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https://github.com/keijiro/DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
https://github.com/keijiro/DepthInverseProjection
graphics shader unity unity3d
Last synced: 2 months ago
JSON representation
An example showing how to inverse-project depth samples into the view/world space in Unity.
- Host: GitHub
- URL: https://github.com/keijiro/DepthInverseProjection
- Owner: keijiro
- Created: 2015-09-12T04:45:29.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2019-11-13T09:41:54.000Z (about 5 years ago)
- Last Synced: 2024-08-02T13:35:46.238Z (5 months ago)
- Topics: graphics, shader, unity, unity3d
- Language: ShaderLab
- Homepage:
- Size: 85 KB
- Stars: 446
- Watchers: 20
- Forks: 62
- Open Issues: 2
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-unity-open-source-on-github - DepthInverseProjection - An example showing how to inverse-project depth samples into the view/world space (Other Shaders)
README
DepthInverseProjection
======================![screenshot](http://i.imgur.com/4zjP6gQ.png)
![gif](https://i.imgur.com/d3NNYxm.gif)
This is an example that shows how to inverse-project depth samples (from [the
camera depth texture]) into the view/world space in Unity.[the camera depth texture]:
https://docs.unity3d.com/Manual/SL-CameraDepthTexture.htmlSystem Requirements
-------------------- Unity 2018.2 or later
License
-------Public domain