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https://github.com/keijiro/DepthInverseProjection

An example showing how to inverse-project depth samples into the view/world space in Unity.
https://github.com/keijiro/DepthInverseProjection

graphics shader unity unity3d

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An example showing how to inverse-project depth samples into the view/world space in Unity.

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DepthInverseProjection
======================

![screenshot](http://i.imgur.com/4zjP6gQ.png)

![gif](https://i.imgur.com/d3NNYxm.gif)

This is an example that shows how to inverse-project depth samples (from [the
camera depth texture]) into the view/world space in Unity.

[the camera depth texture]:
https://docs.unity3d.com/Manual/SL-CameraDepthTexture.html

System Requirements
-------------------

- Unity 2018.2 or later

License
-------

Public domain