNG("circlegrid.png")
}
```![](images/circlegrid.png)
### Circle Composes Circle
```go
func main() {
rand.Seed(time.Now().Unix())
colors := []color.RGBA{
{0xF9, 0xC8, 0x0E, 0xFF},
{0xF8, 0x66, 0x24, 0xFF},
{0xEA, 0x35, 0x46, 0xFF},
{0x66, 0x2E, 0x9B, 0xFF},
{0x43, 0xBC, 0xCD, 0xFF},
}
c := generativeart.NewCanva(500, 500)
c.SetBackground(color.RGBA{8, 10, 20, 255})
c.FillBackground()
c.SetColorSchema(colors)
c.Draw(arts.NewCircleLoop2(7))
c.ToPNG("colorloop2.png")
}
```![](images/colorloop2.png)
### Pixel Hole
```go
func main() {
rand.Seed(time.Now().Unix())
colors := []color.RGBA{
{0xF9, 0xC8, 0x0E, 0xFF},
{0xF8, 0x66, 0x24, 0xFF},
{0xEA, 0x35, 0x46, 0xFF},
{0x66, 0x2E, 0x9B, 0xFF},
{0x43, 0xBC, 0xCD, 0xFF},
}
c := generativeart.NewCanva(800, 800)
c.SetBackground(common.Black)
c.FillBackground()
c.SetColorSchema(colors)
c.SetIterations(1200)
c.Draw(arts.NewPixelHole(60))
c.ToPNG("pixelhole.png")}
```![](images/pixelhole.png)
### Dots Wave
```go
func main() {
rand.Seed(time.Now().Unix())
colors := []color.RGBA{
{0xFF, 0xBE, 0x0B, 0xFF},
{0xFB, 0x56, 0x07, 0xFF},
{0xFF, 0x00, 0x6E, 0xFF},
{0x83, 0x38, 0xEC, 0xFF},
{0x3A, 0x86, 0xFF, 0xFF},
}
c := generativeart.NewCanva(500, 500)
c.SetBackground(common.Black)
c.FillBackground()
c.SetColorSchema(colors)
c.Draw(arts.NewDotsWave(300))
c.ToPNG("dotswave.png")
}
```![](images/dotswave.png)
### Contour Line
```go
func main() {
rand.Seed(time.Now().Unix())
colors := []color.RGBA{
{0x58, 0x18, 0x45, 0xFF},
{0x90, 0x0C, 0x3F, 0xFF},
{0xC7, 0x00, 0x39, 0xFF},
{0xFF, 0x57, 0x33, 0xFF},
{0xFF, 0xC3, 0x0F, 0xFF},
}
c := generativeart.NewCanva(1600, 1600)
c.SetBackground(color.RGBA{0x1a, 0x06, 0x33, 0xFF})
c.FillBackground()
c.SetColorSchema(colors)
c.Draw(arts.NewContourLine(500))
c.ToPNG("contourline.png")
}
```![](images/contourline.png)
### Noise Line
```go
func main() {
rand.Seed(time.Now().Unix())
colors := []color.RGBA{
{0x06, 0x7B, 0xC2, 0xFF},
{0x84, 0xBC, 0xDA, 0xFF},
{0xEC, 0xC3, 0x0B, 0xFF},
{0xF3, 0x77, 0x48, 0xFF},
{0xD5, 0x60, 0x62, 0xFF},
}
c := generativeart.NewCanva(1000, 1000)
c.SetBackground(color.RGBA{0xF0, 0xFE, 0xFF, 0xFF})
c.FillBackground()
c.SetColorSchema(colors)
c.Draw(arts.NewNoiseLine(1000))
c.ToPNG("noiseline.png")
}
```![](images/noiseline.png)
### Dot Line
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(2080, 2080)
c.SetBackground(color.RGBA{230, 230, 230, 255})
c.SetLineWidth(10)
c.SetIterations(15000)
c.SetColorSchema(common.Plasma)
c.FillBackground()
c.Draw(arts.NewDotLine(100, 20, 50, false))
c.ToPNG("dotline.png")
}
```![](images/dotline.png)
### Ocean Fish
```go
func main() {
rand.Seed(time.Now().Unix())
colors := []color.RGBA{
{0xCF, 0x2B, 0x34, 0xFF},
{0xF0, 0x8F, 0x46, 0xFF},
{0xF0, 0xC1, 0x29, 0xFF},
{0x19, 0x6E, 0x94, 0xFF},
{0x35, 0x3A, 0x57, 0xFF},
}
c := generativeart.NewCanva(500, 500)
c.SetColorSchema(colors)
c.Draw(arts.NewOceanFish(100, 8))
c.ToPNG("oceanfish.png")
}
```![](images/oceanfish.png)
### Circle Loop
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(common.Black)
c.SetLineWidth(1)
c.SetLineColor(common.Orange)
c.SetAlpha(30)
c.SetIterations(1000)
c.FillBackground()
c.Draw(arts.NewCircleLoop(100))
c.ToPNG("circleloop.png")
}
```![](images/circleloop.png)
### Domain Warp
```go
func cmap(r, m1, m2 float64) color.RGBA {
rgb := color.RGBA{
uint8(common.Constrain(m1*200*r, 0, 255)),
uint8(common.Constrain(r*200, 0, 255)),
uint8(common.Constrain(m2*255*r, 70, 255)),
255,
}
return rgb
}func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(common.Black)
c.FillBackground()
c.Draw(arts.NewDomainWrap(0.01, 4,4, 20, cmap))
c.ToPNG("domainwarp.png")
}
```![](images/domainwarp.png)
### Circle Noise
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(common.White)
c.SetAlpha(80)
c.SetLineWidth(0.3)
c.FillBackground()
c.SetIterations(400)
c.Draw(arts.NewCircleNoise(2000, 60, 80))
c.ToPNG("circlenoise.png")
}
```![](images/circlenoise.png)
### Perlin Perls
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(common.White)
c.SetAlpha(120)
c.SetLineWidth(0.3)
c.FillBackground()
c.SetIterations(200)
c.Draw(arts.NewPerlinPerls(10, 200, 40, 80))
c.ToPNG("perlinperls.png")
}
```![](images/perlinperls.png)
### Color Canva
```go
func main() {
rand.Seed(time.Now().Unix())
colors := []color.RGBA{
{0xF9, 0xC8, 0x0E, 0xFF},
{0xF8, 0x66, 0x24, 0xFF},
{0xEA, 0x35, 0x46, 0xFF},
{0x66, 0x2E, 0x9B, 0xFF},
{0x43, 0xBC, 0xCD, 0xFF},
}
c := generativeart.NewCanva(500, 500)
c.SetBackground(common.Black)
c.FillBackground()
c.SetLineWidth(8)
c.SetColorSchema(colors)
c.Draw(arts.NewColorCanve(5))
c.ToPNG("colorcanva.png")
}
```![](images/colorcanva.png)
### Julia Set
```go
func julia1(z complex128) complex128 {
c := complex(-0.1, 0.651)z = z*z + c
return z
}func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetIterations(800)
c.SetColorSchema(common.Viridis)
c.FillBackground()
c.Draw(arts.NewJulia(julia1, 40, 1.5, 1.5))
c.ToPNG("julia.png")
}
```![](images/julia.png)
### Black Hole
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(color.RGBA{R: 30, G: 30, B: 30, A: 255})
c.FillBackground()
c.SetLineWidth(1.0)
c.SetLineColor(common.Tomato)
c.Draw(arts.NewBlackHole(200, 400, 0.01))
c.ToPNG("blackhole.png")
}
```![](images/blackhole.png)
### Silk Sky
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(600, 600)
c.SetAlpha(10)
c.Draw(arts.NewSilkSky(15, 5))
c.ToPNG("silksky.png")
}
```![](images/silksky.png)
### Circle Move
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(1200, 500)
c.SetBackground(common.White)
c.FillBackground()
c.Draw(arts.NewCircleMove(1000))
c.ToPNG("circlemove.png")
}
```![](images/circlemove.png)
### Random Circle
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(common.MistyRose)
c.SetLineWidth(1.0)
c.SetLineColor(color.RGBA{
R: 122,
G: 122,
B: 122,
A: 30,
})
c.SetColorSchema(common.Plasma)
c.SetIterations(4)
c.FillBackground()
c.Draw(arts.NewRandCicle(30, 80, 0.2, 2, 10, 30, true))
c.ToPNG("randcircle.png")
}
```![](images/randcircle.png)
## TODO
- Add more kinds of generative arts or types.
## Contribution
Thanks for the following sites and repos, I got lots of ideas, inspiration, code, and tricks from them. The list would be very long; sorry for forgetting some of them.
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