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https://github.com/keijiro/NoiseShader

Noise shader library for Unity
https://github.com/keijiro/NoiseShader

graphics shader unity unity3d

Last synced: about 1 month ago
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Noise shader library for Unity

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README

        

Noise Shader Library for Unity
==============================

**NoiseShader** is a Unity package that provides 2D/3D gradient noise
functions written in the shader language. These functions are ported from the
[webgl-noise] library that is originally written by Stefan Gustavson and Ahima
Arts.

[webgl-noise]: https://github.com/ashima/webgl-noise

At the moment, it contains the following functions:

- Classic Perlin noise (2D/3D)
- Periodic Perlin noise (2D/3D)
- Simplex noise (2D/3D)
- Analytical derivatives of simplex noise (2D/3D)

How To Install
--------------

This package uses the [scoped registry] feature to resolve package dependencies.
Please add the following sections to the manifest file (Packages/manifest.json).

[scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html

To the `scopedRegistries` section:

```
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
```

To the `dependencies` section:

```
"jp.keijiro.noiseshader": "2.0.0"
```

After changes, the manifest file should look like below:

```
{
"scopedRegistries": [
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
],
"dependencies": {
"jp.keijiro.noiseshader": "2.0.0",
...
```