https://github.com/jinyuliao/Grid
An UE4 plugin for grid-based game
https://github.com/jinyuliao/Grid
cpp ue4 unreal-engine unreal-engine-4
Last synced: 2 months ago
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An UE4 plugin for grid-based game
- Host: GitHub
- URL: https://github.com/jinyuliao/Grid
- Owner: jinyuliao
- License: mit
- Created: 2017-10-30T02:30:22.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2023-03-27T08:13:13.000Z (about 2 years ago)
- Last Synced: 2024-10-24T02:32:28.987Z (7 months ago)
- Topics: cpp, ue4, unreal-engine, unreal-engine-4
- Language: C++
- Homepage:
- Size: 1.82 MB
- Stars: 241
- Watchers: 15
- Forks: 62
- Open Issues: 4
-
Metadata Files:
- Readme: README.rst
- License: LICENSE
Awesome Lists containing this project
README
Grid Plugin
===========An UE4 plugin for grid-based game
* SampleProject_
* A more complicated project: SRPGTemplate_.. image:: https://github.com/jinyuliao/Grid/blob/master/docs/images/grid.png?raw=true
Features
--------* Support square and hexagon grid
* Support multi-level grid
* Grid-based pathfinding and movement
* Multiple grid rendering method: Decal and Outline(XCom2-like)
* Grid sensing component [#f1]_
* Blueprint support
* Editor integration
* Customizable classes
* PathGuide for rendering pathQuickStart
----------* Set pawn's default controller to AAIController or its subclass [#f2]_
* Add UGridNavigationComponent to your pawn [#f3]_
* Add UGridSensingComponent to your pawn (optional)
* Spawn GridManager at game startup [#f4]_
* Write game logicCustomizable Classes
--------------------* UGridInfo: inherit from this class to add game-specific information
* USquarePathFinder and UHexagonPathFinder: customize pathfinding logic
* UGridNavigationAgent: inherit from this class to implement special movement, e.g.: jump, climb and so on
* UGridPainter: customize grid rendering [#f5]_Install
-------#. Clone this project to ${YourProject}/Plugins/
#. Generate project file
#. CompileDonate
------.. image:: https://jinyuliao.github.io/blog/html/_images/donate.png
:target: https://jinyuliao.github.io/blog/html/pages/donate.html
:alt: Donate.. _SampleProject: https://github.com/jinyuliao/Sample_Grid
.. _SRPGTemplate: https://github.com/jinyuliao/SRPGTemplate.. [#f1] plus a component visualizer for debug and level design
.. [#f2] we need it to implement default grid-based movement
.. [#f3] if you have custom UGridNavigationAgent, add it to Component's 'AgentClasses'
.. [#f4] if you have custom class, set it properly in spawn parameter
.. [#f5] Default is UGridDecalPainter which using decal component to rendering grid