https://github.com/jshrake/lexov
Rendering engine for procedurally generated voxel terrains
https://github.com/jshrake/lexov
Last synced: about 1 year ago
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Rendering engine for procedurally generated voxel terrains
- Host: GitHub
- URL: https://github.com/jshrake/lexov
- Owner: jshrake
- Created: 2013-10-07T02:57:09.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2014-05-13T04:50:13.000Z (about 12 years ago)
- Last Synced: 2025-03-31T01:14:42.495Z (over 1 year ago)
- Language: C++
- Homepage:
- Size: 1.05 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
#lexov
lexov is a project to learn about rendering procedurally generated voxel terrains with C++11 and modern OpenGL.
Here are some images of the engine rendering the procedurally generated floating rock from [this wonderful codeflow article](http://codeflow.org/entries/2010/dec/09/minecraft-like-rendering-experiments-in-opengl-4/). I've modified the algorithm for generating the rock to distribute the terrain an arbitrary number of chunks.



Have some pyramids!


