https://github.com/kiinii-pixel/Card-Wars
Adventure Time: Card Wars made in Godot
https://github.com/kiinii-pixel/Card-Wars
adventure-time card-game card-wars deck-building godot godot-engine godot4
Last synced: 4 months ago
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Adventure Time: Card Wars made in Godot
- Host: GitHub
- URL: https://github.com/kiinii-pixel/Card-Wars
- Owner: kiinii-pixel
- License: gpl-3.0
- Created: 2023-11-03T22:00:25.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2026-03-09T17:08:25.000Z (5 months ago)
- Last Synced: 2026-03-09T20:28:09.384Z (5 months ago)
- Topics: adventure-time, card-game, card-wars, deck-building, godot, godot-engine, godot4
- Language: GDScript
- Homepage:
- Size: 100 MB
- Stars: 20
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Card-Wars
This project is about turning the Card Wars TCG (from Adventure Time) into a playable **video game**.
Once I implement the core mechanics of the TCG I will likely turn it into its own unique game, or my interpretation of Card Wars.
This will include **New Cards!** BPDrej has been hard at work creating a **new Landscape Type!** More on that below.
For now, the Goal is a PC, or Browser Friendly Game.
## Goals:
### Done:
- Dynamic Cards (stats can be updated in real time)
- Drag and Drop system
- Hover Animations
- Automatic Hand spacing
- Drawing and Playing Cards
- Decks
- Fighting
- Discard Pile
- Main Menu
### Next:
- Card Effects
- Spell Zone
### Nerdy Details:
- ~~Data can be read from a JSON file containing the stats, description, etc. of every card.~~
- Cards are now saved as indididual Resources containing all their stats. This might be a good place to implement their effects too.
- Cards use a template so that only the art's image of the card needs to be saved and everything else is dynamic (no scans and real time stat changes).
### **Dreams**, or: Unrealistic, Delusional Goals
- Move the game to 3D (Like Hearthstone)
- 3D Models for Cards that play animations according to their actions
- Cross Platform (Console, Mobile, PC)
- VR compatibility (very delusional)
## New Content
We (mostly BPDrej) have been brainstorming and working on a new Landscape Type, The Blazing Badlands, for years now. (The Artowork is 100% up to official standards aswell!)
I'm excited to have a talented artist, capable of official looking artowrk, working with me on this project.