https://github.com/jscott/vivegrip
Physics-based grabbing for SteamVR development in Unity.
https://github.com/jscott/vivegrip
htc-vive physics unity virtual-reality vive-grip vr
Last synced: 11 days ago
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Physics-based grabbing for SteamVR development in Unity.
- Host: GitHub
- URL: https://github.com/jscott/vivegrip
- Owner: JScott
- License: mit
- Created: 2016-04-27T05:15:15.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2020-08-28T18:07:25.000Z (over 5 years ago)
- Last Synced: 2025-03-29T05:33:24.041Z (11 months ago)
- Topics: htc-vive, physics, unity, virtual-reality, vive-grip, vr
- Language: C#
- Homepage: https://vivegrip.com/
- Size: 83.4 MB
- Stars: 157
- Watchers: 22
- Forks: 34
- Open Issues: 5
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# Vive Grip
Vive Grip helps you to highlight, grab, and interact with game objects using SteamVR. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more.
See the [package directory](Assets/ViveGrip) for package details, quick start instructions, and tutorials.
See the [examples directory](Assets/ViveGrip/Examples) for example usage and scenes.
See the [API doc](Assets/ViveGrip/API.md) for the code tools summarized.
See the [Releases directory](Releases) for unitypackage files.
## Why use Vive Grip?
- Fully supports Unity's physics systems for realistic interactions
- [Intuitive set up with plenty of configurable Inspector options](https://www.youtube.com/watch?v=NyKWBeC_pSI)
- Supports HTC Vive, Oculus Rift, Windows Mixed Reality, and more
- Extensive plugin system to do custom logic on interactions and grab events
- Joyful experience for both devs and players
## [Support](http://u3d.as/t55)
If you like Vive Grip and want to show your support, [please check out the Asset Store page](http://u3d.as/t55). It's an easy way to show your appreciation and get stable updates with Asset Store integration. I also love it when you leave a rating or review because it helps other people find the project.