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https://github.com/keijiro/Voxelman
Unity DOTS/ECS example
https://github.com/keijiro/Voxelman
ecs unity unity3d
Last synced: 2 months ago
JSON representation
Unity DOTS/ECS example
- Host: GitHub
- URL: https://github.com/keijiro/Voxelman
- Owner: keijiro
- License: unlicense
- Created: 2018-03-09T10:06:35.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2023-06-17T06:33:24.000Z (over 1 year ago)
- Last Synced: 2024-10-29T17:11:55.609Z (3 months ago)
- Topics: ecs, unity, unity3d
- Language: C#
- Homepage:
- Size: 1.36 MB
- Stars: 1,857
- Watchers: 81
- Forks: 201
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-unity-open-source-on-github - Voxelman - Unity ECS + C# Job System example (ECS)
README
Voxelman
========![gif](https://github.com/keijiro/Voxelman/assets/343936/007c60af-dc88-4137-af3d-41820a681761)
![gif](https://github.com/keijiro/Voxelman/assets/343936/8f6e6a29-cf0e-4a8b-afc1-8a87804cb518)**Voxelman** is an example that shows how to use the new **[Entity Component
System]** with Unity in an extreme way. Each voxel in the scene is instantiated
as an entity, and controlled by component systems. It also utilizes the **C#
Job System**, the **Burst Compiler** and the **asynchronous raycast** to hit
the maximum efficiency of multi-core processors.[Entity Component System]: https://unity.com/ecs
System requirements
-------------------- Unity 2022 LTS