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https://github.com/keijiro/stablefluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
https://github.com/keijiro/stablefluids

compute fluid-dynamics gpu shader unity unity3d

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A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

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StableFluids
============

![gif](https://i.imgur.com/XLZlc2e.gif)
![gif](https://i.imgur.com/FJBiGbk.gif)

This is a straightforward GPU implementation of Jos Stam's [Stable Fluids] on
Unity.

[Stable Fluids]: http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/ns.pdf

System Requirements
-------------------

- Unity 2018.1 or later

References
----------

- [Stable Fluids, Jos Stam](http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/ns.pdf)
- [Real-Time Fluid Dynamics for Games, Jos Stam](https://pdfs.semanticscholar.org/847f/819a4ea14bd789aca8bc88e85e906cfc657c.pdf)
- [Fast Fluid Dynamics Simulation on the GPU, Mark J. Harris](http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch38.html)

License
-------

[CC0](https://creativecommons.org/share-your-work/public-domain/cc0/)