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https://github.com/keijiro/Voxelman

Unity DOTS/ECS example
https://github.com/keijiro/Voxelman

ecs unity unity3d

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Unity DOTS/ECS example

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Voxelman
========

![gif](https://github.com/keijiro/Voxelman/assets/343936/007c60af-dc88-4137-af3d-41820a681761)
![gif](https://github.com/keijiro/Voxelman/assets/343936/8f6e6a29-cf0e-4a8b-afc1-8a87804cb518)

**Voxelman** is an example that shows how to use the new **[Entity Component
System]** with Unity in an extreme way. Each voxel in the scene is instantiated
as an entity, and controlled by component systems. It also utilizes the **C#
Job System**, the **Burst Compiler** and the **asynchronous raycast** to hit
the maximum efficiency of multi-core processors.

[Entity Component System]: https://unity.com/ecs

System requirements
-------------------

- Unity 2022 LTS