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https://github.com/keijiro/kino
A collection of custom post processing effects for Unity
https://github.com/keijiro/kino
effects graphics postprocess unity unity3d
Last synced: 3 days ago
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A collection of custom post processing effects for Unity
- Host: GitHub
- URL: https://github.com/keijiro/kino
- Owner: keijiro
- Created: 2018-03-21T07:06:21.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2020-11-23T09:18:06.000Z (about 4 years ago)
- Last Synced: 2024-12-19T22:06:18.209Z (3 days ago)
- Topics: effects, graphics, postprocess, unity, unity3d
- Language: C#
- Homepage:
- Size: 229 KB
- Stars: 2,135
- Watchers: 62
- Forks: 151
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
Kino
====**Kino** is a collection of custom post-processing effects for Unity's
[High Definition Render Pipeline][HDRP] (HDRP).[HDRP]:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latestSystem Requirements
-------------------- Unity 2019.3
- HDRP 7.1Effects
-------### Streak
![screenshot](https://i.imgur.com/buCdMYm.gif)
**Streak** adds horizontally stretched bloom that roughly resembles anamorphic
lens flares. Although it's neither physically correct nor energy conserving,
it's handy to emphasize shininess of the scene in just a few clicks.### Recolor
![screenshot](https://i.imgur.com/uWiOrpDm.jpg)
**Recolor** is a kind of [false color] effect that replaces image colors by
mapping luminance to a given gradient. It also supports edge detection effect
to add contour lines to the images.[false color]: https://en.wikipedia.org/wiki/False_color
### Overlay
**Overlay** simply adds a color gradient to the final output of the post
process. It's handy to widen the color spectrum of the output in a nearly
subliminal level.### Glitch
![gif](https://i.imgur.com/bCLcgBi.gif)
![gif](https://i.imgur.com/kw85Pim.gif)**Glitch** is a collection of simple video glitch effects.
- Block (block noise effect)
- Drift (color drift effect)
- Jitter (scan line jitter effect)
- Jump (vertical jump effect)
- Shake (horizontal shake effect)### Sharpen
A simple sharpen filter that is similar to ones used in paint software.
### Utility
A multi-purpose filter that provides several small effects in a single pass.
- Hue shift
- Invert
- Fade (fade to color)### Slice
![Slice](https://i.imgur.com/UdZvhqo.gif)
Slice and slide effect.
### Test Card
![Test Card](https://i.imgur.com/9kP6UFam.jpg)
A simple test card pattern generator.
How To Install
--------------The Kino package uses the [scoped registry] feature to import dependent
packages. Please add the following sections to the package manifest file
(`Packages/manifest.json`).To the `scopedRegistries` section:
```
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
```To the `dependencies` section:
```
"jp.keijiro.kino.post-processing": "2.1.15"
```After changes, the manifest file should look like below:
```
{
"scopedRegistries": [
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
],
"dependencies": {
"jp.keijiro.kino.post-processing": "2.1.15",
...
```[scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html
Frequently Asked Questions
--------------------------#### Nothing happens when I add effects to a volume
Check the Default HDRP Settings in the Project Settings. You have to
define custom post processing orders to make them take effect in the
pipeline.![HDRP settings](https://i.imgur.com/v6Kddthl.jpg)
License
-------[Unlicense](https://unlicense.org/)