https://github.com/jnphgs/UE4_ProceduralGrid
UE4 material with grid texture and world coordinate.
https://github.com/jnphgs/UE4_ProceduralGrid
grid-system ue4
Last synced: 3 months ago
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UE4 material with grid texture and world coordinate.
- Host: GitHub
- URL: https://github.com/jnphgs/UE4_ProceduralGrid
- Owner: jnphgs
- License: mit
- Created: 2019-05-12T04:17:04.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2019-05-15T05:01:51.000Z (about 6 years ago)
- Last Synced: 2024-03-20T04:48:04.320Z (about 1 year ago)
- Topics: grid-system, ue4
- Homepage:
- Size: 18.4 MB
- Stars: 7
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# UE4 World Grid Material

# Introduction
On starting development, we sometimes need to prepare a grid floor of a specific color.
In this repository, a material with following features is managed.- Project multiple grid textures from the x-y-z axis which closest to the fragment normal.
- Grid texture is repeated every 100 units (1m) in world coordinates.
- You can specify both grid texture and background color.All of grid textures are generated using [this repository](https://github.com/jnphgs/GridUnitsSVG) as SVG files.
And SVG files are converted to PNG images using [this repository](https://github.com/jnphgs/BatchSVGtoPNG).# Environment
- Unreal Engine 4.22.1