https://github.com/keijiro/Voxelman
Unity DOTS/ECS example
https://github.com/keijiro/Voxelman
ecs unity unity3d
Last synced: about 1 month ago
JSON representation
Unity DOTS/ECS example
- Host: GitHub
- URL: https://github.com/keijiro/Voxelman
- Owner: keijiro
- License: unlicense
- Created: 2018-03-09T10:06:35.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2023-06-17T06:33:24.000Z (almost 2 years ago)
- Last Synced: 2025-04-08T09:09:44.740Z (about 1 month ago)
- Topics: ecs, unity, unity3d
- Language: C#
- Homepage:
- Size: 1.36 MB
- Stars: 1,905
- Watchers: 79
- Forks: 202
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-unity-open-source-on-github - Voxelman - Unity ECS + C# Job System example (ECS)
README
Voxelman
========
**Voxelman** is an example that shows how to use the new **[Entity Component
System]** with Unity in an extreme way. Each voxel in the scene is instantiated
as an entity, and controlled by component systems. It also utilizes the **C#
Job System**, the **Burst Compiler** and the **asynchronous raycast** to hit
the maximum efficiency of multi-core processors.[Entity Component System]: https://unity.com/ecs
System requirements
-------------------- Unity 2022 LTS