https://github.com/keijiro/NoiseBall
Mesh deforming shader example (Unity)
https://github.com/keijiro/NoiseBall
Last synced: 6 months ago
JSON representation
Mesh deforming shader example (Unity)
- Host: GitHub
- URL: https://github.com/keijiro/NoiseBall
- Owner: keijiro
- Created: 2015-12-22T15:10:29.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2017-03-11T05:40:14.000Z (over 8 years ago)
- Last Synced: 2024-08-03T19:08:50.262Z (over 1 year ago)
- Language: C#
- Homepage:
- Size: 221 KB
- Stars: 297
- Watchers: 21
- Forks: 42
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-unity-open-source-on-github - NoiseBall - commit/keijiro/NoiseBall?logoSize=auto) - Mesh deforming shader example (Noise)
README
NoiseBall
---------
A small example that shows how to deform a mesh object with a vertex shader.
