https://github.com/kaydax/debugmenuunlocker
A Five Nights At Freddy's: Security Breach mod that enables the ability to use the left over debug menu
https://github.com/kaydax/debugmenuunlocker
Last synced: 6 months ago
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A Five Nights At Freddy's: Security Breach mod that enables the ability to use the left over debug menu
- Host: GitHub
- URL: https://github.com/kaydax/debugmenuunlocker
- Owner: Kaydax
- License: other
- Created: 2021-12-30T00:15:42.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2023-06-14T12:40:24.000Z (about 3 years ago)
- Last Synced: 2025-05-26T20:53:12.697Z (about 1 year ago)
- Size: 21.5 KB
- Stars: 2
- Watchers: 1
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Debug Menu Unlocker mod for Security Breach
This is all the code for the Debug Menu Unlocker mod I made for Five Nights At Freddy's: Security Breach
This code needs the Unreal Mod Unlocker for Security Breach, located on the [Discord Server](https://discord.gg/ZpYy823wtB)
If you need any help just ask on the discord server
# Folder layout
`/Content/Mods/DebugMenu` is the main folder where the mod is located. Any work for the mod is done here.
`/Content/Blueprints` is just a shadow folder. We do not package this into the mod as it's only for mimicing the real Blueprints folder located in the game pak file.
# Files
`/Content/Mods/DebugMenu/ModActor` is our main mod entry file. The entire mod is basically right here in one blueprint as the mod is really simple
`/Content/Blueprints/Player/MainGamePC` is nothing more than a player controller to mimic the real player controller used by the game. It contains the function we need to call to open the debug menu, thats it.
# Building
Make sure you have `Allow ChunkID Assignments` turned on in Edit > Editor Preferences > User Interface
Now all you have to do is make sure the files in `/Content/Mods/DebugMenu/` are assigned to a chunk by selecting, right clicking then going to Asset Actions > Assign to Chunk. Make sure the chunk number is greater than 0
Finally just do File > Package Project > Windows (64 Bit)
Just save it to any output folder you want. I just save it in a folder called `PackagedMod` inside of the root of the project
Our output file is `{Folder You Chose}/WindowsNoEditor/fnaf9/Content/Paks/pakchunk1-WindowsNoEditor.pak`
# Installing to the game
Take the output file for the mod then drag and drop it into `{Security Breach Root}/fnaf9/Content/Paks/LogicMods` then rename the file to `DebugMenu.pak` as that is what our folder in `Content/Mods/` is called