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https://github.com/jose-villegas/LowPolyWater
Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1
https://github.com/jose-villegas/LowPolyWater
Last synced: 3 months ago
JSON representation
Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1
- Host: GitHub
- URL: https://github.com/jose-villegas/LowPolyWater
- Owner: jose-villegas
- License: mit
- Created: 2016-08-28T01:59:19.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2017-04-18T18:50:08.000Z (over 7 years ago)
- Last Synced: 2024-07-13T10:33:19.220Z (4 months ago)
- Language: GLSL
- Homepage:
- Size: 5.16 MB
- Stars: 44
- Watchers: 6
- Forks: 14
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-unity-open-source-on-github - LowPolyWater - Water rending with sum of sines on with low poly style through flat shading (Low Poly)
README
# LowPolyWater
Small test with Unity shaders. Water rending with sum of sines (with sharpness variation) but low poly style through flat shading.
Has specular shading, transparency and planar reflections for the water.https://imgur.com/U7PyrRZ (Short video)
![Screenshot](https://i.imgur.com/p1jsnbM.jpg)
![Screenshot](https://i.imgur.com/xNbvi5e.png)