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https://github.com/jshrake/lexov

Rendering engine for procedurally generated voxel terrains
https://github.com/jshrake/lexov

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Rendering engine for procedurally generated voxel terrains

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#lexov

lexov is a project to learn about rendering procedurally generated voxel terrains with C++11 and modern OpenGL.

Here are some images of the engine rendering the procedurally generated floating rock from [this wonderful codeflow article](http://codeflow.org/entries/2010/dec/09/minecraft-like-rendering-experiments-in-opengl-4/). I've modified the algorithm for generating the rock to distribute the terrain an arbitrary number of chunks.

![Imgur](http://i.imgur.com/6EWs3PX.png)

![Imgur](http://i.imgur.com/FItlAW9.png)

![Imgur](http://i.imgur.com/CkhbPPS.png)

Have some pyramids!

![Imgur](http://i.imgur.com/zuexSuB.png)

![Imgur](http://i.imgur.com/Im8vQpC.png)

![Imgur](http://i.imgur.com/KjWpMJC.png)