https://github.com/jeffawe/harmony-animator-toolkit
Harmony Animator Toolkit for Unity Animations
https://github.com/jeffawe/harmony-animator-toolkit
asset toolkit unity unityasset
Last synced: about 2 months ago
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Harmony Animator Toolkit for Unity Animations
- Host: GitHub
- URL: https://github.com/jeffawe/harmony-animator-toolkit
- Owner: Jeffawe
- License: mit
- Created: 2025-05-26T03:57:34.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2025-05-26T04:08:33.000Z (about 1 year ago)
- Last Synced: 2025-05-26T05:28:51.140Z (about 1 year ago)
- Topics: asset, toolkit, unity, unityasset
- Language: C#
- Homepage:
- Size: 2.79 MB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Harmony-Animator-Toolkit
Harmony Animation Toolkit is a suite of Unity Editor extensions that wipes away the repetitive parts of animation setup so you can stay in flow:
Generate complete Animator Controllers in seconds. Feed the tool transition data (or raw JSON), and it builds states, parameters, blend-trees, and links them to the right clips.
One-click JSON ↔︎ Animator round-trips. Ideal for Mixamo, LLM-generated data, or version-control backups.
Bulk-replace or retarget animations inside an existing controller without breaking the graph.
Instant 2D sprite animations. Create clips from sliced sheets or loose sprites with drag-and-drop ease.
Find every animation in a folder (even inside FBXs) for quick audits.
Have a quick look at the documentation at [Documentation](https://tinyurl.com/harmonytoolkit) or check the asset out at [Asset Store](https://assetstore.unity.com/packages/tools/game-toolkits/harmony-animation-toolkit-325172). Everything is scriptable and interface-driven (IAnimationFinder, IJSONConverter), so power users can plug in custom search or import logic.
Works equally well for fast game-jam prototyping or large productions that demand consistent animator structures.